I quickly noticed something interesting after regaining my status as a minor god—my stats had gone up. It wasn't just numbers on some divine interface either; I could feel it. My steps felt lighter, my grip stronger, and even the air seemed easier to bend to my will.
"Heh… so this is the benefit of rank, huh?" I muttered, flexing my fingers as if testing out a new weapon. "Feels good… real good."
And the funniest part? It was all thanks to just two people praying to me every single day. Two! Leon and Leah alone had pushed me so far up the ladder that I was brushing against the threshold of becoming a greater god.
I couldn't help but laugh. "Hehehe… oh, fuck. Only two believers, and I'm already this close to breaking into the next tier. Imagine what I could do with ten… or a hundred. At this rate, I might just end up ruling the divine rankings before dinner."
Name: Zephry Fallus
Race: God
Domain: Fire
Title: System Creator, Fire God
Divine Rank: Minor God
Divine Power Points (DPP): 829
Attributes:
Health: ∞ (Immortal Physiology – Cannot be killed by mortal means)
Mana: 5,000
Strength: 110
Speed: 100
Stamina: 200
Intelligence: 200
Now then—since Leon is almost at the stage where he'll reach level 10, it's time to create his Class and skills. I'll also prepare something for Leah's future, so when her time comes, she can grow even faster.
Honestly, I'm starting to enjoy this job. It's… weirdly fulfilling. Like taking care of my own children—though in my last life, I never had any. Still, I've read enough on how to raise kids properly… well, mostly from books. Heh, quite lucky for me, huh? That's thanks to my old self being a shameless bookworm.
And speaking of books… after this, I'm going to start collecting them in this world. Not just a few—all kinds. Magic tomes, history scrolls, recipe collections, anything I can get my divine hands on. I'll build a library so vast that mortals would weep at the sight of it.
The thought alone made me drool… literally. I was so lost in imagining towering shelves filled with ancient, leather-bound volumes that I didn't even notice the saliva trailing from my mouth until it dropped onto the floor with a tiny plink.
Now then… the class most suitable for Leon… hmm. Swordsman comes to mind right away. He's got the build, the stance, and the spirit for it.
Paladin? Nah. Too holy, too much of that "oath and justice" stuff. That's not Leon's style. Assassin? Definitely not. I can't see him skulking around in shadows; he'd probably trip over his own dagger.
Hmm… oh! What about Swordmaster? Now that has a nice ring to it. Elegant, deadly, versatile. And besides… I've always loved swords myself—especially the ones that cut so cleanly they hum in the air. Yes, a Swordmaster will fit him perfectly.
Alright, class decided. Now, skills… what should I give him? I think four is a good start. Not too few, not too overwhelming. They should suit both his growth and my taste for style.
I leaned back, tapping my chin, already imagining the gleam of his blade and the clash of steel in battle. "Alright, Leon," I muttered with a grin, "time to make you a walking storm with a sword."
Now then… what skills should I grant him once he reaches level 10? Hmm… ah, yes—how could I forget that one?
Crescent Slash. A wide, arcing strike that unleashes a wave of pure aura, cutting through enemies at range. Elegant, deadly, and perfect for carving a path through the battlefield. That will be his first skill.
The second one should be for countering and defending. I grinned to myself. Parry and Riposte—a technique that instantly blocks an enemy's attack, then retaliates with a powerful counterstrike. Perfect for turning an opponent's aggression against them.
Ah, and of course… Sword Aura. This one's non-negotiable. It channels raw aura into the blade, extending its reach and drastically increasing attack power. With this, every swing will carry the weight of a storm.
Finally, if he ever finds himself surrounded… Blade Dance. A rapid flurry of precise, flowing strikes, hitting multiple enemies in quick succession. Like a whirlwind of steel, cutting down anything in its path.
Yes… these will be his four skills. All of them will consume aura to activate—forcing him to use them wisely.
I smiled proudly, feeling a strange warmth in my chest. "Good luck, my child. With these, your future will shine even brighter… and your enemies will tremble at the sound of your blade."
Hmm… alright then. System—when Leon reaches level 10, issue these Class and Skills to him immediately," I ordered, my voice echoing across my domain like a decree carved into the fabric of reality itself.
A soft chime rang in the air.
[Command Accepted]
Class: Swordmaster
Skills Unlocked at Level 10:
– Crescent Slash
– Parry and Riposte
– Sword Aura
– Blade Dance
The glowing words dissolved into threads of golden light, vanishing into the ether as they made their way to Leon's destiny.
The Class alone consumed 200 Points, and each skill cost another 50 Points to create. That's over 400 Points spent on Leon in one go. My total has now dropped to 429 Points.
Each of his skills will unlock at level 10, and each one will be capped at level 10 as well. I've designed them to grow alongside him—every time a skill levels up, the aura cost to use it will drop, allowing him to fight longer without burning himself out.
For reference:
Crescent Slash – Consumes 5 aura per use.
Parry and Riposte – Consumes 5 aura per use.
Sword Aura – Consumes 10 aura per minute while active.
Blade Dance – Consumes 15 aura per minute while active.
Not bad. Efficient enough for a beginner, but costly enough to keep him from spamming them like a headless chicken.
Hmm… then let's also make some normal skills—abilities available to anyone who uses the system, regardless of Class. They won't be bound by specialization, but I'll still make them unlock only at level 10. That way, no one gets an easy ride; they'll have to work hard before receiving these rewards.
The five that come to mind are:
1. Appraisal – Allows the user to instantly identify an item, creature, or person's basic information, including strength, weaknesses, and rank. only be conducted by someone who is at the same level or lower in rank, never by someone of a higher level. Individuals with elevated status cannot be appraised. Uses 5 mana per appraisal.
2. Heal – Restores a target's health based on the user's magic power. The stronger the caster, the greater the recovery. Uses 10 mana per cast.
3. Fireball – Launches a concentrated sphere of fire at a target, dealing explosive damage on impact. Uses 8 mana per cast.
4. Barrier – Creates a protective shield around the user or an ally, absorbing damage for a limited time or until the shield breaks. Uses 12 mana per minute while active.
5. Detection – Expands the user's senses to detect hidden enemies, traps, or magical presences within a radius. Uses 6 mana per activation, lasting for 30 seconds.
Simple, useful, and versatile—perfect for anyone, no matter their Class. Of course, mana is their fuel, so reckless use will leave even the most talented adventurer dry and defenseless.
I smirked to myself. "Good. This should keep them from becoming too dependent on flashy Class skills. Let them sweat a little before tasting true power."
Each skill only consumes 20 points, so that's 100 points in total. That leaves me with 329 points remaining—whew. Luckily, that's more than enough to maintain my status as a minor god.
I then said to the system, "Make it so that when that person reaches Level 10, he will automatically unlock these skills."