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Hades and Hectate

Hades - The Underworld King

Specie - God

Core Divinity: The Underworld (King-Class Domain)

· Authority: Rules over all chthonic deities and divinities.

· Essence Effects: Can enhance weapons and evolve Underworld beings into higher species. Serves as a medium for fusion.

· Integrated Divinities: The following divinities are fused into and empowered by the Underworld Domain:

 · Darkness: Manipulate darkness and shadows.

 · Sin: Manipulate the seven sins, granting buffs and allowing mind manipulation (risky against powerful foes).

 · Pride: Nullifies debuffs/abnormal status.

 · Envy: Strength increases with opponent's buffs.

 · Rage: Strength scales with personal rage.

 · Gluttony: Accelerated energy recovery.

 · Lust: absorb portion of strength and vitality during intercourse.

 · Greed: Identify valuable items and abilities.

 · Sloth: Increased defense.

 · Death: Identify vital points and perceive life force.

 · Soul: Manipulate souls.

 · Magic: Manipulate Arcane Energy.

 · Demonic: Control Demonic Energy and demonic creatures.

 · Mineral: Manipulate metals and minerals.

 · Sleep: Access dreams; force targets into a sleep state.

 · Fear: Manipulate the fear emotion in targets.

 · Mortality: severe the healing ability. Make attack more lethal.

 · Imprison: Confinement, binding of will, enforcing divine law/chains.

Secondary Divinity: Secret

· Ability: Can hide anything or uncover any secret, granting near-omniscience.

· Severe Limitation: Uncovering highly classified or dangerous secrets can destroy the user's mind or soul. Hades uses this power very sparingly.

Secondary Divinity: Harmony

· Ability: Grants immense mental clarity and emotional equilibrium, making her highly resistant to mental attacks, corruption, and emotional manipulation. Resonant link between forces and energies.

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Powers & Abilities

Standard God Abilities:

· Endless age, high regeneration, super strength, easy manipulation of Divine Energy, shapeshifting.

Special Abilities:

· Sense falsehood and emotion.

· Sharp and strong wings.

· Easy use of both Demonic and Divine Energy.

· Transform into a black phoenix.

· Strength magnified in darkness.

· Access a "Corruption Form."

· Sense life force.

· Metal manipulation.

The Gate of Obillion (Destroyed): A released power that granted 13 stages of enhancement, culminating in max power, domain manifestation, and the Corruption Form.

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Energies & Flames

Energies:

1. Divine Energy: Primary fuel for divinities.

2. Arcane Energy: Flexible, can convert to other forms but is weaker.

3. Demonic Energy: Violent and corruptive.

4. Nether Energy: Fuses with anything to evolve or strengthen it.

Flames:

· Soul Flame: Burns the soul directly.

· Arcane Flame: The most flexible flame.

· Nether Flame: A sticky, corrosive flame.

· Twilight Flame: Manipulates life force.

· Silver Flame: Destroys anything it touches.

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Spells Arsenal

Low-Tier spell

· Fireball / Waterball / Thunder Spear / Wind Bullet / Dark Orb: Basic elemental arcane spells.

· Cloud Judgment: Manipulates or clouds judgment and perception, likely derived from his Secrets domain.

· Invisibility: Bends shadows and aura to conceal his presence completely, blending with the Secrets and Darkness domains.

· Dark Spear: A spear conjured from darkness.

· Phantom Transformation: Turns the user into an intangible dark haze.

· Teleportation: The ability to move instantly across short or long distances.

· Illusion Detection (Secrets): The innate ability to see through illusions and psychic deceptions, as used to break free from Noctandrath's dream.

Mid-Tier spell

· Nether Flame Blitz: A barrage of Nether Flame balls.

· Nether Water Spear: A spear of corrosive water.

· Shadow Bind: Spreads a black web from Hades' feet, forming shadow chains that immobilize even Titans.

· Shadow Avatar: Hades creates a colossal giant of living darkness that mirrors his movements and amplifies his physical strikes.

· Dark Orb (Enhanced): A sphere of darkness that, when fused with Nether energy, creates a vacuum effect, pulling in light and sound to cause disorientation.

· Dark Shield: A defensive barrier constructed from Darkness energy.

· Black Haze: A thick, visual and sensory obstruction that swallows light and dulls perception.

· Soul Link: stablise the synergitic movement and attack.

High-Tier spell

· Metal Surge: Massive metal spikes erupt from the ground.

· Dream Void: Forces a target into a sleep state, leading to debilitating nightmares if not resisted.

· Gleam of Nightmare: Inflicts a target with a mind-shattering nightmare on touch.

· Soul Fire: A pale, light-green flame of his own creation that burns and annihilates the soul itself, preventing resurrection.

· Shadow Veil of Secrecy: An advanced, complex spell utilizing the Darkness domain. Its function is to dull the curiosity and trigger mass forgetfulness in surrounding entities.

· Nether Crown: This power summons a spectral, dark crown that materializes above Hades's head. The crown radiates oppressive power and functions as an amplifier for his authority and overall divine capacity, providing a temporary enhancement during combat.

· Soulquake: A clap pulling a swirling, sickly green energy from the air itself, the very stuff of souls. Release a massive green wave which directly harm soul.

Supreme-Tier spell

· Life Harvest: Absorbs the life force of any target.

· Extinction slash: blade flares with void-like energy. This attack can't be undone.

· Silver slash: A crescent of pure, destructive silver flies towards target. It completely destroy whatever it comes in path. (Inferior version)

• Silver vortex: A vortex of silver flame. It trap and destroy the target.

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Weapons

Velkarion (Secondary Weapon)

· Form: A blackened obsidian chain with crimson runes, ending in a jagged spearhead.

· Abilities:

 · Controlled by will; adjustable weight, length, and width.

 · Sure-hit property.

 · Can strike multiple targets simultaneously.

· Unique Ability: Attacks pierce the target's soul directly.

Helkarion (Primary Weapon)

· Form: A polearm with a black obsidian shaft and a graceful golden crescent blade.

· Abilities:

 · Mortality: Wounds inflicted cannot be healed by conventional means.

 · Sin-Reaper: Sharpness and power grow relative to the target's sins.

 · Weight adjustable by will.

· Unique Ability: Each strike absorbs the opponent's energy and stamina.

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Hecate - The Crossroad Sorceress

Specie - Titaness.

Core Divinities — Magic: Masterful manipulation and understanding of Arcane Energy.

Secondary divinity

· Darkness: Manipulate shadows and dark energy.

· Night: Command the powers of the night, strength may be enhanced in darkness.

· Moon: Harness lunar energy for spells, divination, and empowerment.

· Crossroad: Authority over choices, transitions, and pathways. Grants teleportation and spatial manipulation.

· Spectral: Command over spirits, ghosts, and the ethereal plane.

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Energies & Special Flames

Energies:

· Arcane Energy: Primary energy source; highly flexible for spellcasting.

· Demonic Energy: For curses, corruption, and destructive magic.

· Divine Energy: For purification, enhancement, and high-level divine spells.

Special Flames:

· Twilight Flame: Manipulates life force and facilitates rebirth.

· Silver Flame: Possesses absolute destructive properties, unmaking anything it touches.

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Weapon: Nythra, the Scepter of the Eternal Night

· Description: A scepter with a floating crescent moon cradling a dark crystal swirling with violet mist. Shadowy tendrils coil along the shaft, and glowing runes orbit the crystal.

· Abilities:

 · Spatial Step: Teleportation within a hundred-meter radius.

 · Solar Siphon: Absorbs solar energy to magnify its own power.

 · Arcane Reservoir: Can store vast amounts of energy for later use.

· Unique Ability: Eternal Night Domain: Manifests a domain of perpetual night, empowering all related divinities (Darkness, Night, Moon) and potentially weakening solar-based foes.

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Spell Arsenal

Low-Tier Spells

· Fire Ball: A projectile of explosive flame.

· Arcane Bolt: A bolt of raw magical energy.

· Water Ball: A sphere of pressurized water.

· Thunder Spear: A javelin of lightning.

Mid-Tier Spells

· Gravity: Applies intense gravitational force on a target.

· Arcane Tempest: A cloud that releases a continuous rain of arcane lightning.

· Mirror Shield: A silver Aegis that reflects spells and physical attacks.

· Curse / Poison: Inflicts debilitating status effects.

· Spectral Bind: Ghostly hands emerge to immobilize a target.

· Giant Earth Golem: Summons a massive construct of earth and stone.

· Lunar Hexfire: A shower of destructive red lances.

· Lunar Wolves: Summons several ethereal white wolves to attack.

· Fire Spores: Releases explosive spores into the surrounding area.

· Clone: Creates illusory or semi-corporeal duplicates.

High-Tier Spells

· Crossroad: Temporarily binds a target in place, freezing them in a state of transition.

· Glacial Domain: Unleashes an area-of-effect freeze, coating everything in extreme cold.

· Arcane Nova: A slow-drifting sphere of pure arcane energy that deals massive damage on impact.

Supreme-Tier Spell

· Silver Judgement Lance: A lance of concentrated Silver Flame that destroys anything in its path. Cannot be blocked, only avoided.

· Silver Judgement Arrow: Arrow of concentrated Silver Flame that destroys anything in its path. Cannot be blocked, only avoided. (Inferior version of silver judgement lance. It is only one-fifth of its power.)

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