Hades - The Underworld King
Specie - God
Core Divinity: The Underworld (King-Class Domain)
· Authority: Rules over all chthonic deities and divinities.
· Essence Effects: Can enhance weapons and evolve Underworld beings into higher species. Serves as a medium for fusion.
· Integrated Divinities: The following divinities are fused into and empowered by the Underworld Domain:
· Darkness: Manipulate darkness and shadows.
· Sin: Manipulate the seven sins, granting buffs and allowing mind manipulation (risky against powerful foes).
· Pride: Nullifies debuffs/abnormal status.
· Envy: Strength increases with opponent's buffs.
· Rage: Strength scales with personal rage.
· Gluttony: Accelerated energy recovery.
· Lust: absorb portion of strength and vitality during intercourse.
· Greed: Identify valuable items and abilities.
· Sloth: Increased defense.
· Death: Identify vital points and perceive life force.
· Soul: Manipulate souls.
· Magic: Manipulate Arcane Energy.
· Demonic: Control Demonic Energy and demonic creatures.
· Mineral: Manipulate metals and minerals.
· Sleep: Access dreams; force targets into a sleep state.
· Fear: Manipulate the fear emotion in targets.
· Mortality: severe the healing ability. Make attack more lethal.
· Imprison: Confinement, binding of will, enforcing divine law/chains.
Secondary Divinity: Secret
· Ability: Can hide anything or uncover any secret, granting near-omniscience.
· Severe Limitation: Uncovering highly classified or dangerous secrets can destroy the user's mind or soul. Hades uses this power very sparingly.
Secondary Divinity: Harmony
· Ability: Grants immense mental clarity and emotional equilibrium, making her highly resistant to mental attacks, corruption, and emotional manipulation. Resonant link between forces and energies.
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Powers & Abilities
Standard God Abilities:
· Endless age, high regeneration, super strength, easy manipulation of Divine Energy, shapeshifting.
Special Abilities:
· Sense falsehood and emotion.
· Sharp and strong wings.
· Easy use of both Demonic and Divine Energy.
· Transform into a black phoenix.
· Strength magnified in darkness.
· Access a "Corruption Form."
· Sense life force.
· Metal manipulation.
The Gate of Obillion (Destroyed): A released power that granted 13 stages of enhancement, culminating in max power, domain manifestation, and the Corruption Form.
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Energies & Flames
Energies:
1. Divine Energy: Primary fuel for divinities.
2. Arcane Energy: Flexible, can convert to other forms but is weaker.
3. Demonic Energy: Violent and corruptive.
4. Nether Energy: Fuses with anything to evolve or strengthen it.
Flames:
· Soul Flame: Burns the soul directly.
· Arcane Flame: The most flexible flame.
· Nether Flame: A sticky, corrosive flame.
· Twilight Flame: Manipulates life force.
· Silver Flame: Destroys anything it touches.
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Spells Arsenal
Low-Tier spell
· Fireball / Waterball / Thunder Spear / Wind Bullet / Dark Orb: Basic elemental arcane spells.
· Cloud Judgment: Manipulates or clouds judgment and perception, likely derived from his Secrets domain.
· Invisibility: Bends shadows and aura to conceal his presence completely, blending with the Secrets and Darkness domains.
· Dark Spear: A spear conjured from darkness.
· Phantom Transformation: Turns the user into an intangible dark haze.
· Teleportation: The ability to move instantly across short or long distances.
· Illusion Detection (Secrets): The innate ability to see through illusions and psychic deceptions, as used to break free from Noctandrath's dream.
Mid-Tier spell
· Nether Flame Blitz: A barrage of Nether Flame balls.
· Nether Water Spear: A spear of corrosive water.
· Shadow Bind: Spreads a black web from Hades' feet, forming shadow chains that immobilize even Titans.
· Shadow Avatar: Hades creates a colossal giant of living darkness that mirrors his movements and amplifies his physical strikes.
· Dark Orb (Enhanced): A sphere of darkness that, when fused with Nether energy, creates a vacuum effect, pulling in light and sound to cause disorientation.
· Dark Shield: A defensive barrier constructed from Darkness energy.
· Black Haze: A thick, visual and sensory obstruction that swallows light and dulls perception.
· Soul Link: stablise the synergitic movement and attack.
High-Tier spell
· Metal Surge: Massive metal spikes erupt from the ground.
· Dream Void: Forces a target into a sleep state, leading to debilitating nightmares if not resisted.
· Gleam of Nightmare: Inflicts a target with a mind-shattering nightmare on touch.
· Soul Fire: A pale, light-green flame of his own creation that burns and annihilates the soul itself, preventing resurrection.
· Shadow Veil of Secrecy: An advanced, complex spell utilizing the Darkness domain. Its function is to dull the curiosity and trigger mass forgetfulness in surrounding entities.
· Nether Crown: This power summons a spectral, dark crown that materializes above Hades's head. The crown radiates oppressive power and functions as an amplifier for his authority and overall divine capacity, providing a temporary enhancement during combat.
· Soulquake: A clap pulling a swirling, sickly green energy from the air itself, the very stuff of souls. Release a massive green wave which directly harm soul.
Supreme-Tier spell
· Life Harvest: Absorbs the life force of any target.
· Extinction slash: blade flares with void-like energy. This attack can't be undone.
· Silver slash: A crescent of pure, destructive silver flies towards target. It completely destroy whatever it comes in path. (Inferior version)
• Silver vortex: A vortex of silver flame. It trap and destroy the target.
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Weapons
Velkarion (Secondary Weapon)
· Form: A blackened obsidian chain with crimson runes, ending in a jagged spearhead.
· Abilities:
· Controlled by will; adjustable weight, length, and width.
· Sure-hit property.
· Can strike multiple targets simultaneously.
· Unique Ability: Attacks pierce the target's soul directly.
Helkarion (Primary Weapon)
· Form: A polearm with a black obsidian shaft and a graceful golden crescent blade.
· Abilities:
· Mortality: Wounds inflicted cannot be healed by conventional means.
· Sin-Reaper: Sharpness and power grow relative to the target's sins.
· Weight adjustable by will.
· Unique Ability: Each strike absorbs the opponent's energy and stamina.
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Hecate - The Crossroad Sorceress
Specie - Titaness.
Core Divinities — Magic: Masterful manipulation and understanding of Arcane Energy.
Secondary divinity
· Darkness: Manipulate shadows and dark energy.
· Night: Command the powers of the night, strength may be enhanced in darkness.
· Moon: Harness lunar energy for spells, divination, and empowerment.
· Crossroad: Authority over choices, transitions, and pathways. Grants teleportation and spatial manipulation.
· Spectral: Command over spirits, ghosts, and the ethereal plane.
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Energies & Special Flames
Energies:
· Arcane Energy: Primary energy source; highly flexible for spellcasting.
· Demonic Energy: For curses, corruption, and destructive magic.
· Divine Energy: For purification, enhancement, and high-level divine spells.
Special Flames:
· Twilight Flame: Manipulates life force and facilitates rebirth.
· Silver Flame: Possesses absolute destructive properties, unmaking anything it touches.
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Weapon: Nythra, the Scepter of the Eternal Night
· Description: A scepter with a floating crescent moon cradling a dark crystal swirling with violet mist. Shadowy tendrils coil along the shaft, and glowing runes orbit the crystal.
· Abilities:
· Spatial Step: Teleportation within a hundred-meter radius.
· Solar Siphon: Absorbs solar energy to magnify its own power.
· Arcane Reservoir: Can store vast amounts of energy for later use.
· Unique Ability: Eternal Night Domain: Manifests a domain of perpetual night, empowering all related divinities (Darkness, Night, Moon) and potentially weakening solar-based foes.
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Spell Arsenal
Low-Tier Spells
· Fire Ball: A projectile of explosive flame.
· Arcane Bolt: A bolt of raw magical energy.
· Water Ball: A sphere of pressurized water.
· Thunder Spear: A javelin of lightning.
Mid-Tier Spells
· Gravity: Applies intense gravitational force on a target.
· Arcane Tempest: A cloud that releases a continuous rain of arcane lightning.
· Mirror Shield: A silver Aegis that reflects spells and physical attacks.
· Curse / Poison: Inflicts debilitating status effects.
· Spectral Bind: Ghostly hands emerge to immobilize a target.
· Giant Earth Golem: Summons a massive construct of earth and stone.
· Lunar Hexfire: A shower of destructive red lances.
· Lunar Wolves: Summons several ethereal white wolves to attack.
· Fire Spores: Releases explosive spores into the surrounding area.
· Clone: Creates illusory or semi-corporeal duplicates.
High-Tier Spells
· Crossroad: Temporarily binds a target in place, freezing them in a state of transition.
· Glacial Domain: Unleashes an area-of-effect freeze, coating everything in extreme cold.
· Arcane Nova: A slow-drifting sphere of pure arcane energy that deals massive damage on impact.
Supreme-Tier Spell
· Silver Judgement Lance: A lance of concentrated Silver Flame that destroys anything in its path. Cannot be blocked, only avoided.
· Silver Judgement Arrow: Arrow of concentrated Silver Flame that destroys anything in its path. Cannot be blocked, only avoided. (Inferior version of silver judgement lance. It is only one-fifth of its power.)
