Causing the living beings of the Hometown World to resist the game it created.
Therefore, it previously considered changing recruitment to forced recruitment.
Randomly selecting living beings from the Hometown World to become Bliss Players, and forcing Bliss Players to act in Monster World according to its wishes.
This plan is more reliable compared to the first plan.
As for what thoughts the beings of the Hometown World have, it doesn't care.
Choosing to recruit the living beings of the Hometown World in the form of a game is not about exposure, but exposing it would require addressing many potential issues.
But this test changed its mind.
Since the beings of the Hometown World cannot face high-intensity wars with a gaming mindset, cannot play normally, and will proactively give up or even quit the game due to mental imbalance, then change recruitment to compulsory.
Using the player's Life as a threat.
