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Apocalypse User's Manual

Additional Book Tags; Physicological, Cunning male lead, Game elements, gods, Anti hero, Suspense, Large World, Gaslighting. Synopsis At the end of it all, Dssal was the one who built Pantheon. "My felicitations to the Nameless God." They said, if he'd lived long enough to hear it. December 24th, 2026 marked the start of everything: the day he stepped into Pantheon. Not as some chosen god, though—that chance was barely there. Pantheon was a cosmic horror game, one in which Dssal entered as a throwaway nobody, burdened with the miserable title of "Feeble Wanderer." If Alice hadn't lived through this exact timeline ninety-nine times before, there would be no story to tell today. After all, even across every loop so far, she'd failed—and this run was her last. To the world continuum, a regressor was nothing special. As per the game's lore, a divine war among the Eight High Gods broke containment, and their chaos inevitably spilled from Cosmos into the real world. Earth could only survive if this impossible game was cleared—a matter of life and death of a version of the game which hadn't been cleared even without the war. Dssals predicament was almost impossible. Possibility only remained because to balance cause and effect Dssal was offered something different. The Eight High wields the power of manifestation, hence a new law emerged—one bound by a broken loophole: The User's Manual. Fallacy When inside Pantheon, by the Eight High's will, if developers and players alike believes Dssal (the creator) possessed something, the system would code it real—according to the manual. Falsehood could literally become a weapon. Dssal grinned when he heard it. This wasn't a power fantasy. This was the story of how the weakest Arcane Bearer alive lies, cheats, and claws his way through survival long enough to turn the end of the world into leverage. This is the story of How To Use A World's Apocalypse. --- A/N: The main story fully begins at chapter 11 btw and a full written volume of 101 chapters is already available hence do belive in this unrivalled authors consistency XD
THE_thy_lin1 · 4.3k Views

The Perfect Path To Insanity

Would you give up your humanity in exchange for power? To never die, a chance to be a god? Humans had lost all will to try. Their existence had been reduced to a single, self-destructive purpose: to entertain and please the cosmic gods, known as Forces, in hopes of gaining a 'favour'. After 7 years of these continuous deadly games that suddenly appeared, the Earth we know is no more. Now an apocalyptic playground for the Forces to enjoy. To survive in this ruined world, every single player is compelled to participate in these weekly deadly games. All to win prizes, be granted one of the four Paths designed for Awakeners— those who earned ‘their’ affection and favour. Until Fateless, a ‘humble’ wanted thief, stumbled upon a unique Force, one of the creators of the games. It was then he discovered the grim truth behind his name - 'Fateless' - deemed worthless and discarded at birth, exempt from all four Paths. Consumed by despair and hate, he took a risk and accepted a proposal from a shady cosmic god, granting him a fifth Path, giving him the ability to absorb human life essence to grow stronger, all for a small price. [ “I shall grant you the Fifth Path.” ] [ “The Path of Insanity.” ] [ “No mortal seeks forever without unraveling. Madness is the toll, the tariff paid at the gate.”] [ “You will no longer fear death. Nor die of age. Nor plague. Nor wounds that mortal hands deliver.” ] [ “But immortality is fed… not gifted.” ] [ “Just a tiny tithe. 10% of your humanity.” ] ‘What more is there to lose a bit of humanity, anyway? It only drags one down from their full potential. I could do just about anything without being bound to death. Anything… What a thrill it would be to spit on these cosmic slugs' faces.’ .... 300 Power stones: 2 bonus chapters 20 Golden Tickets: 3 bonus chapters 50 Golden Tickets: 5 bonus chapters
CrimsonJell0 · 114.4k Views

Scholar's Mate

“In an age where knowledge cuts deeper than knives, Victoria is about to learn far more than is safe for any soul to bear.” Victoria and Robert were torn from the gentle dullness of their ordinary century and cast into a realm governed by proto-concepts—those ancient, unblinking truths from which life, death, and divinity themselves are carved. Proclaimed “Heroes” by a world too desperate to question its own choices, they were commanded to rise in strength, confront a Demon Lord, and deliver salvation to a land that had never been theirs. Robert donned the mantle with the fervour of a man stepping into destiny. Victoria… hesitated. And in that hesitation, something old—older than scripture, older than light—turned its gaze toward her. She felt its attention like a draft through a locked room. In a moment poised between terror and terrible understanding, she accepted its offer: a contract sealed in silence, a year of her life exchanged for a thing that should never have been permitted to exist. Not in this world. Not in any. She did not yet grasp that, in straying from the Hero’s ordained path, she had not merely shifted her fate— she had begun to unwrite the very scaffolding of her humanity. Now Victoria walks like a phantom through a world that has marched on without her— one year behind the celebrated Hero, yet burdened with an insight so sharp it threatens to cut her free from mortality itself. She can now trespass upon knowledge forbidden to scholars, sorcerers, or even those who stand at the pinnacle of human mastery. She commits the kind of acts whispered only of beings who have stepped beyond the human threshold… and never returned. And in a world built on primordial, immovable truths, one truth endures: Knowledge is power. But power, when mishandled, becomes a curse that devours its bearer— quietly, inevitably, like rot beneath embroidered silk.
NovaLumin · 118.8k Views