The dream shattered at dawn.
Ethan woke with a gasp, the remnants of frozen light still burning behind his eyelids. For a long moment, he lay motionless on the bare mattress, his breath clouding in the cold air, while the system's interface flickered to life in his peripheral vision. The throne of ice, the wolves, the numbers—they had felt more real than the stone walls around him.
Dream logged. Source: Unknown.
Admin's Intuition Note: Dreams are not always dreams. The Corpse-King's reach extends into the subconscious. Recommend increasing Will to fortify mental defenses.
Of course it does. Ethan sat up, running a hand through his tangled hair. Even his sleep wasn't safe. He pulled up his stat sheet, the familiar numbers a cold comfort.
Name: Ethan Snow
Level: 1 (EXP: 60/200)
Title: The Twice-Born
Class: None
HP: 85/100
Stamina: 100%
Attributes:
Strength: 7
Agility: 6
Endurance: 10
Intelligence: 17
Will: 14
Humanity: 98/100
Unassigned Points: 0
Still Level 1. He had slain a wolf, killed his half-brother, and claimed a holdfast, and he was still Level 1. The system was stingy with experience, or perhaps it measured growth differently. Or perhaps the true leveling hadn't begun yet. The tutorial was still in progress.
A new notification pulsed, smaller and brighter than the others.
Daily Quest Available: The First Grind.
Objective: Complete a physical training regimen to improve base attributes without stat point expenditure.
Suggested activities: Running (Endurance +0.1), Strength training (Strength +0.1), Sparring (Agility +0.1).
Note: Natural growth is slow but permanent. Stat points are accelerants, not replacements.
Grinding. The gamer in him almost smiled. This was a language he understood. In his old life, he had spent thousands of hours grinding for incremental gains, finding satisfaction in the slow, steady climb. This was no different. Except the weights were real, the cold was real, and failure meant death, not a respawn.
He dressed and descended the tower stairs. The hall was quiet, only Tam present, already poring over a crude ledger with the intensity of a boy terrified of failure. He looked up as Ethan approached.
"My lord! I've inventoried the stores, just like you asked. Grain, salt, smoked fish, dried herbs. I wrote it all down." He held up the ledger, his handwriting shaky but legible.
Ethan scanned it. The numbers were worse than he'd hoped—less than two months of food even with rationing. The trade with Deepwood Motte would help, but it wouldn't be enough. He needed more solutions.
"Good work, Tam. Keep this updated. If anyone asks for extra rations, send them to me." He paused. "Is there a healer in the holdfast? A midwife? Anyone who knows herbs?"
Tam blinked at the sudden shift. "There's Old Marta, but she died last winter. The nearest healer is in Frostwell, a village half a day east. A woman named Mera. She's... strange, people say. But she knows the old remedies."
Strange. The word was a hook. In a world of predictable peasants and brutish lords, strange meant interesting. Strange meant potential.
"What kind of strange?"
Tam hesitated. "She lives alone. Doesn't go to the village sept. The hunters say she talks to the trees. And she once cured a man of the sweating sickness when the maester at Deepwood Motte said he was dead."
Ethan filed the information. A healer who defied the maesters, who lived outside the social order, who might have access to knowledge the rest of the North had forgotten. If he was going to build a kingdom, he needed people like that. And if she was a candidate for the Queen Bond, the system would let him know.
"Jory and I are riding to Frostwell. You'll hold the Hollow while I'm gone. If anyone asks, it's a trade mission."
Tam nodded, though his eyes betrayed a flicker of anxiety. "Yes, my lord."
The ride to Frostwell was colder than the ride to Deepwood Motte. The snow had stopped falling, but the temperature had dropped, and the wind cut through even Halder's fur-lined cloak. Jory rode beside him in stoic silence, his breath a steady rhythm of steam.
They had been on the road for an hour when the system pulsed.
Admin's Intuition triggered.
Insight: The path ahead passes through a narrow defile—ideal ambush terrain. Local predators or bandits frequently hunt here. Proceed with caution.
Ethan reined in his horse. "Jory. What's ahead?"
The guard captain squinted through the trees. "Stonefang Cut. A narrow pass between two ridges. Wolves den there sometimes. Why?"
"Just a feeling." Ethan drew Halder's sword. The blade felt less foreign now, the weight more familiar. "Let's not ride through blind."
They dismounted and led the horses along the edge of the treeline, staying in the shadows. As they neared the defile, Ethan's enhanced perception picked out the details—a flash of movement between the rocks, a dark shape that was too large for a deer. Wolves. At least three, maybe more.
"Wolves," Jory breathed. "I count four. No, five. They're waiting for us to ride into the pass."
Ethan calculated quickly. Level 3 wolves, like the one he'd killed in the crevice. He was stronger now, better armed, and he had Jory—a veteran soldier. But five wolves were still a serious threat.
"We don't ride through," he said. "We go around. But first..." He scanned the treeline. "Wolves follow easy prey. If we look like we're running, they'll chase. We need to make ourselves look like a threat."
"How?"
"Fire. And noise." Ethan gathered a bundle of dry branches and handed them to Jory. "When I give the signal, light these and wave them. Shout as loud as you can. Wolves fear fire and loud noises more than they fear swords."
They circled wide around the defile, keeping the wind at their backs so their scent wouldn't carry. Then, from a ridge overlooking the pass, Ethan gave the signal. Jory struck flint, and the torches blazed to life. Both men shouted, their voices echoing off the rocks, and Ethan drew his sword and struck the blade against a stone, the metallic ring cutting through the cold air.
The wolves below hesitated. Their alpha, a massive grey beast larger than the one Ethan had killed, turned its yellow eyes toward the ridge. For a long, tense moment, it seemed to consider attacking. Then, with a snarling bark, it turned and loped into the forest, the pack following.
Skill Check: Intimidation (Group).
Will (14) + Tactical Advantage (Fire/Noise) vs. Wolf Pack Resolve (10).
Result: Success.
EXP Gained: 20 (Non-combat resolution).
New Skill Unlocked: Pack Tactics (Lv. 1) — You understand the behavior of predatory creatures. +10% effectiveness when using fear or psychology against beasts.
Jory let out a long breath. "I've fought Ironborn raiders, and you just stared down a wolf pack with a torch and a loud voice. Where did a bastard learn that?"
"Instinct." Ethan sheathed his sword. "Let's keep moving."
Frostwell was a village of perhaps thirty souls, huddled in a shallow valley where a hot spring kept the ground from freezing completely. The air here smelled faintly of minerals, and patches of stubborn green grass pushed through the snow. The houses were small and thatched, but they looked better fed than the Hollow's hovels. The hot spring, Ethan realized, was a resource he hadn't considered. Greenhouses, perhaps. Year-round crops. Another project for the list.
Mera's cottage stood apart from the village, nestled against the base of a rocky hill. It was built of stone rather than wood, with a thatched roof that was thick with moss and a chimney that leaked a thin ribbon of smoke. Bundles of dried herbs hung from the eaves, and a small garden—dead for the winter but clearly well-tended in warmer months—surrounded the entrance.
Ethan dismounted and approached the door. Before he could knock, it swung open.
The woman who stood in the doorway was not what he expected. She was young—perhaps twenty-five—with dark hair pulled back in a severe braid and eyes the color of winter moss. Her face was sharp, angular, unsoftened by cosmetics or courtly artifice. She wore a simple wool dress, stained with what looked like dried blood and crushed herbs, and her hands were rough with work. In one hand, she held a knife—not threateningly, just casually, as if she had been cutting roots and hadn't bothered to put it down.
"You're the new lord of the Hollow," she said. It wasn't a question. "The one who killed his brother."
Ethan met her gaze. "Halder tried to kill me first. I returned the favor."
"I don't care about Halder Snow. He was a pig. I care about why a lord rides to Frostwell in the dead of winter when there's no plague and no war." Her eyes flicked to Jory, then back to Ethan. "You're not bleeding. You're not sick. So what do you want?"
System Notification: Queen Candidate Detected.
Name: Mera of Frostwell.
Potential: C-Rank.
Affinity: Earth, Old Magic (Dormant).
Note: This candidate possesses traces of the ancient bloodlines of the First Men. Her abilities as a healer are augmented by a natural, untrained connection to the old magic of the land. Bonding with her will unlock the 'Root and Remedy' skill tree, granting access to herbalism, minor nature magic, and enhanced healing.
C-Rank. Not as high as Sansa's S-Rank potential, but for a first bond, it was significant. And the skill tree—healing and nature magic—was exactly what he needed. A healer could keep his soldiers alive, cure diseases that would cripple a fledgling holdfast, and provide a foundation for more advanced magic later.
But the note was clear: untrained. She didn't know what she was. And she wouldn't trust him easily.
"I want to offer you a position," Ethan said. "The Hollow's healer died last winter. We have no one who knows herbs, no one who can tend wounds or deliver a child safely. I'm building something in the Hollow—something bigger than a petty holdfast. I need people who are useful. You're useful."
Mera's expression didn't change. "Useful. Flattering."
"I'm not here to flatter. I'm here to recruit."
She studied him for a long, uncomfortable moment. Then she stepped aside, gesturing with the knife. "Come in, then. If you're going to make offers, you can do it where it's warm. Your guard can wait outside."
Jory opened his mouth to protest, but Ethan raised a hand. "Wait with the horses. I won't be long."
The cottage was cluttered and warm, heated by a small hearth and the ambient warmth of the hot spring that ran in a channel beneath the stone floor. Shelves lined the walls, crammed with clay jars, bundles of dried plants, and books—actual books, which was rare enough in the North to be notable. A worktable dominated the center of the room, covered in a half-finished poultice and a mortar still wet with crushed leaves.
Mera set the knife down on the table and crossed her arms. "You're not the first lord to come here offering me a 'position.' Usually, the position they're offering is on my back."
Ethan didn't flinch. "I'm not offering that. I'm offering a role. Healer of the Hollow. You'll have your own quarters, supplies, and the authority to train apprentices. You'll be paid in food, coin, and protection. And when I say protection, I mean it—my sworn men will defend this village as if it were my own walls."
"And what do you get in return? A lord doesn't offer protection without a price."
"I get a healer. Healthy people work harder, fight better, and live longer. A holdfast without a healer is a holdfast that dies slowly." He paused, choosing his next words carefully. "I also get someone who knows the old ways. The remedies the maesters don't teach. The things the North has forgotten."
Something flickered in Mera's eyes. Not trust—not yet—but interest. "What do you know about the old ways?"
"Less than you do. But I know they're real. I know the First Men had power that the Andals burned and the maesters suppressed. I know the trees remember, even if men don't." He met her gaze, letting a hint of his own strangeness show. "I'm not like the other lords. I'm not going to pretend magic doesn't exist just because it's inconvenient."
The silence stretched. Mera picked up her knife again, not threateningly, just to occupy her hands. "You're different," she said finally. "I'll grant you that. Most lords who come here can't meet my eyes for more than a breath. You've been staring at me like you're reading a book."
You have no idea how right you are, Ethan thought. Aloud, he said, "Is that a yes?"
"It's a maybe. I'll come to the Hollow. I'll see what you're building. But I'm not swearing any oaths, and I'm not kneeling to any lord, Snow or otherwise. If I don't like what I see, I leave."
"Fair enough." He extended his hand, a gesture that was more from his old world than this one. Mera looked at it, then at him, and slowly, almost reluctantly, she took it. Her grip was firm, her palm calloused from work.
Queen Bond Progress: Mera of Frostwell — 5%.
Trust Level: Curious.
Note: The Throne Bond requires genuine trust and mutual alignment of goals. Coercion or manipulation will nullify the bond and incur a penalty. Continue to build rapport through action, not promises.
Five percent. It was a start. The real work was yet to come.
The ride back to the Hollow was slower, with Mera on a borrowed horse trailing a pack mule loaded with her supplies. She rode in silence, her sharp eyes taking in the landscape, and Ethan let her. He had learned, in his old life, that the best way to build trust was not with words but with consistency. Show up. Deliver. Repeat.
They were a mile from the Hollow when the raven came.
It was a large bird, black and glossy, cutting through the grey sky with a purpose that made Ethan's stomach tighten. It circled once, then descended, landing on a dead tree ahead of them. A message was bound to its leg.
That's not from Deepwood Motte. The maester there had said the raven to Winterfell would take days to return. This was something else. Something faster.
Ethan dismounted and approached the bird, which watched him with unsettling intelligence. The message was written on a scrap of parchment, sealed with a blob of wax that bore no sigil. He broke it open and read.
Ethan Snow,
The Three-Eyed Raven sees you. You are not the first to carry the Architect's gift. The Corpse-King stirs in his frozen throne, and your awakening has quickened his purpose. Come to the Godswood when the moon is full, and I will tell you what the system will not. The old gods remember the First Admin. Do you?
Burn this message. Tell no one. The trees have ears, and not all of them are friendly.
There was no signature.
Ethan stared at the words, his mind racing. The Three-Eyed Raven—Bloodraven, in the canon. He was reaching out, and he knew about the system. He knew about the Corpse-King. And he was offering information that the system, for all its cold precision, had never mentioned.
The First Admin. What the hell was that?
Admin's Intuition triggered.
Insight: This message is genuine. The sender possesses knowledge of the Supreme Throne System that predates your incarnation. However, the sender's motives are not fully aligned with the system's objectives. Proceed with caution.
Of course they're not. Ethan crumpled the parchment in his hand. The game was getting bigger. It wasn't just about a holdfast, or a Queen, or even a crown. It was about ancient powers, rival systems, and a frozen king who wanted him dead—or worse, corrupted.
He tossed the crumpled message into a snowdrift. Burning it would have to wait.
Mera was watching him from her horse, her expression unreadable. "Bad news?"
"Complicated news." Ethan swung back onto his horse. "Let's get to the Hollow. There's a lot of work to do, and not much time to do it."
As they rode through the gate, the system pulsed one final notification for the day.
Quest Update: The First Queen.
Candidate identified: Mera of Frostwell (C-Rank).
Trust: 5%.
Time Remaining: 27 Days.
New Secondary Quest Available: The Raven's Call — Investigate the Three-Eyed Raven's message.
Warning: This quest line may conflict with the Supreme Throne System's primary objectives. Proceed at your own risk.
Ethan closed the interface and looked at the tower, the courtyard, the faces of his small, fragile domain. He had food to secure, men to train, a healer to win over, and now a cryptic sorcerer to investigate. And somewhere beyond the Wall, a dead king was stirring.
He had never been more alive.
---
Progress Saved.
Current Quests: The First Queen (5%), The Raven's Call (New), Usurp the Hollow (COMPLETE).
Level: 1 (EXP: 80/200).
