Ficool

Rankings

«Mana Core ranks»

« Begginer realm»

1. Flicker (Grey)

2. Spark (Bronze)

3. Flare (Silver)

« Noble realm»

4. Nova(Gold)

5. Celestial (Violet)

6. Pulsate ( White- blue)

« Sovereign realm»

7. Quasar (Deep Emerald)

8. Neutron (Ruby)

9. Singularity core (Black)

« Divine realm»

10. Galactic (Nebula multi-color)

11. Void-father (Pure white) 

12. Origin core (Translucent)

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«Stars»

Essential to monitor growth of cores and when breakthrough is possible. Breakthrough with low stars results in unstable foundation.

★ : Protostar( The spark) Very start

★★ : Launch (compression of mana)

★★★ : Red giant (Expansion) Mana volume reaches peak

★★★★ : White dwarf ( collapse) Mana overflows

★★★★★ : Iron Limits ( Supernova threshold) Living time bomb 

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« Mana Quality ranks»

Q-1 : Gaseous 

Q-2 : Vapour 

Q-3 : Liquid 

Q-4 : Semi-liquid 

Q-5: Condensing solid 

Q-6 : Solid

Q-7 : Manipulatable ( Red colour)

Q-8 : Manipulatable ( Blue colour)

Q-9 : Manipulatable ( Mercury-silver colour)

Q-10 : Manipulatable ( Golden colour)

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« Mana capacity »

Grade | Title | Capacity range (MP)

G-1 | Micro | 1- 100

G-2 | Vessel | 100 - 1k

G-3 | Reservoir | 1k - 10k

G-4 | Lake | 10k - 100k

G-5 | Sea | 100k - 1M

G-6 | Ocean | 1M - 10M

G-7 | Planetary | 10M - 100M

G-8 | Stellar | 100M - 1B

G-9 | Galactic | 1B - 10B

G-10 | Cosmic | 10B - 100B

G-11 | Universal | 100B - 1T

G-12 | Singularity | 10(fixed)

(N/B : The higher you quality and quantity, the stronger you are)

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« Gate ranks»

I. The Low-Tier Gates (Standard Access)

1. White-Rank (The Service Gates)

Danger Level: 1/10 (Safe for civilians).

Description: Used for logistics and moving basic minerals. The gravity is a standard 1\times.

2. Green-Rank (The Wild Gardens)

Danger Level: 3/10 (Low risk).

Description: Connects to terraformed agricultural sectors. Contains low-rank mana-beasts. Minimum Rank: Bronze.

3. Blue-Rank (The Hydro-Flows)

Danger Level: 4/10 (Moderate risk).

Description: High-pressure aquatic zones. Requires specialized breathing gear or mana-lungs.

II. The Mid-Tier Gates (Elite Zones)

4. Yellow-Rank (The Industrial Forges)

Danger Level: 5/10 (High heat/pressure).

Description: Used for refining Divine Ore. Ambient heat can melt unprotected Bronze-tier skin. Minimum Rank: Silver.

5. Orange-Rank (The Gravity Wells)

Danger Level: 6/10 (Structural risk).

Description: Gravity fluctuates between 5\times and 20\times. Internal "Spatial Storms" can rip a weak core apart.

6. Red-Rank (The War Fronts)

Danger Level: 7/10 (Lethal).

Description: Gates leading to sectors overrun by feral Star-Eaters. Only Gold-tier knights are permitted entry.

III. The High-Tier Gates (The Forbidden Zones)

7. Violet-Rank (The Noble Sanctuaries)

Danger Level: 8.5/10 (Extreme).

Description: Highly condensed mana environments. The air itself is toxic to those without a Violet/Indigo core.

8. Grey-Rank (The Echo Chambers)

Danger Level: 9/10 (Psychological/Physical).

Description: Areas of "Dead Mana" where normal skills fail. Survival depends on raw physical durability and "Will."

9. Black-Rank (The Void-Gardens)

Danger Level: 10/10 (Suicidal).

Description: Where we found the MC earlier. 100\times gravity. The entrance is a wound in reality that demands a massive energy tithe just to pass.

10. Gold-Rank (The Celestial Throne)

Danger Level: ??/10 (God-Tier).

Description: Leads directly to the Eternal Engine. Entering this gate without the Duke's permission results in "Causal Erasure"—being deleted from the timeline.

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« Artifact rank»

Tools used to survive in gates, against monsters and Otherworlders. Power is reflected ( X) of rank 0

Rank | Title | Power jump

0 | Dead Iron | 1x ( Normal damage, no specialties)

1 | Simplified Iron | 1.5x

2 | Runic Alloy | 2x

‹ Noble tier ›

3 | Divine plated | 10x

4 | True Silver | 50x

5 | Sovereign Gold | 200x

‹ Transcendent tier ›

6 | Star Silver | 1,000x

7 | Nova Relic | 10, 000x

8 | God Blight | 100,000,000 x

9 | End Point ( Origin) | Infinite 

( Ranks 1-8 Follow ranks F- SSS) 

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Rank - Name - core colour - average damage 

F- Dross crawlers - Bronze - 10-100

E- Void scrapers - Silver - 100-1k

D- Gravel Guardians - Gold - 1k-10k

C- Shatter Wyverns - Red - 10k-100k

B- Tectonic Behemoths - violet - 100k-1M

A- Star Siphons - Orange - 1M-50M

S- World eaters - Blue - 100M-1B

SS- Cremont Shadows - 1B-50B

SSS- Engine hunters - 50B+

( Low tier: F-D. Mid tier: C-A. High tier: S-SSS.

Reason for power gap between S and A rank is that no world eater can deal below 100M damage unless holding back but no Star Siphons can deal 50M damage unless using damage enhancers. Even after rank up from A to S, the gap remains)

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