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Chapter 2 - Lulling Light in Lullaby Land

Alright, tourists. Buckle up. We're making our first stop.

Southern Nembulon. Or as the locals call it—Eldervale. Located entirely in the Far Eastern Hemisphere. Surrounded by the Sea of Songs on the West, the Longwave Ocean on the East, and the Lumer Deep down South. Sounds poetic already, right?

This place is old. Like, million-years old. We're talking about civilizations that existed tens of thousands of years ago. Billions of people call this place home. But here's the thing—Eldervale isn't just land. It's a story.

Every nation here has tales. Hundreds of thousands of them. Fairy tales. Myths. Legends. And these aren't just bedtime stories—they're the foundation of everything. Culture. Identity. Politics. There are whole political ideologies based on "that one time a talking fox saved the village." No joke.

That's why people call it the land of magic. You step into one nation, you're in a realm of ancient spirits. Cross the border? Boom. Now you're in a place where everything runs on dragon logic. Nothing alike. Everything weird. Beautiful weird.

Now. Here's the twist.

This beautiful, storybook land? Yeah. It's also one of the most violently unhinged places on the planet. Rivalries that have lasted thousands of years. We're talking grudges so deep that negotiation is just... not a thing. Peace shows up, takes one look around, and nopes out.

Disasters? Common. Conflicts? Daily. Bloodshed? Baby, that's the local sport.

But honestly? Still worth a visit. Just... maybe avoid the borders. And the forests. And definitely avoid any rivers mentioned in local legends. Actually, just stay in the capital. Get a guide. A heavily armed guide.

Eldervale. Magical. Ancient. Violent. Beautiful.

Ten out of ten. Would recommend it.

Pack your bags. And your weapons.

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