Everyone fell into silence once more.
Although the outcome of this game was good, the difficulty has further increased.
Take this game, for example; there are so many layers of strategy, but the vast majority can only think of the first two or three layers.
Without a strong leader, entering such a game is almost like being lambs to the slaughter.
Moreover, although this is also a distribution-type game, compared to 'Simple Q&A' and 'Blood Poker', and 'Wealthy Dynasty', it is noticeably more brutal.
It not only enforces collective punishment with the community but also burdens players with debt when they return.
For communities with initially limited visa time, players returning with debt means certain death.
Because it's simply impossible to pay off the debt within 48 hours.
From this perspective, distribution-type games have begun to entail survival risks.
The increase in game difficulty will also severely affect the community's ecology.
