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Chapter 20 - Chapter 20 Sisterly Love

AI Model: gemini-2.0-flash

"Alice is getting carried away again, she's done for," Dorothy muttered, covering her face in the audience, speechless at her sister's fiery temper.

The reason the Gladiator Arena has combat environment settings is that the environment significantly influences a Demoness's combat abilities.

For instance, a Demoness skilled in water magic would gain a huge advantage near a lake or on the sea, while places like volcanoes or deserts would make her very uncomfortable, making spellcasting much more difficult.

Of course, for those Apex Witches, the impact of such environments is very limited. After all, for those powerful individuals, moving mountains, overturning seas, or destroying worlds are not difficult tasks. They don't need to adapt to the environment; instead, the environment needs to adapt to them. Their very existence can permanently alter the surrounding environment.

But clearly, Alice and Isabella, two Demoness students who haven't even finished compulsory education, are still too far from that realm. The environmental impact on their battles is still very significant.

Just as Alice nicknamed Isabella "Fat Salty Fish," it's often said that nicknames are never wrong. Nicknames can often reflect certain characteristics of their owner to some extent.

The "fat" in Fat Salty Fish refers to Isabella's beautiful, curvy figure, which, despite being the same age as Alice, is already well-developed. The "salty fish" refers to Isabella's evolution template.

Isabella's mother, the Sea Moon Witch, is a Demoness extremely skilled in naval combat and water magic. To enhance her abilities in this area, the evolution template she chose was naturally a dominant race of the sea. After much deliberation, the Sea Moon Witch ultimately chose the Mermaid race.

Mermaids, also known as sirens, jiaoren, or daughters of the sea, are a transcendent race with the upper body of a beautiful female and a fish tail for the lower body. They can control tides, summon storms, and command sea beasts. Of course, there is also their most famous Mermaid Song; sailors who hear their song at sea will be enchanted by them, then dragged into the sea to complete reproduction before being eaten as nutrients.

In short, they are a very powerful race.

Over the years, the Demonesses have categorized the alien races they encountered into four strength levels, from lowest to highest: Black Iron, Bronze, Silver, and Gold.

Among them, the Mermaid race is classified as a silver race, a powerful alien species second only to the three Calamity Race of the golden rank: Angels, Demons, and Dragons.

As the daughter of the Sea Moon Witch, Isabella inherited part of her mother's evolved mermaid talent from birth, possessing an extremely high innate talent in water-based evocation magic.

The blue-haired young lady had previously scouted the area with a wide-area reconnaissance spell. Gladiator Arenas with jungle maps usually have some lakes in addition to the trees, and these lakes are her home ground.

However, this time Isabella was quite unlucky because the lake spawned closer to Alice. This is why Isabella didn't immediately create distance to unleash her preferred long-range artillery bombardment when she first appeared. Instead, she flew directly to the center of the arena to engage Alice in close combat. She wanted to get as close to the lake as possible to gain a geographical advantage.

Now her plan has undoubtedly succeeded, and the law of victory has been established.

On the other hand, her foolish sister, whose head was clouded by anger, was probably truly carried away. All she wanted was to beat up her opponent, so she didn't notice her old opponent's plan immediately. This is a mistake that should never be made under normal circumstances.

Of course, this doesn't mean Alice is doomed to lose. After all, although she fell into a trap, the distance between the two has indeed been greatly reduced. If Alice can still seize the opportunity to launch a surprise close-range attack, there is still a chance of victory.

The calm lake surface churned into giant waves under Isabella's magic. Alice, unable to stop, crashed into these giant waves. The waves then subsided, but a waterspout directly transformed into a water prison, trapping Alice.

The water flowed formlessly. The trapped Little Witch thrashed, trying to break free, but even with her innate divine strength, she was powerless against the flowing water. She seemed unable to break free in a short time.

Meanwhile, Isabella, seizing the opportunity, naturally wouldn't waste this output time while her opponent was controlled. She raised her hand, rapidly chanting a complex incantation.

The blue-haired young lady was clearly using advanced spellcasting techniques like High-Speed Divine Speech and even Multi-Chant. Her voice, as enchanting as a mermaid's, now layered together, becoming somewhat sharp and piercing.

That super-long incantation, which would normally take at least three minutes to chant at a regular speaking speed, was compressed into a mere 6 seconds with these advanced techniques. Then, a massive surge of magic erupted, once again stirring up waves in the lake below. A huge vortex appeared on the lake surface, which had just calmed down, and within that vortex, something dangerous seemed to be stirring.

"Roar!"

Accompanied by a deep, majestic Dragon Heads roar, a slender, snake-like giant figure shot up from the vortex. Its body, entirely composed of water, had distinct scales, and its short, thick limbs gleamed with sharp claws. The ferocious Dragon Heads stared with wide eyes at the target trapped within the water prison.

Sixth-ring water-based Evocation Magic, Sea Dragon Cannon.

The magic of the Witch World is divided into thirteen rings according to difficulty and power. The 0th ring belongs to cantrips for apprentice magic enlightenment. Then, the 12 rings are divided into four tiers, with every 3 rings forming a tier: 1-3 rings are low-tier, 4-6 rings are mid-tier, 7-9 rings are high-tier, and 10-12 rings are called Forbidden Spells.

Generally speaking, high-tier spells and above can destroy cities, and Forbidden Spells are even said to possess terrifying power capable of destroying a world. Even in a Witch society where high-tier spellcasters are commonplace, Demonesses who can master high-tier spells and above are usually middle-aged elites who have been adventuring and training for hundreds of years.

And Isabella, a Little Witch barely thirteen years old, can already cast a 6th-tier spell, the strongest mid-tier magic, with such ease. She truly lives up to her reputation as a genius.

"This is truly sisterly love; she's striking so fiercely, trying for an instant kill," Dorothy muttered, her lips twitching as she watched the massive sea dragon below, hundreds of meters long, almost completely draining the lake to form itself.

Artillery Witches are always like this; they always like to go all out when they attack, so there are often scenes of using a high-powered cannon to swat a mosquito. There's only Alice as a target right now, so a single-target, high-damage spell would be fine, but as a qualified Artillery Witch, Isabella still chose to use an area-of-effect spell.

"Go end this battle, sweep away everything, Sea Dragon."

The blue-haired young lady, confident of victory, lightly flicked her curly ponytail. Then, her trident staff pointed at Alice, who was still struggling in the water prison, and a victorious smile appeared on her lips.

Following her will, the giant Sea Dragon beside her began to fly. Its massive dragon body, with an overwhelming momentum, directly crashed into the water prison, then continued its charge towards the jungle behind, mercilessly sweeping away everything in its path.

"Oh-ho-ho-ho… Alice, how's my bombardment? Is it satisfying?"

Isabella, whose magic consumption was a bit high, was slightly breathless, her expression a little tired, but she was in high spirits, her face radiant. She covered her lips with one hand, mocking her old opponent with a laugh that seemed elegant but was actually extraordinarily loud and wild.

"Hmm, ah, it's certainly big and powerful. Now, how about you try my bullet?"

Just as the blue-haired young lady was basking in her triumph, her expression suddenly froze. Behind her, something short but hard pressed against her, and then she heard that malicious voice in her ear.

Bang! Bang!

Two crisp gunshots. Isabella stared blankly at her exploding chest. The part she had always been quite proud of was now just two large empty holes.

Then, crimson blood sprayed out like a fountain, and the girl's consciousness blurred. In the very end, as her body fell, she saw the crimson full moon hanging in the sky, which she hadn't noticed before.

Duel over. Alice 999 HP vs. Isabella 0 HP. Alice wins

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