Tier 1: Initiate Realms (Beginner → Intermediate)
Apprentice :
Novices just learning basic mana manipulation.
Common tasks: fireballs, minor enchantments, levitation.
Adept :
Can combine spells, minor ritual magic.
First exposure to mana beasts and small dungeons.
Tier 2: Intermediate Realms
Skilled Mage :
Recognized adventurers, local heroes.
Can manipulate environmental mana, minor enchantments affecting regions.
Expert :
Ability to cast multi-tiered magic simultaneously.
It can influence the fate of villages and minor cities.
Tier 3: Advanced Realms
Master (41–50):
Kingdom-level powers.
Can craft legendary artifacts, summon elemental spirits.
Grandmaster (51–60):
Can alter landscapes, manipulate magical energy in regions.
Transcendent (61–70):
Able to rival demi-gods in destructive and creative power.
Tier 4: Mythic & Beyond
Ascendant (71–80):
Mortal bodies become conduits for cosmic energy.
Can reshape local physics, merge planes of magic.
Ethereal (81–90):
Can manipulate time and causality within the world.
God-Tier / Legendary (91–100+):
Can create or destroy realms;
Mortals can reach this tier, but only by Lucien's intervention or extreme circumstances.
Sub-Tiers / Specializations
Sub-tier examples: Adept I → Adept II → Adept III; Skilled I → Skilled II
Specializations:
Elemental (fire, water, air, earth)
Spiritual (summoning, necromancy)
Fate manipulation (rare; Lucien often toys with these mortals)
Artificer (magical inventions)