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Power Systems

Tier 1: Initiate Realms (Beginner → Intermediate)

Apprentice :

Novices just learning basic mana manipulation.

Common tasks: fireballs, minor enchantments, levitation.

Adept :

Can combine spells, minor ritual magic.

First exposure to mana beasts and small dungeons.

Tier 2: Intermediate Realms

Skilled Mage :

Recognized adventurers, local heroes.

Can manipulate environmental mana, minor enchantments affecting regions.

Expert :

Ability to cast multi-tiered magic simultaneously.

It can influence the fate of villages and minor cities.

Tier 3: Advanced Realms

Master (41–50):

Kingdom-level powers.

Can craft legendary artifacts, summon elemental spirits.

Grandmaster (51–60):

Can alter landscapes, manipulate magical energy in regions.

Transcendent (61–70):

Able to rival demi-gods in destructive and creative power.

Tier 4: Mythic & Beyond

Ascendant (71–80):

Mortal bodies become conduits for cosmic energy.

Can reshape local physics, merge planes of magic.

Ethereal (81–90):

Can manipulate time and causality within the world.

God-Tier / Legendary (91–100+):

Can create or destroy realms;

Mortals can reach this tier, but only by Lucien's intervention or extreme circumstances.

Sub-Tiers / Specializations

Sub-tier examples: Adept I → Adept II → Adept III; Skilled I → Skilled II

Specializations:

Elemental (fire, water, air, earth)

Spiritual (summoning, necromancy)

Fate manipulation (rare; Lucien often toys with these mortals)

Artificer (magical inventions)

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