In the Territory Lord's Mansion, Jack was tired from work. He refreshed the information panel.
**[Adventurer 'Moonlight Shines on Snow' generated 1 point of mental power!]**
**[Adventurer 'Moonlight Shines on Snow' generated 2 points of mental power!]**
**[Adventurer 'Moonlight Shines on Snow' has died, soul crystal +1, mental power +1!]**
Watching the Adventurers constantly suffer and die, and observing the Secret Realm continuously produce resources, was very stress-relieving!
Although Jack spent most of his day working overtime and diligently producing the "Foreign Lands Chronicle," he also kept an eye on the Adventurers' progress to collect feedback from the story gameplay. Several Adventurers entered the story chapters, and currently, Moonlight Shines on Snow was making the fastest and smoothest progress.
From the data, there was a noteworthy situation: the mental power output of the story mode was about 50-60% higher than that of clearing stages. This was an internal comparison within Miracle City, and the mental power generated by each challenge in the Miracle City Secret Realm was already at least five times higher than most maturely operated Secret Realms!
What does an additional 50-60% mean? Miracle City's unique deep role-playing story gameplay yields extremely high returns! The essence of the mental power the Lord harvests through the Secret Realm is actually the mental energy that dissipates when Adventurers experience strong positive emotional fluctuations, such as joy, pleasure, emotion, or shock.
Story gameplay and stage gameplay each have their merits. The best experience for story mode is definitely the first playthrough. This is when the most mental energy is generated. Not to mention being more than 50% higher than stages, in the future, with better, more imaginative, and better-storied Secret Realms, this number could potentially increase several times.
However, as the number of playthroughs increases, it's normal for the returns to gradually decrease. The stage challenge mode is all about grinding. Although the output efficiency in the first few playthroughs is lower compared to the story mode, this kind of enjoyable experience lasts longer. The former has high returns but declines quickly, while the latter has relatively low returns but is more sustainable.
To maximize the territory's interests, Jack must constantly release high-quality story chapters while stabilizing the basic foundation of stages and other gameplay. The more fun it is, the more immersive it becomes, and the more it can cause mental fluctuations in the Secret Realm. This is conducive to Adventurers integrating their natal spirit faster.
This is one of the reasons why Adventurers are eagerly searching for interesting and fun Secret Realms. Miracle City's story-driven gameplay can undoubtedly greatly increase cultivation speed. It can not only produce more mental power for the territory but also greatly assist Adventurers in their cultivation.
Jack believed that with the creation of the Foreign Lands Chronicle and the continuous release of other Raging Tide story chapters, Miracle City would soon be able to cultivate a large number of second-tier Adventurers. This would not only cause Miracle City's strength to advance by leaps and bounds but also drive the development of the entire Black Stone Town, and even other Underground Cities in the region.
Returning to the Raging Tide story chapters, the response seemed good so far. Any work that can become a classic IP will not be bad. The Resident Evil series has created a large number of vividly portrayed male and female protagonists as well as villains. If you only look at the plot of "Resident Evil 0," it can be considered full of twists and turns, with a sense of déjà vu from Hollywood popcorn blockbusters!
The level of popular literature development in this world is not high; there are no entertainment methods like movies or TV series. Although there are also a group of Lords who are good at creating story-driven Secret Realms, due to limitations in materials and production levels, the sense of immersion is indeed far inferior in comparison.
Moreover, computer games are computer games, and Secret Realms are closer to the real world. Jack was not just simply copying and pasting. The remastered version he created, to improve the plot's compactness and increase efficiency and experience, naturally involved some optimization.
Early works in the Resident Evil series almost all had a large number of puzzle-solving segments. Jack, however, deleted all puzzles unrelated to advancing the plot. In addition, he appropriately increased the number of monsters, emphasizing action, combat elements, and scenes that make adrenaline surge.
He also adjusted and remade many parts of the original work. For example, the part where Moonlight Shines on Snow encountered the Leech Queen Marcus. In the original work, Billy's rescue process was very perfunctory. He used a small pistol to shoot twice and chased away the mimicked Marcus, which was not convincing enough.
After Jack's optimization, there was a shotgun and the creation of electric currents. Both the performance effect and realism were significantly improved. There were quite a few similar changes and optimizations that didn't affect the main storyline.
To ensure a proper plot rhythm and better harvest Adventurers, he presented the entire story chapter in a five-act structure, with each act designed to have at least one small BOSS to increase difficulty and provide valuable rewards.
For example, the first act of the entire chapter includes the helicopter crash landing, meeting Billy, experiencing a race against death, and breaking into the executive training facility. The BOSS of this act is the mutated scorpion. Although it was the simplest BOSS battle, Moonlight Shines on Snow also used up three lives to get through it.
The second act BOSS is the mutated centipede. The third act BOSS is the mutated giant bat. The fourth act BOSS consists of several first-generation prototype Tyrants. The final act will be a confrontation with the ultimate BOSS, Leech Queen Marcus.
With such a layered progression, the story rhythm is fast. Not only is the plot interesting and the monsters very diverse, but it also ensures that a speedrun takes at least five to six hours. Of course, this can only be achieved after much practice. It's unrealistic to clear the first few playthroughs with one life, and even less possible to achieve such speed.
Jack estimated that it would take at least three to five days for Adventurers to clear the first chapter. Currently, there are two chapters to challenge, which is enough for Adventurers to explore for a while and harvest enough mental power. He will also have enough time and resources to produce the Ten Kingdoms Chronicle Ashina Chapter and more Raging Tide story chapters.
Jack continued to observe the Adventurers' performance. He saw several more Adventurers enter story mode one after another. However, these inexperienced players didn't have enough mental power for resurrection coins and died before even reaching the giant centipede.
There were a few attempts at trying some fancy maneuvers, which directly led to failure due to losing synchronization. Although these failures didn't create value, they provided a lot of laughter and entertainment.
However, while Jack was drinking iced soda and enjoying the various ways Adventurers were being challenged, a team of Adventurers suddenly made significant progress while exploring the Secret Realm. Jack was slightly surprised.
"Have Adventurers found the Tyrant controller so quickly?"
The Adventurer team that caught Boss Jack's attention was the "Hammer Pig Chicken Dog" combination, which was quite famous in Miracle City at the moment. Black Stone Hammer King, Pig King, Violent Little Chicken, and Lone Wolf, with the assistance of White Crane Hermit, passed the second stage and then spent the rest of their energy on the third stage of the Raging Tide Secret Realm.
The difficulty of this stage was obvious to everyone. Yesterday, White Crane Hermit's team also failed on this stage. How could these four novices possibly get through it? Despite this, they didn't give up. They initiated four challenges in one go.
The first three times, without suspense, they were wiped out by various accidents or G Creatures. It wasn't until the fourth time that an unexpected turning point occurred. They discovered a special item in the hand of a researcher's corpse.
**[T03 Tyrant Controller]**, Secret Realm item, effective range 50 meters... Description: This is a bio-weapon controller developed by the Umbrella Corporation, which can edit action commands and transmit orders to the T03 Tyrant's ear receiver via infrasound.
The four Adventurers were confused.
Violent Little Chicken asked, "What is this thing?"
Pig King wondered, "Does anyone know how to use it?"
The Adventurers outside spread the word, and it soon circulated throughout the hall. Wind in Sleep and Lonely Swordsman immediately came to inquire. When they saw such an item, both showed surprised expressions.
"Tyrant Controller? There's an item like this?"
The reason they were so surprised was precisely because in their recent challenge, the team they were in encountered a Tyrant Zombie in the third stage. At that time, the team accidentally alerted this creature and was almost wiped out.
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