While his stats hadn't changed due to the Genius class's lack of attribute boosts, his skillset had expanded considerably.
For now, that was enough.
Three days ago, Sakeer had successfully raised his Genius class to Level 8, finally meeting the requirements to cast second-tier magic.
Among the new spells now available to him was the one he'd been anticipating most — Item Identification.
However...
The increased power of second-tier magic came at a cost — a substantial jump in mana consumption. Each cast of second-tier magic required 10 MP, a considerable burden for someone like Sakeer, whose mana reserves were still limited.
At best, he could cast a second-tier spell once before depleting his mana entirely. Factoring in the time required for his MP to regenerate, he could only manage two casts per day.
Even so, after two days of effort, Sakeer had finally managed to identify the properties of the magical items he'd obtained earlier.
[Item: Guardian Necklace]
Type: Magic Item, ArmorLevel: Lowest (1–10)Effect: Low Magic AttributePassive Ability:Low-Level Physical Resistance (1 use/day) — Protects the wearer from a minor physical attack.Description: A magical necklace designed for close-range protection.
[Item: Mystic Staff]
Type: Magic Item, EquipmentLevel: Lower (11–20)Effect: Low Magic AttributeActive Ability:Evil Defense (2 uses/day) — Reduces necromantic magic damage by 10 points.Passive Ability:MP Recovery +5%Description: A common low-level magic staff crafted by someone seemingly wary of necromancers.
[Item: Short Staff]
Type: Magic Item, Special CraftLevel: ConsumableRestriction:Magic ChanterEffect:Silence (2/5 charges remaining) — Silences all sound within a 50-meter radius for a brief period.
[Item: Mithril Dagger]
Type: Magic Item, EquipmentLevel: Lower (11–20)Effect: Spike AttributeActive Ability: The blade's tip can be coated with Trace Paralysis toxin (must be applied manually).Passive Ability:Spike Damage +10%Description: A finely crafted dagger enhanced with mithril for improved durability and lethality.
With these results, Sakeer now understood the properties of all four items.
Among them, the Mithril Dagger didn't align well with his current combat style. However, the other three items proved far more useful.
The most valuable of them all was undoubtedly the Mystic Staff.
Its MP recovery effect may have seemed modest, but even that slight boost was significant — and Sakeer knew such magic equipment could easily fetch 1,000 gold coins or more.
In YGGDRASIL, there were potions to restore HP and MP, but no items capable of replenishing MP.
This was one key difference between this world and the games Sakeer had played in his previous life.
For magic casters in YGGDRASIL, mana was their lifeline. Even a slight increase in MP recovery could make a world of difference in prolonged battles — which explained why such items were considered highly valuable.
Aside from that...
In YGGDRASIL, strict class restrictions prevented characters from equipping gear outside their designated class. Even after Nazarick descended into this new world, the Bone King and his minions remained bound by those same limitations.
But the inhabitants of this world weren't subject to such restrictions.
Here, even a magic caster could wield a sword or fire a bow if they wished — and Sakeer was no exception. The "class restriction" identified by Item Identification was irrelevant to him.
This discovery revealed something crucial:
The information provided by "Item Identification" was influenced by the user's own knowledge.
The fact that Sakeer's spell could reveal data that technically didn't apply in this world only reinforced that conclusion.
Now, in addition to Item Identification, Sakeer had gained access to two improved spells — both of which had previously been zero-tier magics.
After raising his Genius class level, both Heat Up and Papermaking had gained a small upward arrow ("↑"), indicating they were eligible for an upgrade.
Spending one skill point on each, Sakeer successfully elevated both spells to the second tier.
[Skill: Papermaking (2nd Tier) ↑]
MP Cost: 10Effect: Crafts 700 sheets of high-quality paper.
[Skill: Heat Up (2nd Tier) ↑]
MP Cost: 10Effect: Raises the temperature of a touched object to 300°C within one minute, instantly heating it to 100°C.
With these upgrades, both spells had improved significantly — especially Heat Up, which had now evolved from simple warmth generation into something far more versatile.
At first glance, it may have seemed like little more than a utility spell...
But Sakeer knew that, in the right circumstances, even something as ordinary as "Heat Up" could prove invaluable.
The ability to instantly heat objects to 100°C was already a clear indication of this magic's offensive potential.
At that temperature, human flesh would burn, and an ordinary person could be killed almost instantly. While other second-tier offensive spells could achieve similar results, what made this spell remarkable was its growth potential.
Most importantly...
It wasn't part of the established magic system from the YGGDRASIL game, nor did it appear in any records from the Nazarick Underground Tomb. This meant it was a unique form of life magic — a spell that existed outside the framework Sakeer was familiar with.
Then there was Papermaking.
Previously, first-tier Papermaking could create 800 sheets of paper in one cast. Now, the upgraded second-tier version produced only 700 sheets per cast — and even with additional mana input, the output remained the same.
Instead of improving, the spell's efficiency seemed to have decreased.
Curious, Sakeer retrieved two pieces of paper from his item box — one created with first-tier magic, and the other with second-tier magic.
At first glance, both sheets appeared equally white. However, the second-tier paper not only had a pristine, snow-white surface but also shimmered faintly under the light, giving it an unusual glossy sheen.
"So... what's the deal with this magical paper?" Sakeer muttered. The faint glimmer felt oddly familiar, but he couldn't recall where he'd seen it before.
After some thought, he cast Item Identification on the mysterious paper.
[Item: Material - White Paper (2nd Tier)]
Level: Lowest LevelEffect: A paper imbued with weak magical power, resistant to damage. Writing on it remains unchanged for 100 years. An Inferior Alchemy Material.Description: Blank paper.
Reading the appraisal results, Sakeer raised an eyebrow.
"So it can preserve writing for a century?"
That was unexpected.
Paper with such durability could easily qualify as "magical" literature. Wealthy aristocrats or influential figures would surely value this kind of material for preserving important records or manuscripts.
The thought lingered for a moment before an idea struck him — this paper could be profitable.
But then...
Sakeer's eyes narrowed slightly.
He recalled overhearing the Rock adventurer team mention that certain nobles already possessed books capable of preserving text for extended periods.
This revelation suggested that second-tier Papermaking already existed in this world.
Yet when Sakeer had visited the Magic Guild in E-Rantel, he'd only seen scrolls for Zero-Tier Papermaking and First-Tier Papermaking available for purchase.
Of course...
It made sense. A border town's magic guild wouldn't openly sell powerful second-tier magic scrolls.
Even when Sakeer had revealed himself as a magic caster with a faith-based specialization, the only advanced spell he'd managed to acquire was Item Identification — a utility spell with no offensive capabilities at all.
(End of Chapter)