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Orbit

[This chapter serves as a compendium of knowledge about the world of the novel. The information is gradually revealed within the story and is duplicated here for ease of access. As such, it may contain minor spoilers.\]

❖ General Information:

❖ The Orbit.

Orbits appeared all around the world they are crystal like objects with symbols in them, they come in various sizes, colours, and symbols, These orbits choose young people, usually around sixteen and twenty years old. After being chosen by the orbit, they experience an overwhelming desire to eat. Once they succumb to this feeling, they consume the orbit, After consuming the orbit, they fall into an unnatural slumber and get transported to the First Trial of the Orbit.

❖ The Trials.

Trails are created by the Orbit, They are populated by both monsters and humans, which are considered illusory. Each Trail contains a central conflict that has to be resolved for the Trial to end. These conflicts are believed to be reconstructions of events from the ancient history of the planets in the Singularity Realm.

❖ The Singularity Realm.

Singularity Realm is a vast realm that encompasses a whole galaxy, Human's are bought to a planet in the singularity realm by the orbit after surviving their first trial and can only return to the real world through one of the special Rifts which are known as voids. by accomplishing this feat, they become an Orbiter, Some planets are ruined worlds overrun by orbit monsters. The orbit contains a seed of singularity making the human's who consumed the orbits after being chosen, to form a connection to the singularity realm.

❖ The Orbiter.

The Orbiters are people who have passed the first trial of the Orbit and established a connection with the Singularity Realm. Each of them possesses special powers unique to themselves and a way to enter the Singularity Realm to seek out and destroy the Orbit monsters to get stronger by absorbing their neula shards The word "Orbiter" is also sometimes used to describe all carriers of the orbits as a whole.

❖ Trial Orbits.

To advance on the Path of Singularity, The Orbiter has to find the Trial orbit in the Singularity Realm and conquer the second trial to climb the ranks in the Path of Singularity, Trial orbits are born in the Singularity Realm, If the Orbiter fails the second Trial, A portal from the singularity realm is opened a horde of orbit Creatures are unleashed into home world, To destroy the portal, any number of orbiter's can enter the portal to attempt the second trial and conquer it.

Thus, to advance, a team of Orbiters has to get approval from the government to advance so it doesn't become a hazard for normal humans.

Common Terminology:

❖ Voids.

A Void is a special portal that serves both as an anchor for orbiters entering the Singularity Realm and as an exit point for those wishing to leave it.

❖ Citadel.

A human fortress on a planet in the Singularity Realm built around a conquered Void.

❖ Artifact.

A magical item tied to the essence of a Singularity Realm inhabitant. Artifacts are created from neula Essence, but can assume physical form when summoned.

❖ Enchantment.

A magical quality of a Artifact.

❖ Neula Core.

A mystical core of one's soul that is capable of accumulating and storing vast amounts of neula Essence.

❖ Neula Crystal.

A physical manifestation of a broken Neula Core that contains remnant Neula Essence.

❖ Neula Essence.

A mystical soul energy.

❖ Neula Rank.

A measure of power that is based on the quality of one's Neula Core. There are nine Neula Ranks

These ranks are called Path of Singularity

❖ Path of Singularity.

Rank 1 Stargazer - Apprentice

Rank 2 Orbiter - Disciple

Rank 3 spectral - Master

Rank 4 comet - Sage

Rank 5 nova - Exalted

Rank 6 Pulsar - Saint

Rank 7 Void - Demigod

Rank 8 Nexus - Grounded angel

Rank 9 Singularity - Angel

Just like humans ascend the path of singularity, Orbit creatures also ascend the path of singularity but their Neula cores are corrupted. 

❖ Orbit Creature.

Orbit Creatures are found in the Singularity Realm they are corrupted monsters only acting on desire. And If an Orbiter fails his First Trial he will become a Orbit creature.

❖ Tier 

A rough estimate of a Artifacts potency that is based on its source. Artifacts follow the Neula Rank hierarchy.

Prism and Abilities: 

❖ Prism

A confluence of one's innate affinities and choices manifested as a magical specialization. Prisms grant the Orbiter unique powers, but also make them prone to corruption. 

❖ Corruption 

It comes from the Singularity Realm and the Orbits that Orbiters consumed. The more corrupted an Orbiter is, the less sane they are, early signs of corruption are madness and loss of rationality. Fully corrupted Orbiters become mindless monsters.

❖ Attribute 

A passive ability corresponding to one's natural traits. 

❖ Prism Ability 

A magical ability tied to one's Prism.

❖ Title 

A mystical name granted by the Orbit to the most exceptional of the Orbiters.

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