🌌 Mana, Affinity & Divine Influence
Core Energy: Mana
Mana is the universal life force that flows through the world, found in all living things and even the land. Everyone has a Mana Core in their body, determining how much energy they can channel. Mana is neutral, but its affinity changes depending on the person's soul and lineage.
Affinity:-
Each person is naturally attuned to certain mana affinities, often influenced by bloodline or divine blessings. Mortals believe their mana affinities come from whichever god's spark touches their soul.
Major Affinities:-
Fire → destruction, warmth, vitality
Water → healing, flow, adaptability
Earth → defence, strength, stability
Wind → speed, mobility, precision
Light → purity, protection, illumination
Shadow → stealth, fear, concealment
Special / Rare Affinities:
Ice → cold, control, endurance
Lightning → speed, destruction, precision
Metal → sharpness, resilience, weapon mastery
Nature → plants, growth, toxins
Sound → vibrations, disruption, illusions
Space → teleportation, dimensional magic
Dream → illusions, soul manipulation, prophecy
Spirit → communication with souls, ghosts, sword spirits
Celestial → starlight, cosmic power, divine resonance
Forbidden Affinities:
Time → acceleration, slowing, foresight
Death → necromancy, decay, entropy
Chaos → unpredictable, destructive, unstable
Corruption → twisting mana, mutations
Abyss → endless hunger, devouring other affinities
God's of Elarion
Affinities linked to these gods.
Fire → Solaris
Light, Life → Luminaria
Ice → Lunaris
Water→ Thalassia
Earth → Terranus
Wind → Zephyr
Death → Morgana
Shadow→ Erubus
Gods aren't the only source of power, but their blessings can:
Supercharge mana Grant unique divine skills
This keeps the world balanced: mortals rely on mana, gods shape affinities, but no single god dominates the scale. Mortals worship gods through temples, rituals, and holy orders
⚔️ Power System: Tiers of Strength
🔹 Mortal Realms (common adventurers, knights, mages)
Dormant → no awakened mana core (normal people)
Novice→ manifests elemental affinities, develops basic techniques
Channeler → can infuse mana into body, weapons, or spells
Adept → body or mind fully reinforced by mana; soldiers, guardians, spell casters
🔸 Advanced Realms (elites, chosen)
Expert → unique aura / personal skill emerges (signature style)
Master → can control mana around them, not just within
Champion → wielders of mana rivalling armies
Archon → legendary mortals influencing nations; each strike like a natural disaster
Demigod → champions chosen directly by gods, embodiments of domains
Divine King → apex of mortals, standing equal to lesser gods
🌠 Godhood Realms (true divine tier)
Lesser God → commands minor affinities
Greater God → embodies greater/major affinities
Eternal → beyond time and destruction; worshiped as universal constants
Origin → the unknowable first sparks that birthed creation itself
🌍 World
Elarion (ASG's world) Created by the Goddess of Light and Life, Luminaria, The Bringer of Dawn, the eternal flame against darkness and governed by her two children: Solaris → God of the Sun Lunaris → God of the Moon
The world is split into six continents:-
1 Continent: Valoria – Humans
Dominant Species: Humans
Regions / Geography: Plains, valleys, mountains, coastal cities
Culture & Society: Kingdoms, noble houses, merchant guilds, warrior orders
Worship Luminaria, Solaris, Thalassia, Terranus, Zephyr
Masters of major affinities; rare bloodlines awaken special or rare affinities 2️⃣Continent: Sylvara – Elves
Dominant Species: Elves
Regions / Geography: Snowy peaks, enchanted forests, moonlit glades
Culture & Society: Mystical, secretive, long-lived civilizations Deep connection to mana;
excel in Ice, Shadow, Dream, Spirit, and Celestial affinities
3️⃣ Continent: Khazradar – Dwarves
Dominant Species: Dwarves
Regions / Geography: Mountain ranges, underground cities, vast mines
Culture & Society: Skilled smiths, engineers, and warriors Strong affinity for Earth and Metal; sturdy, disciplined societies
Worship Terranus primarily; some revere Solaris or Luminaria for craftsmanship blessings
4️⃣ Continent: Draconis – Dragonkin
Dominant Species: Dragons / Dragonkin
Regions / Geography: Volcanic peaks, floating islands, cloud-covered mountains
Culture & Society: Semi-divine, rare, and reclusive Masters of Fire, Ice, Lightning, Celestial, and Space affinities
5️⃣ Continent: Maltherion – Demons
Dominant Species: Demons / Abyssal beings
Regions / Geography: Wastelands, volcanic plains, cursed ruins
Culture & Society: Chaotic, hierarchical, war-driven societies Affinities: Chaos, Abyss, Death, Shadow Often worship Erubus or Morgana
6️⃣ Continent: Aetherion – Neutral Hub
Dominant Species: Humans, Elves, Dwarves, Dragonkin (coexistence)Excluded Species: Demons / Maltherion natives (entry strictly forbidden)
Regions / Geography:
Fertile plains, neutral cities, floating markets, mystical forests Central trade routes connecting all continents Magical ley lines converge here, boosting mana naturally Acts as a diplomatic, trade, and training hub for adventurers and nobles