Ficool

Chapter 2 - Chapter 2 — The First Block

(A/n: didn't thought i will take break for a month though anyways don't Worry this time you all will get what you want.)

The line on the graph was the flattest thing in existence. It was a monument to zero, a perfect, unwavering horizon of absolute nothing. It mocked me from the Observation Deck's screen, a sterile blue line against a black grid, each tick on the x-axis representing a minute of my continued imprisonment.

Time in the pocket dimension was a strange, fluid thing. Without a sun to measure its passage, I was adrift. But the graph was a cruel clock, marking every second I failed. Sixty ticks became an hour. An hour of staring at the Manhattan skyline, watching the real world breathe and move while I remained trapped in this sterile pocket of reality. The initial thrill of seeing Spider-Man had curdled into a bitter reminder of my own powerlessness. He was out there, living, fighting, probably cracking jokes. I was in here, watching a progress bar that refused to progress.

My home base was a tomb of my own design. The obsidian walls seemed to drink the light, the metallic floors were cold and unforgiving against my boots, and the blocky, textured room I'd created felt less like a trophy and more like a diorama of a life I couldn't lead. The silence was the worst part. It was an active, pressing force that amplified the frantic drumbeat of my own thoughts.

*What if no one finds it?*

The thought was a venomous whisper, coiling in the pit of my stomach. My "Randomized Distribution Protocol" sounded grand and systematic, but what did it actually mean? Was it a single flash drive on a dusty shelf in a forgotten corner of Queens? A corrupted file in the digital bargain bin of some third-world app store? The system had offered no specifics, no guarantees. For all I knew, my one shot at freedom was currently being used as a coaster in a New Jersey coffee shop.

*What if they find it and hate it?*

This was worse. What if some jaded New Yorker, bombarded daily with holographic ads and alien invasions, downloaded my game and scoffed? "Blocks? Seriously? The graphics look like something from the dawn of the internet." They'd delete it in seconds. The player count would flicker to '1' and then, just as quickly, back to '0'. A blip of hope extinguished before it could even catch fire.

I paced the length of the observation platform, the sound of my footsteps unnervingly absent. My reflection in the dark screen was a pale, haunted ghost. I ran a hand through my hair, the gesture feeling foreign, a lingering habit from a body that no longer existed.

I had customized the game. I had integrated quests and achievements, built in hooks designed to snag the attention of a world filled with wonders. But it was all theoretical. An architect's blueprint is just a piece of paper until the first brick is laid. My game was just code, floating in the ether, waiting for a single person to give it meaning.

The graph remained flat.

Doubt began to fester, turning my earlier confidence to ash. A hundred Gaming Points. That's all I'd had. I'd spent every last one on a sandbox game and a window. Maybe I should have chosen the RPG. A compelling story might have been a stronger hook. Or Strategy—maybe Tony Stark would have appreciated a complex RTS.

My choices, once so clear and clever, now seemed like the height of arrogance. I had bet my entire existence on a single, nostalgic idea from my past life.

I leaned against the cold surface of the window, my forehead pressed to the invisible barrier separating my prison from the world. The city below was a glittering web of light and life. Ferries crawled across the dark water, cars flowed like blood cells through concrete arteries, and the sky above was dotted with the blinking lights of airplanes carrying people to places I could only dream of.

I was a god of a single, empty world, and a prisoner in every other sense.

My eyes drifted back to the graph. I couldn't look away. It was a form of self-torture, but it was the only thing that felt real. The only thing that mattered.

And then it happened.

It wasn't a dramatic surge. It was a twitch. A flicker. A single pixel's shift upward.

The blue line, once perfectly horizontal, now had a tiny, almost imperceptible step in it.

On the screen, the text updated.

[Player Count: 1]

I stopped breathing.

My heart hammered against my ribs, a frantic, wild thing. It was a feeling beyond excitement, beyond relief. It was validation. It was a pinprick of light in an infinite darkness.

One.

One person.

Somewhere in that city of eight million souls, or perhaps halfway across the world, one person had found my creation. They had downloaded it. They had run the executable. They had clicked 'New World'.

Right now, they were standing in a world I had willed into existence.

A new panel shimmered into view beside the player graph, displaying a stream of raw data.

[User ID: 77a1-b32e-4c5f]

[Location: New York, NY, USA]

[Time Played: 00:00:01]

[Achievements Unlocked: None]

[GP Generated: 0]

I devoured the information. New York. They were close. I stared out the window, a frantic, impossible hope rising in me that I might somehow spot the faint glow of their monitor in one of the millions of windows below. It was absurd, but the feeling was undeniable. I wasn't alone anymore.

My game was alive. And I was its silent, unseen spectator, praying it would be enough.

***

Maya's apartment smelled of stale coffee and the ozone tang of an overworked laptop. The blinking cursor on her monitor was a tiny, judgmental heartbeat, mocking the two thousand words she still needed to write for her advanced algorithms dissertation. The paper was due Monday. It was Friday night. The blinking cursor was winning.

"Just one more hour of research," she muttered to the empty room, a lie she'd been telling herself since noon.

Her 'research' had long since devolved into a deep dive through torrent sites, ostensibly looking for a scanned copy of a hideously expensive textbook. In reality, she was procrastinating, clicking through forums and directories with the mindless focus of a true deadline-avoider.

That's when she saw it. Tucked away in a miscellaneous software forum, uploaded by a user with no history, was a single file. It had no description, no screenshots, no glowing reviews.

Just a name: `minecraft.exe`.

The simplicity of it was what caught her eye. In an age of bombastic titles like *Galaxy Siege: Oblivion* and *Chrono-Warriors VII*, 'Minecraft' was… quiet. Understated. It sounded less like a game and more like a piece of engineering software. A CAD program for miners, maybe?

Curiosity, that fatal enemy of productivity, won out. The file was tiny, barely a hundred megabytes. The scan showed no viruses. With a sigh that was equal parts self-loathing and anticipation, she clicked download.

Five minutes later, the dissertation forgotten, she double-clicked the icon.

No flashy intro cinematic. No studio logo. The screen simply cut to a main menu, stark and unadorned. The background was a slowly rotating panorama of a landscape made of… cubes. Dirt cubes, stone cubes, water cubes. The title, 'Minecraft', was rendered in the same blocky aesthetic.

"Okay, this is… retro," Maya mumbled, a smirk playing on her lips. It looked like a half-finished student project. She clicked 'Singleplayer', then 'Create New World'. A text box appeared. She named her world 'Procrastination' and hit enter.

[Building Terrain…]

The screen filled with loading text, but it was unlike any she'd ever seen. Phrases flashed by: *Simulating plate tectonics… Raising mountains… Carving rivers… Planting trees… Hiding secrets…*

The last one made her pause. *Hiding secrets?* That was an odd thing for a world generator to say.

Then, the loading finished, and she was in.

The world was beautiful.

It was a word she didn't expect to use for something so graphically simple, but it was. The sun, a perfect yellow square in the sky, cast long, sharp-edged shadows across rolling green hills. A herd of blocky sheep wandered past, their heads bobbing. In the distance, a snow-capped mountain jaggedly pierced the clouds. The world was made of blocks, yes, but it felt vast. Coherent. Peaceful.

There were no instructions. No tutorial pop-ups. No helpful AI companion. Just her, the world, and a silence broken only by the gentle, synthesized wind.

For a few minutes, she just walked, taking it all in. She crested a hill and saw the ocean, a shimmering blue expanse stretching to the horizon. She followed a river as it wound through a forest of trees with thick, cubic trunks. It was calming. It was exactly the mental break she needed.

She approached one of the trees and, out of habit ingrained from years of gaming, pressed the left mouse button. A crack appeared on the block of wood her cursor was pointing at. She held the button down. The crack spread, and then—*pop*.

The block of wood vanished from the tree and reappeared as a tiny, spinning cube in front of her. She walked into it, and it vanished again, appearing in a hotbar at the bottom of her screen.

A small notification appeared in the top right corner.

[Achievement Get! Getting Wood]

Maya laughed. It was so simple, so primal. She punched another block, then another. Soon, the entire tree was gone, leaving only a floating canopy of leaves. She turned to another tree and did the same. It was… satisfying. A clean, simple feedback loop. Action, reward.

She pressed 'E', the standard inventory key. A new screen appeared, showing her small avatar and a 2x2 crafting grid. She fiddled with the wood blocks, dragging them into the grid. When she placed one in, a new item appeared in the output box: four wooden planks. She clicked it, her inventory filling with the new material.

"Huh."

She dragged the planks back into the 2x2 grid, filling all four slots. A new object appeared. A crafting table. The tooltip read: *"Gives you access to a 3x3 crafting grid."*

A wave of genuine excitement washed over her. This wasn't just a world; it was a system. A system of logic waiting to be unraveled. The dissertation was now a distant memory. She placed the crafting table on the ground and opened it. The 3x3 grid was a promise of infinite new possibilities. She experimented, arranging planks into different shapes. A pickaxe. A sword. An axe.

[Achievement Get! Benchmarking]

She was so engrossed in discovering new recipes, so lost in the simple joy of creation, that she didn't notice the light beginning to fade. The square sun was sinking toward the horizon, painting the blocky clouds in shades of orange and purple.

The world was still beautiful, but now it was an ominous beauty. The shadows grew long and menacing. A chill seemed to creep into the air.

And then she heard it.

A low, guttural moan from somewhere in the nearby forest.

Maya froze, her hand hovering over the mouse. It wasn't an animal sound. It was deeper, more human, but wrong. She spun around, her wooden sword held out defensively. The forest was dark, the spaces between the trees filled with impenetrable blackness.

Another sound. A dry, rattling clatter, like bones being shaken in a bag.

Her heart started to beat faster. The peaceful sandbox had vanished. This was a survival game. And she was completely, utterly unprepared.

Panic set in. She needed shelter. Now.

She looked at her inventory. Wood, cobblestone she'd gathered from a small outcropping, and a lot of useless dirt blocks. It would have to do. She sprinted to the side of a small hill and started digging frantically with her bare hands, then her shovel. The sun had dipped below the horizon. The world was now bathed in the pale, eerie light of a square moon.

Dark shapes began to move in the gloom. Tall, green things with vaguely human shapes. Skeletons with drawn bows. She could see the faint red glow of their eyes.

She dug faster, carving out a small 3x3 hole in the hillside. She jumped in, then quickly turned and placed dirt blocks in the entrance, sealing herself in.

Total, absolute darkness.

She was safe. But she was trapped.

The sounds were worse now. They were right outside. The wet, dragging shuffle of a zombie. The *thwump* of an arrow hitting the dirt wall just inches from her head. A terrifying, drawn-out hiss that seemed to come from everywhere at once.

Maya sat there, in the suffocating blackness of her dirt cave, her character's back pressed against the wall, and listened to the monsters of the night. Her heart was pounding. Her palms were sweating. She wasn't playing a game. She was surviving.

She had never been so terrified, or so completely, utterly hooked.

***

[Time Played: 00:28:14]

[Achievements Unlocked: Getting Wood, Benchmarking, Time to Mine!]

[GP Generated: 0]

"Survive the night," I whispered to the data stream, my hands clenched into fists. "Come on, User 77a1. Build a shelter. Don't just stand there."

The system gave me data, not a visual feed. I couldn't see what she was seeing, but I could interpret the logs. I saw her inventory fill with wood. I saw her craft the basic tools. I saw the world's time-of-day variable shift from 'day' to 'night'. I saw the mob-spawning script activate.

And then, for several minutes, her character's coordinates on the world map stopped changing. Her inventory remained static. She was hiding.

My entire plan, my very existence, hinged on this anonymous player's ability to survive her first night in a block game. The absurdity of it was almost enough to make me laugh, but the tension was too thick. If she died, would she respawn? Yes. But would she quit? Would she get frustrated by the sudden, brutal difficulty spike and just close the program?

That was the real danger. A player lost in the first thirty minutes was a catastrophic failure. It meant my design was flawed. It meant the hook wasn't sharp enough.

The data feed showed her character remaining stationary for seven long, agonizing minutes. The in-game night cycle. She was waiting it out. Smart.

I let out a breath I didn't realize I'd been holding. She was a survivor.

I watched the data for hours. The player count remained stubbornly at 1. But that one player was dedicated. After the sun rose and the monster-spawning script deactivated, she emerged from her hole. She built a better shelter, a small wooden box with a door and a bed. She discovered coal and made torches. She fought her first zombie and won.

[Achievement Get! Monster Hunter]

I felt a surge of pride, as irrational as it was potent. That was my achievement. My monster. My player.

The hours ticked by. One hour of playtime became three. Three became six. The single line on the cumulative play hours graph was crawling upward, a snail climbing a mountain. It was pathetic, but it was progress.

And still, my GP count remained at a perfect, heartbreaking zero.

The system's rules were harsh. GP wasn't a reward for playtime. It was a reward for *Validated User Value*. A free-to-play game, I realized, had a much higher bar to clear. A single player enjoying the game wasn't enough. The system needed proof of significant, deep engagement. It needed proof that my creation was genuinely valuable, not just a passing distraction.

The documentation had been clear: `1 Unit Sold -> $20 Revenue -> 0.3 GP`. My game had no price tag. So what was the equivalent of a sale? What was the VUV of a free player?

I pulled up the system's core mechanics documentation, my mind racing. There had to be a conversion metric.

[VUV Analytics Engine: For non-monetized products, Validated User Value is calculated based on a proprietary blend of metrics including: Sustained Engagement, Community Growth Rate, and Creative Output. The baseline conversion requires a user to exceed 100 hours of active gameplay to be considered a 'Validated Active User', equivalent to one unit sale.]

One hundred hours.

One hundred hours of active play from a single person to generate 0.3 GP.

I felt the air leave my lungs. The number was staggering. It was an impossible standard. I wasn't just asking people to play my game; I was asking them to make it a part of their lives.

My milestone of 10,000 play hours to escape suddenly seemed like the easy part. To actually get enough GP to upgrade my system, to buy skills, to have any real power… I would need an army of dedicated players. A legion of fans.

I looked at the data stream. User 77a1 had just logged off after an eight-hour session.

`Cumulative Play Hours: 8`.

`GP Generated: 0`.

I was no closer to earning a single point than I had been when I started. The brief flicker of hope I'd felt was swamped by the sheer, crushing scale of the task ahead.

This wasn't a gentle slope. It was a vertical cliff face, and I was at the bottom with no rope.

***

Maya woke up with a stiff neck and the ghost of a blocky landscape imprinted on the inside of her eyelids. She had played until three in the morning, and the first thing she did upon waking was not check her email, not make coffee, but boot up her laptop and launch *Minecraft*.

Her dissertation lay forgotten. The world of 'Procrastination' was all that mattered.

Her little wooden shack on the beach felt like home. She spent the day expanding it, building a wheat farm, and cautiously exploring a nearby cave system. The loop was intoxicating: explore, gather, craft, build. Each small discovery, each new recipe unlocked, felt like a genuine accomplishment.

It was in the depths of that cave that she found it. She was chasing a vein of iron, her path lit by a trail of torches, the sound of dripping water echoing in the darkness. Behind a waterfall, she noticed the stone texture was different. A gut feeling, honed by years of playing games with far more obvious secret doors, told her to dig.

Behind the false wall was a small, hidden chamber. And in the center of the chamber was a block unlike any other she had seen. It was the color of obsidian but seemed to drink the torchlight, and faint, blue-white symbols pulsed just beneath its surface. It looked ancient, alien.

Her curiosity overriding her caution, she struck it with her iron pickaxe.

It broke with a sound like shattering glass. But instead of a block, it dropped a small, glowing item that looked like a futuristic data chip. An achievement notification appeared.

[Secret Found: The Ghost in the Machine]

Maya's breath caught in her throat. This was it. The 'hidden secrets' the loading screen had promised. She picked up the chip. In her inventory, it was labeled `[Encrypted Data Packet]`. There was no 'use' option. It was just… an item.

On a hunch, she saved and quit the game.

A new file had appeared in the same directory as the game's executable. `packet_77a1.dat`.

Her heart was pounding now. This wasn't just a game anymore. It was an ARG—an Alternate Reality Game. The game was bleeding into her reality. With trembling fingers, she opened the file in a hex editor.

It wasn't gibberish. It was code. A beautifully complex, impossibly elegant fragment of an encryption algorithm. It was more advanced than anything she had ever seen, yet parts of it felt… familiar. It touched on theoretical concepts she'd only read about in cutting-edge academic papers. And one particular function… it was the perfect, elegant solution to a problem she had been stuck on for weeks in her dissertation.

It was a clue. A gift. A mystery.

Who wrote this? Where did this game come from?

The questions burned in her mind, far more compelling than any academic deadline. She had to know more. And she knew she couldn't do it alone.

She grabbed her phone and dialed the first number in her favorites.

"Ben? You are not going to believe this. Cancel your plans. I'm sending you a file. No, it's not my paper. It's… well, you just have to see it."

***

I was watching the cumulative hours tick up, my mood a grim pendulum swinging between despair at the 100-hour requirement for GP and a sliver of hope at my first player's dedication. She had logged another ten hours. `Cumulative Play Hours: 18`. A drop in the ocean.

I was so focused on the numbers that I almost missed the change.

It was the player count.

The number, which had been a solitary '1' for so long it felt permanent, flickered.

[Player Count: 2]

My head snapped up. I stared at the screen, my mind refusing to process it for a second. Two. Not one. Two.

A new user ID appeared on the data stream.

[User ID: c4b8-d1e3-8a9f]

[Location: New York, NY, USA]

[Time Played: 00:00:01]

[Achievements Unlocked: None]

[GP Generated: 0]

She had told someone.

The first spark of viral spread. The first branch on the tree. It was happening. It was slow, it was agonizing, but it was real. My one player had become two.

A giddy, light-headed feeling washed over me. I wanted to shout, to punch the air, to do something, anything, to release the immense pressure that had been building in my chest.

This was the proof of concept. My customizations, my hidden secrets, they were working. They had made the game compelling enough not just to play, but to share.

I looked out the window at the sprawling, indifferent city of New York. It didn't seem so intimidating anymore. It was a field of sleeping giants, and I had just managed to wake two of them.

The path to 10,000 hours was still impossibly long. The path to my first real Gaming Point was even longer. The struggle was far from over.

But for the first time since I woke up in this cold, silent void, I felt the unmistakable, electrifying thrill of hope.

The game was on. And I had just scored my first point. Metaphorically, at least. The real ones would have to wait. I turned back to the data streams, my eyes alight with a new fire. Now, the real work began: watching, learning, and planning my next move. Because two players was a start, but it wasn't a victory. It was just the opening bell of a war I had to win.

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