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World Best Necromancer

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Chapter 1 - The Day the World Changed

Once upon a time, Earth was an ordinary world.

A world without mana, without magic, and without the nightmares that now stalk its lands.

But everything changed when a game merged with reality.

Mysterious rifts, called Dungeons, tore open across the globe. From within poured monsters—creatures immune to every human weapon. Tanks, bombs, and guns all failed. Humanity's proudest inventions crumbled before the endless waves of abominations.

In less than a year, half of Earth's population was wiped out.

Just when despair reached its peak, some humans began to awaken. Mana, spilling out from the dungeons, flowed into chosen individuals, changing their bodies and souls. These people developed skills, powers capable of harming the monsters. Some could wield fire, others strengthened their bodies, and a rare few even bent reality itself.

These awakened humans became known as Hunters.

But raw power alone could not restore order. To control both the monsters and the awakened, the surviving nations united to form the Hunter Association. Soon after, powerful Guilds rose—each one led by Hunters strong enough to rival armies.

From that day onward, every human awaited a single turning point in life:

At the age of 18, inside their high school ceremony, they would undergo their Awakening. Some became weak, others strong… and a rare few carried the potential to surpass even gods.

And so began the new era—an era where the line between game and reality no longer existed.