Ficool

Chapter 11 - Other Rooms

He shifted his eyes and skimmed through the rest of the rooms, checking the ones he needed. He wished there was a summary somewhere but alas. 

[Common Kitchen] 

[Information: Allows the preparation of simple meals. Increases chances of creating Essence Food. Adds Ambiance Stat +3, Cleanliness Stat+3. Required for "Comfortable Blessing" inn function. Must be attached to a building shell. 

Size: 3 meters x 3 meters

Cost: 50 Gold, 50 Hearth Points] 

Essence food, huh? Well, as curious as he was, he pushed that aside for now. 

[Shared Dining Hall] 

[Information: Boosts guest morale, increases absorption of buffs if essence food is consumed within its area. Adds Comfort Stat+3 and adds Cleanliness Stat+2. Required for "Comfortable Blessing" inn function. Must be attached to a building. 

Size: 3 meters x 4 meters

Cost: 50 Gold, 50 Hearth Points]

[Living Room]

[Information: A general common area that increases guest comfort and interaction. Adds Comfort Stat +5 and Ambiance Stat +3. Required for "Comfortable Blessing" inn function. Must be attached to a building. 

Size: 3 meters x 4 meters

Cost: 50 Gold, 50 Hearth Points]

[Small Toilet] 

[Information: Place for guests to do their business, with running water if utilities are activated. Automatically cleans and recycles waste materials. Adds Cleanliness Stat +5. Required for "Comfortable Blessing" inn function. Must be attached to a shell. 

Size: 1 meters x 2 meters

Cost: 50 Gold, 50 Hearth Points]

[Simple Storage Area] 

[Information: Enclosed location where items of staff and guests can be safely kept. Can handle force and attacks of Toughened or Charged Tier 3. Cannot store living things. Must be attached to a building shell. 

Size: 1 meters x 2 meters

Cost: 30 Gold, 30 Hearth Points]

[Cellar] 

[Information: Underground space is ideal for storing perishable items, casks, preserved goods, and the like. It can reduce the spoilage of food-related items by 30% by default. It may be upgraded to include fermentation and cold storage after conditions are met. Must be attached to a building shell. 

Size: 2 meters x 2 meters 

Cost: 70 Gold, 70 Hearth Points]

[Utility Room] 

[Information: Room providing laundry services, cleaning services, replacement linen, bed covers, and so on. Also includes a basic tool set for manual repairs, landscaping tools, and so on. Must be attached to a building. Adds Cleanliness Stat +3. Services require utility activation to function. 

Size: 2 meters x 1 meters

Cost: 50 Gold, 50 Hearth Points]

[Front Desk]

[Information: Unlocks the guest check-in and check-out system. Required for "Rule Maker" inn function. Must be attached to a building. Adds Ambiance Stat +3. 

Size: 2 meters x 3 meters

Cost: 50 Gold, 50 Hearth Points]

Ah, so here's the 'point of registration' thing mentioned in the mission. Next—

[Garden] 

[Information: A compact, magically-enhanced plot of land for cultivating herbs, fruits, vegetables, and the like. +100% Growth rate by default, with enhanced resistance to pests and varying weather conditions. Each garden plot gives Ambiance +1.

Note: Ingredients planted in gardens have increased chances of creating Essence Food. 

Size: 1 meter x 1 meter 

Cost: 10 gold, 100 Hearth Points]

[Stables] 

[Information: A secure shelter for mounts and beasts of burden, automatically calms the animals, ensuring maximum rest. Initial capacity: 2. Upgradable. 

Size: 4 meters by 4 meters.

Cost: 50 Gold, 50 Hearth Points]

[Basic Magic Barrier] 

[Information: Provides protection against external threats with high hostile energy. Protects the entirety of the inn's premises. Initially has 10,000 Defense Points. Can reduce presence, including vision and scent, within its scope by 50%. 

Cost: 500 Gold, 500 Hearth Points]

Here ya go.

When he zeroed in on the rooms he needed, especially the barrier, he rushed to click on it. Fortunately, the building shell had already been completed by this time, so he could immediately purchase what he needed.

[Purchased! Front Desk! -50 Gold, 50 Hearth points]

[Purchased! Magic Barrier! -500 Gold, 500 Hearth points]

He didn't know what was happening inside the building, but he felt an energy explode from the surroundings again. This time, instead of it condensing into one area (which was the anchor point before), he felt it spread out, and a flash of light and energy seemed to form at the edge of the lot.

It was brief, but it felt like he saw a floating curtain of light, right where he knew the territory ended.

Ding! 

[Success! 'Build an Inn' Quest completed!]

[Received! +500 Hearth Points] 

[Congratulations! You will keep your life] 

[Activated: Innkeeper Status!] 

[Every Inn/Hearth Effect will have 200% more effect on you.]

He smiled. But, before he could even celebrate—

[Hearth Missions Received!]

Wait, can't he breathe first? HUH!? No? 

[Active Mission: Welcome your first paying guest!]

[Information: Complete a check-in and check-out process for one paying guest! 

Reward: 500 Hearth Points, Activation of Hearth Market]

[Active Mission: Receive a good review from 50 Guests]

[Information: Guests will be given satisfaction surveys upon checkout. Receive a score of 60%, or above from 50 unique guests!

Reward: 5,000 Hearth Points, Growth-type equipment, Activation of a Surprise Mission]

His eyes twitched, feeling dizzy with the block after block of texts.

Did he mention he wasn't even able to go to elementary school? These huge bulks of text could literally hurt his brain—

Ding! 

[Detected: Potential Secondary Occupation!]

[The System has detected existing expertise. Secondary occupation qualification: Confirmed.] 

And his annoyance dissipated, just like that. 

Instead, he found himself leaning forward just slightly, as if the screen wouldn't adjust distance accordingly on its own. 

Oh? He mused. A secondary occupation!?

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