1. Ranks and Prospect Ranks
Ranks: F → E → D → C → B → A → S → SS → SSS
Prospect Rank: Determines the ceiling a person can reach.
Example: An E-rank prospect cannot advance past E, but an SSS prospect can reach the top.
Everyone starts at F rank physically, but their prospect rank is innate.
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2. Energy Types
Mana → For Mages
Aura → For Knights
A hunter is one or the other, not both.
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3. Advancement Requirements
To advance to the next rank (if your prospect allows):
1. Fill your core with energy – obtained by defeating mana beasts or demons.
Energy sources have ranks corresponding to hunter ranks (F–SSS).
Mana Beasts: Lower species of demon, provide standard energy.
Demons: Much stronger, higher energy yield, ranked as:
Common → E
Baron → D
Viscount → C
Count → B
Marquis → A
Duke → S
Grand Duke → SS (Entry)
Demon King → SS (peak nearly SSS)
Energy points example: An E-rank mana beast = 10 points, E-rank demon = 25 points.
2. Mastery Threshold – Combines energy and skill mastery points.
F-rank: Might need 20 energy + 40 skill mastery
E-rank: Might need 100 + 200
Accumulating mastery depends on how well you exploit your skills rather than quantity alone.
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4. Mages
Spells: Tiered from Tier 9 → Tier 1
F-rank / 1-circle mage = Tier 9 only
SS-rank / 8-circle mage = Tier 2 and below
SSS-rank / 9-circle mage = All Tiers
Advancement does not change Tier availability; you refine efficiency or elemental resonance.
Learning & Mastery:
Can focus on one spell and master it deeply, or learn multiple superficially.
Mastery required for advancement can come from any combination of spell learning + mana control.
Special Magic Creation:
Starts at C-rank / 4-circle
One unique spell per rank
Elemental Choice:
Recommended 1–2 elements for focused mastery.
Each element adds spells per rank; older spells need to be upgraded each rank.
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5. Knights
Arts: Sword-based, elemental-infused techniques.
Ranked by Stars:
F = 1-star → SSS = 9-star
So for both mage and knight:
F = 1-star = 1-circle
Stage & Art Rank System:
1. Apprentice: Stage 1–3 → Usable by lower-rank hunters
2. Master: Stage 4–6 → Usable by C–A rank, some lucky D-rank
3. Supreme: Stage 7–9 → Usable by high-rank hunters
Note: A C-rank or 4-star knight who has mastered Stage 4 of their arts can make a singular branch art or ultimate technique. This can be done each rank with their new mastery while still carrying over the old branched art.
Learning Mechanics:
Arts transfer directly to the brain; only accessible stages per rank.
You can learn many, but focus + depth > breadth for strength.
Elemental Arts:
Each art also has elemental integration.
Stage 1 sword art is the same as a Tier 9 spell in terms of scale.
Stage 9 sword art is the same as a Tier 1 spell.
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6. Mastery & Efficiency Rules
Energy + Skill Mastery = Advancement
Focused training on few skills → stronger output per skill
Surface-level training on many skills → less efficiency, only sufficient to advance
Example: Learning 20 surface-level spells vs. mastering 2 → the masterful 2 will be far stronger in practice.
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7. Artifacts, Runes, and Gears
Artifacts:
Ancient gears or products made from ancient demons and races
Extremely rare, with different uses
Provide powers that can temporarily close the gap, either through a strong push to the next rank or a single high-ranking spell
Runes:
An ancient form of magic and arts that are difficult to obtain
Runes follow commands: you say something you want, and give the world something in exchange
Runes can let a 3-circle mage cast a 4-circle mage spell
Some might make someone survive high-rank spells or provide ancient knowledge
Hard to find, and even if found, you need to understand the language to use them
Gears:
Modern versions of artifacts, made from corpses of mana beasts or demons
Another way to close the strength gap
Even high-ranking ones can only close it by one or two ranks for low-ranked hunters
None for high-rankers, since the highest-ranked demon to be killed was a Duke and for mana beasts one SS rank, which almost destroyed the world
Example:
An E-rank prospect wielding a sword made from an SS-rank mana beast can bring out power close to a C-rank. Using it to reach A-rank could be fatal.
If the same person also uses a Duke's corpse to make armor, they could block B-ranked attacks, maybe even A-ranked, but not much beyond.
