Excerpt from "The Scholar's Codex of Power,"
"On Colossara, strength is not measured in armies nor in wealth, but in the Realm you command. To rise through them is to step closer to eternity itself."
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Realms of Ascension
Realm 1 — First Breath
The first step into awakening. Muscles strengthen beyond mortal limits; the weakest can shatter large stone, the strongest topple fortress gates. Essence control is crude but present
Realm 2 — Solar Titan
The body and essence align. Titans can leap city walls, sprint for days, and channel enough essence to incinerate battalions.
Realm 3 — Mythborne
Flesh and essence fuse into myth. Heroes of this stage are etched into memory, for their blows echo like legends.
Realm 4 — Elysian Champion
Realm 5 — Stellar Warden
Realm 6 — Eternarch
Realm 7 — ???
Realm 8 — ???
Realm 9 — ???
Realm 10 — ???
Realm 11 —???
???
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The Five Pillars of Power
"The body is a fortress, but it is held by five walls. Break one, and the rest will fall. Strength without essence is wasted. Essence without constitution will burn the bearer alive. Bones, physique, core, and constitution — each must rise together."
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1. Core — "The Heart"
The seat of all energy. The Core stores, refines, and releases essence. A strong Core determines how long one can fight, how potent techniques strike, and how fast essence recovers. Weak Cores collapse under strain, turning power inward to ruin the body.
Influences: Energy reserves, stamina, potency of techniques.
Training: Core cycling, essence compression, absorption rites.
Tiers:
1. Small / Unstable
2. Stable
3. High-Efficiency
4. ???
5. ???
6. ???
7. ???
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2. Essence — "The Current"
The invisible tide that fuels all awakened. Essence governs reach, projection, and element. Weak essence flickers like a candle; strong essence scorches armies or bends the elements themselves.
Influences: Aura pressure, elemental strength, power projection.
Training: Element attunement, harmonic resonance, channeling rituals.
Tiers:
1. Raw
2. Tempered
3. Refined
4. ???
5. ???
6. ???
7. ???
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3. Constitution — "The Fortress"
The bastion of survival. Constitution measures resistance to disease, toxins, wounds, and essence corruption. A high constitution lets warriors fight through injuries that would kill lesser beings.
Influences: Vitality, regeneration, environmental resistance.
Training: Harsh climate survival, toxin baptism, bloodline fortification.
Levels:
1. Frail
2. Mundane
3. Superior
4. ???
5. ???
6. ???
7. ???
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4. Physique — "The Blade"
Raw, unrestrained might. Physique is the density of muscle, speed, precision, and explosive power. It is the measure of how hard you strike and how fast you move beneath crushing force.
Influences: Speed, strength, flexibility, combat mobility.
Training: Weight forging, beast hunting, full-contact sparring.
Levels:
1. Standard
2. Hardened
3. Fortified
4. ???
5. ???
6. ???
7. ???
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5. Bones — "The Frame"
The unyielding scaffolding that binds it all. Bones dictate how much force the body can unleash before breaking. Fragile bones shatter even under strong muscles; tempered bones let warriors channel their full might without collapse.
Influences: Structural resilience, maximum output, joint stability.
Training: Bone tempering, mineral infusion, impact conditioning.
Tiers:
1. Normal
2. Essence-Reinforced
3. High-Density
4. ???
5. ???
6. ???
7. ???