Ficool

Chapter 46 - Interface

2 weeks quickly passed and Kat and Saeko had completed the interface program.

All it needed now was to execute the code to the system and test it for any bugs.

Although this programming language is easier and more powerful to use compare to other programming languages.

One still has to understand the basic concept of what their writing and where to get or create the database to reference those resources.

It's pretty much like instructing an elementary student on how a complex machines is built, work, and use.

After going over a brief reviews, we execute the code into the core system. When I was first coding the basic foundation, I built in a safeguard into the system.

An isolated VM or virtual machine to run beta testing before directing releasing it the main server.

How would this work in this situation? Simply each code would be slowly executed line by line and I would see the functions and features slowly materializing and could interact with it to a limited degree.

If a line had issues that could potentially caused the user harm. It stop executing until that sections is fixed or remove.

After completing the Beta-testing and removing any bugs, we switched over to the main system like and soon I have an overlay over my vision that look like I was playing Minecraft.

I could still toggle it on and off, which is a good feature since it could be distracting or potentially cluttered up in the future with newer interfaces.

I wasn't the only one since both Kat and Saeko were seeing what I was seeing. To make sure it showing up properly, we checked with the other.

Seeing they too could see it and use it, everything look fine until we saw the pet looking confusingly at the air.

Understanding that they could also see, the system, I rushed back to temporarily disable the program.

Later I was scolded by the girls for linking and registering the pet to the system. I tried to defend myself by countering that only those that are linked could cross world.

They soon understood but I was still scolded and punished.

*Sigh*

It's difficult to argue with a wife let alone 9 to 1, better to just take the hit and say "yes dear."

Heading back to the computer, I setup an organizational folder for executable code.

General: for all user; any code here would execute for everyone, including the pet.

Personal: for individual; Everyone has a personal folder and any code execute in it only affects them.

There's also a security function so no one would be able to accessed it without the folder owner permission.

And finally we have auxiliary or pet folder. Code here would be executable for the pets. I could execute a new interface for them and trained them on how to use it like a tracking or identifying feature.

It didn't take long for me to setup and soon the interface was active again for everyone again.

As for qhat is displayed on the interface, I could now see an experience bar at the bottom but no health bar.

We decided not to add a health bar because if a small scratch or bite can take away a heart, then several scratches and bites can quickly kill us in seconds.

Same thind with the food bar, as great as it is, It limit the enjoyment of food. It's like going to a buffet but after finishing one plate, your food bar is full and you can't eat more or something along those line.

Plus there's doesn't seem to be any benefit to it. There's seem to be more cons than pros.

If your food bar emptied you start starving within a single day and you would take damage to your health bar and soon die.

Using the rule of 3, an average person can survive 3 days without water and potentially 3 weeks without food.

And finally the inventory system. We couldn't get the inventory system to work in the real world at the moment but we think we manage to get it in the Minecraft world.

To get an inventory system into real life, we must complete the world of Minecraft to the end to get the world source code from the system.

Using that we could understand how the world and its' features function. Then we could potentially create a pocket dimension inventory in the real world.

As of right now, we need to have a container such as a backpack or a pouch to use the inventory feature in Minecraft.

Broken blocks will now shrinks into a small cube and could be tossed into a backpack.

To place the block, either throw it down or simply set it on the ground to transform back into a 1x1 meter cube.

This is the best we could do at the moment, unless we either obtain a pocket dimension item or kill the ender dragon to complete Minecraft.

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