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The Core Path — Ranking & Structure

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📜 The Core Path — Ranking & Structure

I. Nature of a Core

Every cultivator is born with a spark (core seed).

Through training, bloodline awakening, and forging destiny, this spark evolves into a Core.

A Core is the source of power, skills, enchantments, and cultivation.

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II. The 8 Core Layers (Rank Path)

Each cultivator climbs 8 Core Layers.

Every Layer = a breakthrough in mastery.

Each Layer unlocks new abilities, bloodline resonance, and system functions.

Each Layer is marked by a Core Color for clarity.

Layer 1 → Forge Core (Red)

The foundation. Beginner rank.

Power: learns basic forging, enchanting, and channeling spells into weapons.

Unlock: [Forge Sense] → instinctive understanding of crafted tools/weapons.

Layer 2 → Elemental Core (Orange)

Begins merging elemental mana into forge works.

Power: can create enchanted weapons like Fire Blades, Stone Armor, etc.

Unlock: [Elemental Weaving].

Layer 3 → Rune Core (Yellow)

Awakens understanding of runes, sigils, glyphs.

Power: engraves symbols into weapons/tools to create permanent effects.

Unlock: [Rune Inscription].

Layer 4 → Beast Core (Green)

Resonates with beast bloodlines.

Power: merges beast essence into crafted items. (E.g. forging wolf-fang blade, dragon-scale shield).

Unlock: [Blood Infusion].

Layer 5 → Spirit Core (Blue)

Soul forging. Weapons/tools can carry willpower, soul energy, or consciousness.

Unlock: [Spirit Embedding].

Layer 6 → Astral Core (Indigo)

Connects forging to the astral plane.

Power: creates weapons linked to stars, constellations, or higher realms.

Unlock: [Astral Projection].

Layer 7 → Mythic Core (Violet)

Divine rank forging.

Power: can recreate lost relics, artifacts, or conceptual items (like "A Blade That Cuts Lies").

Unlock: [Concept Forge].

Layer 8 → Eternal Core (White/Prismatic)

Final mastery.

The "God of Creation's" domain.

Power: creates concepts, realities, and divine artifacts.

Unlock: [Existence Creation].

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III. Rules of Growth

1. No skipping Layers → each must be fully mastered before breakthrough.

2. Breakthroughs require stability → meditation + forging + bloodline resonance.

3. Each Layer requires Trials → forging, battles, or rare scroll techniques.

4. The Core Colors glow when activated → so rank is visible to others.

5. Failure in breakthrough may cause core collapse → loss of all cultivation.

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IV. Skills & Techniques

Skills = unlocked naturally by Core breakthroughs.

Techniques = learned from scrolls, masters, dungeons.

Unique Skills = bloodline-gifted (only your MC has creation-type).

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V. Nicknames for Each Realm (so audience remembers easily)

1. Red — Forge Layer (Beginnings)

2. Orange — Elemental Layer (Elements)

3. Yellow — Rune Layer (Engraving)

4. Green — Beast Layer (Blood)

5. Blue — Spirit Layer (Soul)

6. Indigo — Astral Layer (Stars)

7. Violet — Mythic Layer (Legends)

8. White/Prismatic — Eternal Layer (Godhood)

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