KINGDOMS OF THE FOUR MAIDENS
Velcrath, the Crimson Dominion
Devoted to: The goddess of beauty and flame
Theme: War, love, duels, carnal ritual, fire magic
A volcanic and temperate land of lava fields and red-leafed forests.
Rulers are chosen through ritual combat or seduction.
Gladiatorial arenas double as altars.
Commoners train in passionate arts (music, dance, swordplay).
Knights are called Crimson Vows — lovers of death and war.
Slave ranks are considered sacred "offerings" and are lavished in luxury before sacrifice or binding.
Capital: Sangrahl – a city of scarlet spires and obsidian temples
Crest: A bleeding heart wrapped in a crown of thorns
Irelia, the Pale Empire
Devoted to: The goddess of wind
Theme: Law, hierarchy, divine magic, light and frost
A shining marble empire governed by strict codes and holy law.
Theocratic rule: priests and maidens form the aristocracy.
Every citizen is registered, ranked, and purified at birth.
Commoners wear color-coded robes to signify caste.
Slaves are treated as "sacred tools" — meticulously maintained, purified, and never wasted.
Capital: Halcyriel – a white city with floating towers and endless bells
Crest: A silver scale on white silk under a full moon
Neroth-Kar, the Shadow Court
Devoted to: The goddess of darkness
Theme: Necromancy, mystery, subterfuge, forbidden knowledge
A sunless realm of obsidian, mist, and subterranean cities.
Ruled by veiled priestesses, assassins, and death-binders.
Knowledge is currency. Books are chained, souls are bartered.
Commoners live in fear but with high freedom — no one watches openly.
Slaves are used in soul-forging, memory extraction, or dream-weaving.
Capital: Verrath-Nol – a hollowed mountain-city with underground stars
Crest: A black veil over a serpent's skull
Solendor, the Radiant Realm
Devoted to: The goddess of light
Theme: Heroism, chivalry, the sun, divine kingship
A golden highland realm of sun-bathed plateaus and soaring castles.
Nobility descends from "blessed bloodlines."
Glory is everything — from duels to architecture.
Commoners can rise through acts of selfless valor.
Slaves are rare, and often freed after heroic deeds — or sacrificed during sun festivals.
Capital: Aurellion – a city of mirrored towers and eternal sunrise
Crest: A golden lion haloed in light