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Chapter 35 - Chapter 36: Otaku Money Is the Easiest to Earn!

"Oh, that room you mentioned - I plan to use it as a meeting room."

"Besides, with so few people in the studio now, setting up a separate CEO office for me doesn't make much sense. It's better for everyone to work together in the work area for easier communication."

Bronya smiled gently at Haru, like a good boss without airs.

However, the girl was actually thinking...

A CEO office could exist, but that was an R18 scenario unlocked only after successfully using unspoken rules on the captain.

Right now she was still in the conquest phase, so naturally she wanted to get as close to the captain as possible, constantly looking for opportunities to make him change his heart.

"Ahaha, that's really nice..."

Haru squeezed out a forced smile, his heart sinking like falling into an ice cave.

It was over. The only room in Principle Studio that could give Bronya a separate office had become a meeting room, which meant Bronya's workstation could only be next to his.

Haru didn't know that the Ural Silver Wolf had set her sights on his tender white body.

But just thinking about his boss sitting so close, basically eliminating slacking operations like checking his phone or watching videos, made Haru feel his future corporate slave life was pitch black.

What gave Haru slight comfort was that Qingque's expression had also become like she was mourning.

Although Qingque's workstation was farther from Bronya's, they were still in the same area. Qingque's wish to secretly play mahjong during work hours was now dashed forever.

"Alright, the workstation arrangement is settled like this."

Bronya seemed not to notice the two employees' strange expressions and clapped her hands in a good mood.

"Next, let's begin Principle Studio's first meeting. The theme is our future development direction."

Hearing this, Haru and Qingque's expressions gradually became serious.

Both had some experience in the gaming industry, so they could guess what Bronya wanted to discuss.

"When making games, the most important thing is first determining the gameplay type!"

Under their gaze, Bronya cleared her throat and said seriously: "Although I'm the game producer, I still want to hear your opinions. What should Principle Studio's first game be like?"

So it was this question...

Haru sat at his workstation, arms crossed over his chest, unconsciously pondering.

Don't underestimate just a small gameplay type - a game's sales largely depend on gameplay first, then quality. This is why many game companies like to follow the trends of currently popular game mechanics.

Although this behavior might seem like plagiarism to some, the law doesn't protect gameplay mechanics, and if you can add your own innovations during the trend-following process, quite a few players will choose to support it.

In Haru's view, game companies following trends was understandable, as long as they didn't make those knockoff games that copied everything except the skin.

Speaking of which...

Him directly bringing games from another world over - wasn't that even worse than knockoff games from a certain perspective?!

Haru chuckled to himself, then refocused his attention on Bronya's question.

Sometimes having too many choices was also difficult. No matter what type of gameplay, Haru was confident he could create a bestselling annual game that would become the target of trend-followers.

Sigh, this was the life of a transmigrator...

Ordinary game companies just needed to blindly follow trends, unlike Haru the transmigrator who had many more things to consider.

"Um, I think the studio's first game shouldn't be too large in scope."

While Haru was contemplating which game to copy, Qingque raised her hand first, saying somewhat timidly: "If the game scope is too large, costs will increase and the development period will be extended, which increases the studio's risk of losing money."

"From a business perspective? Mm, very reasonable."

Bronya nodded thoughtfully.

As Anti-Entropy's heir, the girl's wealth wasn't afraid of studio losses, but the studio currently severely lacked manpower, so it really wasn't suitable for making large-scale games.

"Then let's narrow the scope. Let's tentatively decide we'll make an independent small game. But small games also have many types - which do you think would be better?"

As soon as this question was asked, Haru immediately gave his suggestion.

"I think we could add 2D beautiful girl elements. After all, otaku money is easy to earn, and I previously worked as an artist at a 2D mobile game company, so I'm quite skilled in this area."

If you asked which type of players had the easiest money to earn in this world, it would definitely be otaku.

Even with the most garbage gameplay in 2D games, otaku would wave money that could buy many AAA titles, just to draw that one paper waifu... oh, and sometimes it wasn't even guaranteed to be a waifu.

Old Master Haru was kind-hearted and couldn't bear to see otaku so miserable.

If possible, he didn't mind creating a quality game that had both gameplay and 2D waifus, letting the otaku of this world have a good meal.

Mm, Miss 2B from "NieR: Automata" and Tifa from "Final Fantasy VII" were both good - they could definitely make otaku explode their gold coins.

The problem was that both games were AAA titles that Principle Studio definitely couldn't make right now.

And thinking about small games...

Should he bring out "Chocolate and Vanilla," known as the first-person shooter, or make a match-three game and create "Mirror"?

These two independent small games also had pretty high sales, but the content was rather adult-oriented, belonging to the eroge category.

Teacher Thunderfire Sword naturally didn't mind working in that field.

But having Bronya lead Principle Studio to make eroge - Haru felt the girl would get so angry she'd strangle him with stockings.

Even if Bronya agreed...

Yang, who got the news, would probably come kill him from Anti-Entropy headquarters, fighting desperately against this guy who led Anti-Entropy's heir astray!

Thinking of this, Haru, who had been about to speak, closed his mouth and began re-screening some all-ages beautiful girl games suitable for all audiences.

It was at this moment...

Qingque, as if inspired by Haru's earlier words, said with some excitement:

"2D beautiful girls, and small-scale production - I recall a scrapped game proposal from my miHoYo days."

"Actually, before making that sales-flopping puzzle-platformer flying shooter, everyone in the company had thought about making an unconventional Chinese-style Galgame. I thought the concept was pretty good, but unfortunately it was abandoned!"

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