"Boss, you mean—"
Qingque's eyes widened with an extremely surprised expression.
With this genius mahjong girl's intelligence, she almost instantly understood Bronya's meaning, but precisely because of this, she felt full of shock and confusion.
"What? Don't you want to see the story you wrote become Principle Studio's first game?"
Bronya looked at Qingque with a smile, teasing.
"No, no, of course I hope what I worked hard to write can be put to use!"
Qingque quickly said, her twin ponytails swaying like a rattle drum.
When she first heard about making a Galgame set in late Ming, she had researched quite a lot of historical materials, even rarely worked overtime, and finally managed to write a tens of thousands of words outline, only for it to become a scrapped project before others could even see it.
Hard work becoming useless effort...
Even with Qingque's optimistic and open-minded nature, she still felt somewhat unwilling.
This was why when Haru mentioned making beautiful girl games, she unconsciously brought up this stillborn scrapped project.
Qingque's original intention was just to share the story she had pondered over with her new colleague and complain about past hardships to make herself feel better.
But she never expected that this scrapped project almost thrown in the trash could win a revival match!
This instead made Qingque's heart somewhat anxious.
"Well, although I think it's pretty good for the studio's first game to be a Galgame, boss, are you sure you don't want to reconsider?"
Qingque's tone was somewhat cautious.
She worried that Bronya's decision was too hasty, and if they ended up halfway through only to switch to other games again, that would be quite embarrassing!
Haru also stroked his chin and offered his own view.
"The game's project approval determines the studio's future fate. Qingque's Galgame proposal is indeed good, but there might be better choices. We could discuss it more."
As a transmigrator, he had many successful experiences to draw from.
Even if they really wanted to make a Galgame, Haru could bring out quite a few masterpieces tested by time, which would be safer than directly using Qingque's story.
But Haru couldn't say this directly, only subtly remind Bronya, hoping the girl would decide carefully.
"No need. An excellent game designer must dare to make judgments."
"Galgames set in late Ming are almost nonexistent, and Qingque has written a story that combines people's historical perspective, spirit of resistance, and lofty ideals on this foundation. With profound meaning while able to provoke player reflection, I believe such a game's sales won't be bad, at least it will definitely be a hit in Shenzhou!"
Bronya waved her small hand, speaking with passionate tone.
The girl had learned from Anti-Entropy leader Welt Yang and was herself a gaming expert, possessing keen instincts for a game's quality.
Based on the story outline Qingque wrote, Bronya was ninety percent confident she could make a quality game. If they used Anti-Entropy's publicity channels, it might even become a blockbuster.
miHoYo's former president really threw away watermelons to pick up sesame seeds. Not making such a good Galgame to instead fiddle with cute flying shooter mobile games - no wonder they ended up with their company being acquired by her.
Bronya silently sighed, but her lips curved up slightly.
Admittedly, as Haru said, just a quality game wouldn't warrant such a quick decision - they still had other directions to choose from.
But after reading Qingque's outline, Bronya had a bold idea, which was the real reason for her final decision.
In Qingque's setting, the protagonist the player controls is named Liang, while the captain's name is Haru (An Liang), with only one character difference.
Bronya only needed to stuff some personal content into the game and use this coincidence to perform some unusual operations on the captain, increasing her conquest efforts...
The girl narrowed her light gray eyes, giving Haru a meaningful look.
Honestly, she didn't care about the game's sales right now.
As long as she could steal the captain, even if she stuffed the entire game with personal content and caused Principle Studio to lose money, Bronya would not hesitate.
"Alright, you're the boss. Since you've decided, I have no objections either."
Haru saw a hint of determination in Bronya's eyes and couldn't help but shrug.
Although he didn't know what Bronya was up to, since the girl looked as resolute as if she was about to fight Finality, Haru naturally wouldn't oppose anymore.
Making a Galgame using Qingque's outline wasn't impossible...
Although the plot couldn't copy successful works from another world, he could still contribute in art and game systems.
This world's Galgame systems mostly only supported the most basic save/load functions and CG galleries.
Things like story flowcharts, voice collection features, music appreciation, automatic saves at choice points... these extremely convenient features for players that were standard in Galgames in Haru's previous life didn't exist in this world at all.
It was time to use advanced experience from another world to open the eyes of competitors in this world!
Haru smiled confidently with a crooked grin, then joined Bronya and Qingque's discussion, beginning to plan Principle Studio's first game.
Because Qingque had already written the outline, they saved a lot of trouble in the plot section. Instead, the art aspects that Haru was responsible for had many things that needed discussion.
"Character sprites occupy a significant portion of Galgames. I've drawn some character drafts based on Qingque's outline. Take a look and see if you have any good suggestions?"
Haru sat at his workstation, his pen dancing across the digital tablet, simply sketching out character images, then seeking opinions from the two girls who gathered around.
"Uh, I don't really understand this... Anyway, make the villains ugly and the male and female protagonists good-looking, that should work, right?"
Qingque scratched her cheek. As a screenwriter, she couldn't say she knew art inside and out - at least she knew nothing about it.
Bronya looked at the draft of the game's protagonist and nodded.
"What Qingque said is actually correct, but how exactly to make them good-looking is also an art. Like this game's male protagonist's image, I think your draft isn't quite suitable."
"Oh? Please elaborate."
Haru put down his pen and seriously listened to Bronya's opinion.
"I feel you've made the male protagonist too pretty, somewhat like a character from an otome game, while the male protagonist in Qingque's story is a bandit who admires chivalry. The two styles conflict somewhat."
Bronya pointed at the protagonist's draft, as if casually thinking of something.
"This game's male protagonist should have a more masculine and fierce temperament. As for the face, Bronya thinks drawing it based on your appearance would be quite suitable."
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