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Chapter 224 - Chapter 224: Characteristics of the Different Modes

Chapter 224: Characteristics of the Different Modes

Several people continued to explore. After admiring with emotion "Along the River During the Harvest Festival," they reached the end, all astonished.

They discovered a waiting area at the end, a railroad track on the ground with a train every 5 minutes. There was also a countdown next to it, and the next destination: the Forbidden City.

"This game can really build high-speed trains!?" Sarah exclaimed in amazement.

"Even if you told me you could build mechas in this game now, I wouldn't be surprised at all," Mike exclaimed with emotion.

'Build trains in a game? What's the big deal?'.

"I'm a little undecided right now. I really want to try to build one myself, but I also want to finish the tour," Tom shared.

After seeing the exhibition of "Along the River During the Harvest Festival," Tom felt an itch in his hands. He desperately longed to try to create something artistic. During the tour, he had already photographed the game scenes with his phone, with the intention of recreating them later.

Hearing Tom's words, the crowd around him nodded.

While they were talking, a whistle sounded. A small black dot in the distance began to get bigger. It was a real train!. And there was room to get on.

Astonished, Mike and the others got on the train, curiously exploring its entire length. Meanwhile, many players activated flight mode, flying back and forth around the train, apparently trying to understand how it moved. Clearly, this was a mystery to them at that moment.

But their only real feeling was amazement.

'What else could this game achieve?'.

While some players expressed skepticism when Alex released the official video, after entering the game and seeing the artifacts, everyone had only one question: how far could this game called Minecraft really go and what else could it achieve?.

They were all filled with a deep curiosity and thirst for exploration.

"My goodness, the landscape along the way has natural shapes!" Sarah exclaimed in the voice chat.

Mike and the others looked out the train windows, hidden on purpose. The train moved at a slow pace, and the carefully designed landscape was clearly visible on the outside.

Carefully arranged trees, and even along the way, he spotted some farms. The NPCs inside, representing farmers, worked in the fields.

Finally, the train entered a deep tunnel. After about ten seconds, a whistle sounded.

After a brief period of darkness, the game's lights and shadows began to fade, and the screen turned white before the game slowly unfolded. A magnificent city unfolded before all the players: the Forbidden City.

This was completely different from the previous scene, Along the River During the Harvest Festival. This scene offered a more detailed experience. It was a densely populated scene in a small space. A variety of buildings were huddled together.

The Forbidden City, on the other hand, was a grandiose scene. The entire building, arranged from south to north along the central axis, is magnificent. However, compared to "Along the River During the Harvest Festival," which was teeming with NPCs, this Forbidden City is more solemn and less lively.

After admiring it from beginning to end, Sarah and Mike continued on their way.

There is a piano playing "To River" and a calculator that performs arithmetic calculations. Groups of players can queue up to test their in-game calculators.

'It can be like that!'.

This was what Mike and his friends talked about the most throughout the entire process.

Of course, the amusement park at the end was the most impressive. There were a lot of minigames. They could complete levels like Fall Guys, go through mazes, and even shoot arrows from a cart.

"And look, it seems that this server will be updated with new buildings later!", Sarah said with some emotion.

The amusement park was the last great scene on display for the official server. However, they also noticed that the track continued forward, but further on there was a vast expanse of mountains, open spaces, and forests, all reminiscent of Minecraft. Judging by the extended track, Nebula Games probably had plans for something like that.

They just haven't taken action yet; otherwise, there would be no need to extend the track another section, especially one that goes through a mountain tunnel.

"I don't care what happens next. We still have time, why don't we build a house?", Mike suggested.

This suggestion got immediate support from Tom. After all, after seeing so much content, he was already impatient.

'I want to play!'.

"So, do we play survival or creative?", Chloe asked among the crowd.

"Survival, I don't think creative is as satisfying, and I think we could rent a server!", Sarah said.

"We'll talk about that later. Anyway, I saw an introduction to self-built servers that can transfer saved data. For now, let's play survival first," Mike said.

"Okay, but I don't know if these buildings can be moved to our own world." Sarah looked at the amusement park in front of her with envy.

"Didn't you even read the introduction? They can all be downloaded from the Creative Workshop! But only Creative Mode can generate them directly, while Survival Mode requires mod blueprints and the gathering of certain materials before you can create them from scratch," Mike explained.

This was also a special setting created by Alex. In Creative Mode, unlimited materials, naturally, are not a problem. But in Survival Mode, players still need to gather a certain amount of materials before they can build.

Of course, it is not necessary to gather all the materials to build. Instead, they divide the area into different zones. For example, let's say the theme is an amusement park, with an area of 1000x1000 square meters. Players will have to select an area of 1000x1000 square meters in advance.

The buildings inside the amusement park are divided into different areas, such as the Ferris wheel, the ground, and the roller coaster. Each area has certain material requirements. Once players have gathered a certain amount of materials, they can choose to automatically generate and build.

Of course, even if they haven't gathered all the materials, it doesn't matter; they will automatically build as many as they have gathered. After all, building a house in real life is not something you can do overnight. If players don't want to gather more, there's no problem; the project will simply be abandoned and become an unfinished building.

The same applies to private servers created by the players. Of course, Minecraft is a game of extreme freedom. There are no mandatory requirements for players. Let's say you just want to save time and build a beautiful house in survival mode, and you can do it on your own without affecting other players.

'Of course! The prerequisite is to activate cheat mode when creating the world seed. Then, by entering the corresponding command codes in the game, players can play as they wish.'.

However, these are only the players' private servers and the world seeds of their personal hosts. In the clean official servers operated by Nebula Games, the corresponding buildings can only be built by the players themselves.

Whether it is in survival mode, which allows players to play freely, or in the peaceful creative mode, it all depends on players using their own hands to make their dreams come true.

 

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