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Glossary (Spoiler Alert!)

Shiela! (I have no idea what that means either.)

Hello!

I'm here to give you a brief walk through the world, very brief, with minimal spoilers.

It will be a fun ride, and quite different from the usual rollercoasters.

...Honestly, I never drop my books; I might pause them, but I never abandon them.

(Note: You may skip this if you are prepared to go through a slow learning experience of the world.)

Glossary of Key Terms

Apocalypse & Qi Corruption

Fifty years ago, a catastrophic event shattered the skies, releasing Corrupted Qi — unstable energy that twists living beings into mutants and slowly poisons human cultivation.

Corrupted Qi

A volatile form of Qi that erodes physical health, destabilises cultivation, and causes mutations. Cannot be permanently removed through normal methods.

Heavenly Cycle Dual Cultivation

A rare technique allowing Purification Qi Circuits — a closed energy loop between two cultivators that burns away corruption while increasing base energy capacity. Each completed cycle with a partner produces three lasting effects:

1. Purified Qi Pool – stable energy resistant to corruption.

2. Bond Imprint – a permanent spiritual link sharing traits or abilities.

3. Potential Unlock – the awakening of latent elemental or martial affinities.

Bond Imprint

A unique trait or skill gained permanently from a cultivation partner. Examples include elemental affinities, special combat techniques, or passive enhancements. Imprints can deepen over time, unlocking advanced forms.

Potential Unlock

The process of awakening hidden elemental or martial talents through a bond. Often tied to the partner's innate abilities.

Power Stages

Progression tiers for cultivators in the post-apocalyptic world:

[Ungraded] Mortal Realm

[Tier 1] Foundation Purification Realm

[Tier 2-3] Elemental Vein Realm

[Tier 4-5] Domain Lord – Projection of a personal Domain.

[Tier 6-10] World Ascendant

Domain

A controlled Qi environment projected by high-tier cultivators. Within a Domain, the user's abilities are amplified and reality bends to their will.

Partner Synergy

The combined combat potential from layering multiple Bond Imprints in battle. For example:

Ice + Lightning → frost-shock field.

Metal + Illusion → impenetrable mirage defences.

Breakthrough Mechanics

Advancing to a higher realm requires purified Qi to prevent bodily collapse. Attempting a breakthrough with insufficient purification risks catastrophic meridian damage. Repeated cultivation cycles with the same partner strengthen the Bond Imprint and grant advanced techniques.

Universal Ranking System

A measurement scale applied to all living beings with cultivation potential — humans, mutants, or hybrids (demons & dragons). Progress is measured by:

Tier – Overall cultivation stage (power class).

Layer – Sub-stage within a Tier (small steps of growth).

Advancement requires absorbing Essence from mutant cores, relics, or other cultivators, along with tempering body and spirit.

Tiers & General Descriptions

Tier 1 – Initiate

Tier 2 – Tempered

Tier 3 – Forged

Tier 4 – Ascendant

Tier 5 – Elder

Tier 6 – Paragon

Tier 7 – Mythic

Tier 8 – Apex Sovereign

Tier 9 – Transcendent

Tier 10 – Supreme Being

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Dual Core Evolution (Unique Path)

A rare cultivation system that develops two parallel Spirit Cores:

Human Core – Powers physical strength, reflexes, endurance, and weapon skills.

Mutant Core – Absorbs mutant essence for resistances, traits, and special abilities.

At advanced levels, both cores interlink, producing synergy effects that can stack with Bond Abilities from cultivation partners.

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Bond Imprint

A lasting gift from a cultivation partner, such as an elemental affinity, defensive skill, or battlefield technique. Can be deepened for advanced forms.

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Element Affinity

Innate or awakened alignment with a fundamental energy type (Fire, Ice, Lightning, Metal, Shadow, Life, Earth, Wind, Water, Light).

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Bond Ability Synergy

When multiple partners' Bond Abilities combine in battle, they can:

Boost Core Sync Rate (faster cultivation).

Grant temporary mutant-like traits.

Form joint combat techniques.

Provide hazard protection in dangerous zones.

At full synergy, some cultivators can operate at up to double their normal efficiency.

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Essence Cores

Concentrated energy cores taken from mutant beasts. Power depends on the beast's stage/tier.

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Relics

These are ancient technologies infused with a substantial amount of spiritual energy and can often grant rare boosts or abilities.

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Trial Zones

High-risk realm containing rare entities and powerful beasts and mutation opportunities. Usually has environmental hazards, too. It's the most dangerous place a cultivator/hunter/raider can ever enter.

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Breakthrough Mechanics

Progression to a higher Tier requires purifying energy and strengthening the body to withstand denser Qi. Attempting too soon risks meridian damage or instability.

Cultivation Glossary – Beast Power & Zones

(Spoiler-Free Reference)

Beast Power Ranks (Universal Threat Classification)

Mutated beasts are ranked by Threat Grade, which determines their core potency, danger to zones, and the number of elite fighters required to kill one.

F – Feral (Tier 0–1)

E – Enraged (Tier 1–2)

D – Dire (Tier 2–3)

C – Cursed (Tier 3–4)

B – Brutal (Tier 4–5)

A – Apex (Tier 5–6)

S – Sovereign (Tier 6–7)

SS – Cataclysm (Tier 7–8)

SSS – Extinction (Tier 8–10)

***

Demons and Dragons are not ranked. They're special beings.

***

Zones

These are locations shaped by Corruption and inhabited by beasts of various kinds, and are categorised by beast density, core saturation, and environmental danger, ranging from low to high. Naturally, a Green Zone could even function as a safe town for most, provided the inhabitants can avoid the creatures. In very rare cases, if the zone's boss advances to a higher tier, the zone will automatically rank up, causing every weaker creature to evolve. A reminder: these situations are extremely rare but highly dangerous.

Green Zone (F–E)

Yellow Zone (D)

Orange Zone (D–C)

Red Zone (C–B)

Black Zone (B–A)

Crimson Zone (A–S)

Obsidian Zone (S–SS)

Eclipse Zone (SS–SSS)

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Beast Mutation Types

Mutations dictate which Mutant Traits can be extracted:

Brute-type – They have extreme mass and physical strength.

Swift-type – Exceptional speed and agility.

Venom-type – Poisons, acids, disease spread.

Elemental-type – Elemental attacks (fire, frost, lightning, etc.). However, without progressing to Stage Two, they will be unable to utilise any abilities they might possess. Occasionally, a mutated creature not of this type can also access elemental affinities, but only if certain conditions are met.

Mental-type – Psionics, illusions, mind attacks.

Terror-type – Fear aura, paralysis, intimidation roars.

Titan-type – Massive size, siege-class power.

Chimera-type – Multiple mutations; highly unpredictable.

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Boss Archetypes (Spoiler!!!)

These are rare, intelligent zone rulers or unique beasts (some can be found in a Trial Zone, and yes, they can easily defeat a Tier 5 or 6). They possess vastly stronger cores, drop unique relics, and may also be a combination of multiple types.

Maw Beneath – Subterranean titan that consumes entire areas. (Brute + Titan + Terror)

Spine-Queen Myrrak – Centipede-dragon hybrid with acidic bone spines. (Swift + Venom + Elemental)

Glacial Leviathan – Sea giant whose body is an iceberg. (Titan + Elemental)

Pale Choir – Swarm of psychic bat-creatures singing lethal hymns. (Mental + Terror + Swift)

Iron Tyrant – Armoured gorilla-beast with unbreakable hide. (Brute + Metal + Chimera)

And more...

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Cultivation Glossary (Spoiler-Free)

Bond Link

A special connection between two cultivators that allows the safe exchange of energy. Without this link, energy transfer is impossible.

Consent Sync

A mutual agreement between linked partners where both must willingly allow their cores to connect. This prevents forced energy extraction.

Environment Safety

A stability safeguard, if the process is interrupted, the sudden stop can cause dangerous backlash or unstable mutations.

Core Resonance Scan

A system-initiated scan that begins when certain physical or energetic conditions are met. It measures compatibility and readiness for energy flow.

Bonded Core

The central energy centre of a cultivator within a bond link. Displays visual indicators when resonance is active.

Core Lattice Alignment

A synchronisation phase where two bonded cores begin vibrating in rhythm, preparing for stable energy transfer.

Bond Energy Flow

A percentage-based measure of how much energy is currently being exchanged between bonded partners.

Yin Core / Yang Core

Two complementary energy types in dual cultivation. Yin and Yang flow into each other to create a balanced, refined energy.

Breakthrough

A cultivation milestone where the practitioner advances to a higher stage of power. Can occur naturally or be triggered by refined energy intake.

Peak Synchronisation

The highest point of energy alignment between bonded cores. Often marks the most efficient energy transfer.

Core Saturation

A percentage measure of how full or charged a cultivator's core is. High saturation can signal readiness for a breakthrough.

Aftermath Stabilisation

The system's process for redirecting or storing excess energy to avoid overloading the cultivator's body.

Mutation Sync Rate

A measure of how efficiently a cultivator's body can integrate and adapt to new traits or abilities.

Beast Trait

A temporary or permanent awakening of animalistic abilities or physical enhancements, linked to a cultivator's mutation lineage.

Certain details are deliberately reiterated for clarity; this is intentional rather than erroneous. Trial Zones differ fundamentally from ordinary zones. They are far more perilous, containing a variety of mutated beasts ranging from the weakest to the most formidable, alongside demons and even dragons. Unlike conventional zones, Trial Zones have no designated bosses. Each is an entirely separate realm in its own right, and they are exceedingly rare to encounter, rather they mostly sprout out of nowhere.

In contrast, standard zones do possess bosses, and defeating such a boss will immediately release all the beasts bound to that zone. These newly freed creatures may then be tamed by individuals who possess Beast Traits or a natural affinity for beast taming.

Statistically, of all cultivators, also referred to as raiders or hunters, across every rank, only 0.25% emerge from a Trial Zone unscathed. This narrative does not adhere to the generic cultivation mechanics familiar to most readers. It is therefore strongly advised that you consult this glossary in detail. The system draws from a fusion of modern-day LitRPG mechanics, beast taming principles, and multiple interwoven genres.

Regarding the harem element, each heroine will be afforded two or three dedicated chapters to explore her backstory in depth, ensuring greater emotional resonance. The harem will be limited to three members, preserving the integrity of the protagonist's development. This is a fast-progression novel (partially sarcasm!), and patience will be rewarded. The protagonist is unabashedly flirtatious (sarcasm!!) and harbours an irrational fear of insects (valid!).

The world is vast, with many regions omitted from this glossary to allow for a gradual and deliberate reveal. If you believe this world deserves to reach a wider audience, I encourage you to show your support with power stones, as greater engagement will ensure its continued growth.

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