Power Scaling System
◆Mana Core Levels
Origin of all power. An individual's power is measured by the purity of his or her mana core.
Beginner (Lv. 1–30) → New to mana; barely in control.
Apprentice (Lv. 31–60) → Can use basic spells and techniques.
Adept (Lv. 61–120) → Skilled fighters; hold their own in battle.
Veteran (Lv. 121–160) → Strong warriors; can face multiple foes.
Advanced (Lv. 161–1,000) → Formidable warriors; can challenge armies.
Elite (Lv. 1,001–5,000) → Manipulate battlefield; stronger than most.
Sage (Lv. 5,001–10,000) → Can reshape battlefields and bend combat to their will.
Divine (Lv. 10,001–100,000) → Reality-warping monarchs, angels, and demons.
God Rank (Lv. 100,001–1 trillion) → Create or destroy worlds.
Overgods (Lv. ∞) → Beyond comprehension; manipulate existence, time, and reality.
◆Sword Aura Stages
A swordsman is made by a mastery of a warrior's aura.
1. Rookie (Blue) → Weak aura, barely covering the sword. Unrefined, basic attacks.
2. Knight (Red) → Mastery of aura control. Strengthened attacks, piercing, and deadly against run-of-the-mill foes.
3. Master (Orange) → Capable of imbuing aura into slashes and advanced techniques. Most heroes in any kingdom have this level.
4. Grand Master (Green) → Able to shape aura into weapons, shields, and barriers. Can overwhelm weaker rivals at will.
5. Saint (Gold) → Mythical swordmasters with aura that can warp the battlefield itself, turning ground into weapons.
6. Sword God (White) → Aura beyond all limits. Blows capable of warping reality, unfathomable, feared by gods and men.
◆Sword Arts
Sword Arts are not just techniques, they are philosophies handed down by clans, masters, and legends. Each art shapes the wielder's aura, stance, and style of combat.
◆Mana Beasts
Creatures raised by mana, feared across worlds.
Common (F–D Rank) → Wild beasts, defeated by amateurs.
Elite (C Rank) → Elemental strikes, lethal prey.
Lord (B Rank) → Lords of domain. Enormous size or velocity.
Catastrophe (A–S Rank) → Able to destroy cities. Nations retaliate in vain.
Mythical (SS–SSS Rank) → Divine Beasts. Ancient, intelligent, and world-changing.
◆Ancient Item Ranks
F – Fragile/Inferior
Weakest quality.
Rarely has any special properties.
Collectible or for crafting primarily.
E – Poor
Slightly useful, but weak.
Minor bonuses or abilities, often unstable.
D – Common
Standard quality.
Usable, but isn't particularly powerful.
Often beginner-friendly.
C – Uncommon
Decent quality.
Has noticeable bonuses or minor magical effects.
B – Rare
Stronger than average.
Has useful enchantments or characteristics.
May be coveted by adventurers.
A – Superior
High-quality item.
Strong magical properties or expert craftsmanship, rare and valuable.
S – Legendary
Outstanding, often one-of-a-kind.
Extremely enhances abilities or provides strong effects.
Iconic, often related to lore or history.
SS – Mythical
Near-perfect quality.
Extremely rare; often the subject of quests or stories.
Abilities might revolutionize gameplay or combat capabilities.
SSS – Godlike/Ultimate
Apex of ancient items.
One-of-a-kind and overwhelmingly powerful.
Often world-changing, often a plot-altering relic.
Cosmic Artifacts
can reform multiverses, erase gods, or redefine reality as a whole. They are only held by Overgods.
◆Demon Hierarchy (Demon Heart Core)
A gem of a demon will determine its rank floating spheres of mana will demonstrate their strength.
Lesser → Weak foot soldiers (1–10 spheres).
Greater → Veterans (11–30).
Archdemon → Top generals (31–50).
Demon Lord → Rulers of Infernal regions (51–70).
Demon King → Sovereign overlord of all demons (100+).
◆Angel Hierarchy (Halo Radiance)
A shining brighter and larger is an angel's halo as they ascend and spikes in their halo indicate their strength.
Guardian → Mortal Protectors (0–10 spikes).
Archangel → Commanders of angelic legions (11–30).
Seraphim → Beasts of unwavering fire and might (31–50).
Virtue Lords → Stagnant-deity sacred creatures (51–90).
Supreme Angel → God's right hand (100 spikes).
◆Asano
Weapons are living extensions of the soul of their wielder.
Bonding Ritual → A weapon is awakened to its master through combat and trust.
True Name Awakening → All weapons possess a divine name. When said, it shows it in its true form.
Asano (Weapon Soul) → The weapon becomes conscious after being awakened.
Some whisper words of advice.
Some growl with pride.
Some provoke or even challenge their master.
The stronger the Asano, the more advanced the weapon.
◆True Names
True Names are sacred words that contain a being's personality. Given to them by superior powers, they have enormous power and authority.
◇Monarchs
Granted by gods on ascension.
Bound the Monarch to its element domain.
Saying it will release full potential or summon them.
Losing it returns them to mortality.
◇Angels
Bestowed upon creation by the God of Light.
Becomes part of wings, soul, and voice.
Deploys divine magic, authority, and judgment.
Corruption can warp or demolish it.
◇Demons
Bestowed by the Demon King (or superior Demon Gods).
Reflects their sin, power, or domain.
Used in summoning or evil rituals.
A Demon God's True Name can upgrade a demon to New Demon King, overthrowing the old.