For many players, they found their own way to play in "World of Warcraft."
Exploring, relaxing, or crazily grinding for equipment, challenging the first kill of dungeons in the game. Big guilds both in China and abroad were studying dungeons in the game day and night, wanting to get the first kill of those dungeons that no one had cleared yet.
As for dungeons that had already been cleared, these guilds would challenge the speedrun time for the corresponding level.
And the battlegrounds and arenas in PVP attracted many players who admired fairness.
Of course, there were also many big battles in the wild, Stranglethorn Vale, Southshore... and other lands where the Horde and Alliance met, which could be said to be severely affected by war.
Both PVP and PVE were the core experiences of "World of Warcraft," so Lucas and Nebula Games intentionally maintained them.
The official 'Azeroth Hall of Fame' website was specially used to update the various achievements of foreign and domestic players in "World of Warcraft," creating a good community environment.
And not only the player community, but also the impact of "Warcraft" on the game industry was quite far-reaching.
The number of active players and registered users continued to climb.
However, Lucas knew very well that this was only the beginning.
Because the current players had only experienced about one-third of the content in the game.
Although many hardcore players had already reached the maximum level, there was a saying that had been circulating among Warcraft players for a long time.
That is, reaching the maximum level is the real beginning. The related quests in each map, and as the player's level increases, the quests they encounter become more and more rich and exciting.
Various level 60 dungeons, such as Stratholme, Blackrock Depths, and others, produce sets of equipment, and there is also a need for gold coins.
Because many players, even at level 60, still found the thousand-gold mount to be a considerable luxury.
However, compared to the players who were immersed in "World of Warcraft," Lucas, in addition to making follow-up arrangements for "World of Warcraft," also communicated with the operations team to determine the future direction of operations.
Lucas felt that it was time for the next new project. After all, the joy and excitement brought by "World of Warcraft" had made the players'心态 (xīntài - state of mind) very peaceful.
In the Nebula Games lounge, during lunch break, Anna, Rachel, and Hector did a run of Maraudon, experiencing the unique Princess Theradras of Warcraft.
"So Rachel, did you really not design a better-looking princess in this Warcraft?" Anna couldn't help but complain after coming out of the game pod.
Can this be called a princess?
Thinking of her recent game experience, Anna shuddered.
What gave her a strong psychological trauma was not the difficulty of the dungeon, but the appearance of the BOSS.
Green face and fangs, hands thicker than legs, and a fat belly, ugh.
"Ahem... don't blame me for this. I designed all these monsters and characters according to Boss Lucas's requirements." Rachel said that she wouldn't take the blame for this.
"Okay, stop complaining, I heard you from far away. There are ugly princesses and beautiful princesses. Can't all princesses be beautiful? Isn't Onyxia beautiful in her human form?" Lucas, who walked over, coughed softly twice.
Hearing Lucas's words, everyone was speechless.
Isn't the ratio of beauty to ugliness too different?
"Okay, pack up your things and come to the meeting room in the afternoon for a meeting." Lucas changed the subject.
Hearing Lucas's words, Hector asked strangely, "Boss Lucas, follow-up arrangements for the new version?"
Regarding the follow-up new version of "World of Warcraft," although it hasn't been developed yet, it has been mentioned before.
But is it too early to start now?
"New project." Lucas said simply and clearly.
"New project?"
"Boss Lucas, what type is it?"
Everyone was surprised.
"It's still a heartwarming story about a father and daughter." Lucas smiled meaningfully.
......
Compared to Lucas and his team preparing to start a new project.
On the "World of Warcraft" side, most players were still immersed in the world of Azeroth.
Located in a dilapidated town in the southern part of the Eastern Plaguelands, Ben looked at the map and asked his companions behind him, "The quest destination should be here, right?"
"That's right, it's this area." Zack also scanned the map and quest log, nodding.
In Everlook, a neutral town built by goblins in Winterspring, they met Jessicah Redpath, a member of the Argent Dawn, and received a quest: to investigate her sister in Darrowshire in the southern mountains of the Eastern Plaguelands.
Now that they are preparing to reach the maximum level, they have come to the Plaguelands to level up, so they plan to clear the quests in this area along the way, which can better improve their leveling efficiency.
Like most of the areas in the Plaguelands, the target town has become dilapidated, with no signs of life at all.
According to Jessicah's description in Everlook, she fled Lordaeron when the undead Scourge attacked, so she didn't know what her hometown was like.
But after arriving in Darrowshire, looking at the desolate scene around them, Ben and his friends felt their hearts sink.
Looking at such a scene, they clearly knew that Jessicah's sister, Pamela, her family in the quest description, was probably already dead.
At the entrance of the town, two tattered Scourge banners fluttered in the wind.
In the barren farmland, there were various animal bones, and from a high point, they could see abandoned meat wagons at the foot of the distant mountains.
Obviously, a world-shattering battle had taken place here, and all the houses were in ruins.
Some were even just some remains, the scorched earth was extremely desolate.
At the well in the center of Darrowshire, a skeleton lay there alone, holding a pottery pot.
As they went deeper into Darrowshire, the mindless undead quickly attacked them.
These were all former residents of Darrowshire.
In the ruins of a house, they also found their quest objective: Pamela.
Just as they had predicted.
Pamela was already dead, but her soul was still wandering in this world.
However, unlike other mindless undead, Pamela had a nice hairstyle, wearing a dress. When they found her, she was hopping around and playing by herself.
When they talked to her, she just sadly talked about some of the things that had happened in the past.
'Aunt Marlene told me to stay home because my dad went to fight in the war.'
'Dad is the bravest person in the world! But I waited here for a long time, and he still hasn't come back.'
'Sometimes bad people come and talk to me, I want Dad to drive them away, but he's not here!'
'After dark, I can only play with my doll, but I lost it in town, can you help me find it?'
Through the conversation with the little girl, she seemed to still not know that she was actually dead.
She was still happily recalling those wonderful moments of the past.
Looking at Pamela in front of them, Ben and his friends felt a little unbearable.
Pamela's quest chain was not difficult to do, just a little tedious, at least in Ben's eyes.
But the core was not the difficulty, but the spiritual magic damage it caused.
(End of this chapter)
---
Read +100 advanced chapters on my patre*n
patr eon.com/GustinaKamiya
---
