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Chapter 648 - Chapter 648: The One and Only "World of Warcraft"

With the launch of "World of Warcraft," players were immersed in the lifelike world of Azeroth.

Most players have reached level 35.

And players like Ben, who got the game early, are mostly around level 40.

The Scarlet Monastery kept them stuck for a whole day, and they only got through it by grinding to level 40.

After playing for a few days, most players have a good understanding of the game's systems.

Various guides for classes and dungeons have also appeared.

Mages are the most popular class, followed by warriors.

Even though it feels tough, warriors are still highly regarded by players because of "Warcraft."

Plus, fighting monsters as a close-range fighter feels satisfying, which makes those classes more appealing.

New players keep flooding into the huge world of Azeroth, joining either the Alliance or the Horde.

Some players were so drawn to "World of Warcraft" that they decided to buy the latest CosmosVR device.

On the Nebula Games official forum, popular posts about "World of Warcraft" keep popping up.

People are writing about what they've seen and done in Azeroth these past few days.

"Haha, I finally got the whole Scarlet Crusade set! With the Whirlwind Axe I just got, I feel invincible!"

"But 'World of Warcraft' has so many dungeons and quests in each area."

"Yeah, I don't know the fastest way to level up."

"Leveling up by fighting monsters, doing dungeons, or doing quests feels about the same, but I like doing dungeons to get equipment."

"I like doing quests. The game's quests are so rich. You can't finish all the quests at the same level!"

"+1, it feels like there are quests everywhere you go."

"I like the equipment more."

......

Players are talking about their experiences. Different players have their own favorite ways to play and can feel the charm of "World of Warcraft."

Players who like player-versus-player combat can turn on the PVP switch in the wild or enter arenas and battlegrounds to fight against players from the Horde or Alliance.

Players who like the story can explore the world and learn about Azeroth's story by doing quests.

Of course, there are also players who like getting good equipment, and their happiest times are clearing dungeons over and over to get loot.

There are also players who like peaceful jobs, like fishing by the river, mining in caves, and engineering and blacksmithing, which are only for the rich.

Compared to other games, "World of Warcraft" has many different appealing points.

Players have a lot of choices. There might be one most efficient way to go from level zero to the max level.

But it is definitely not the only way. You can reach the max level by using different maps and different methods.

It sounds simple, but not many massively multiplayer online role-playing games can do this, and even most single-player games cannot.

In most massively multiplayer online role-playing games, when players reach a certain level, the system tells you what level you need to be to start the next main quest.

But the game's main quest can't get players directly to that target level. Usually, you're one or two levels short.

So to reach that level, players have to do side quests or other filler content, like going to dungeons.

The biggest advantage of this design is that it's easy to control.

Because players have to follow the game path that the designers have set.

When to do quests, when to do dungeons, when to fight monsters, and even when to change equipment and upgrade skills.

All of this is a pre-planned script.

Players are like puppets controlled by the quest designers and planners.

Why do this?

Because it's easier to control the player's pace in the game and make sure players experience every setting in the game.

But actually, most of that content isn't needed by the players.

"World of Warcraft" has really succeeded in creating a huge world.

It's like open-world games with strong backstories, like "The Witcher 3: Wild Hunt."

All kinds of content are in every corner of the game.

Players can find it, but the game doesn't force players to do it.

Whether you do quests, explore, or run dungeons, I've made the content and put it in the game.

This content isn't just made for the sake of making it. It's there to enrich the world of Azeroth and make the continent more colorful.

Letting players learn about Azeroth is what makes "World of Warcraft" so unique.

For these reasons, leveling up in early "World of Warcraft" is hard.

Especially after level 40, it takes a long time.

During this time, some purple equipment has become a dream for countless players.

Fiery War Axe, Ice Scale Armor, The Stone of the Headsman, Staff of Jordan, Cruel Barb... If a player has one of these awesome items, they are definitely the coolest person around.

Of course, they're also the quickest to die on the battlefield.

...

"Hey, you guys are slow! When are you going to be able to afford mounts?"

In the wild, Hannah was riding a horse and happily looking at Ben, Zack, and the other two.

Even though it's just a beginner's horse, 100 gold coins aren't easy for the average player to collect, unless they sell game time for gold.

Ben is a warrior who learned blacksmithing and engineering, so his life is even harder than most people.

"Okay, okay, we know you have a mount, Hannah! Too bad you're just a lucky charm," Joey said.

"Not much damage."

"Can't heal well."

"Can't take any hits!"

Ben, Zack, and Wells added.

Hannah didn't care. She looked happily at the little horse she was riding.

Anyway, her horse didn't cost her any money. It's okay to be one of the worst players!

Ben and the others were jealous when they saw Hannah's mount, even though they were making fun of her.

Ben and the others showed envious expressions.

Having a horse early in the game is a big deal.

Besides selling game time for gold or being a paladin who gets a horse through a quest.

Other players have to pool their money together.

Or focus all their efforts on making money, or it's hard to get 100 gold coins.

The economic system in "World of Warcraft" is very complete.

Unlike the last life with script studios.

CosmosVR and Nebula Games' technology has stopped this type of thing. There are only manual gold-farming studios or players who specialize in life skills.

Compared to other games, life skills in "World of Warcraft" are very important. They affect not only combat but also the prices in the server.

In the game, players can choose some side jobs and the skills they use can bring in money.

At the same time, improving these life skills and the things you make can greatly help the player's fighting ability.

For example, if a warrior doesn't have items and potions, their chance of winning against a mage is 20%.

But with items and potions, that chance can go up to 30%.

Players who learned life skills naturally need materials to make things.

So how many players have high-level life skills will also directly affect the price of materials and the items they make.

Player versus player, player versus environment, peaceful life skills and business, and the massive world, all help "World of Warcraft" create the extremely lifelike world of Azeroth.

All of these things come together to make "World of Warcraft" a one-of-a-kind game.

(End of chapter)

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