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Chapter 570 - Chapter 570: Overcoming Fear

Ben originally thought that Ethan would suffer in this escape game, but the outcome was unexpectedly easy.

"This is truly thrilling!" Ben exclaimed.

This escape game reminded him of the scenes playing games with Jack's family in the previous game, Resident Evil.

But the difference this time was that there wasn't much horror, and it was more thrilling.

Moving on, Ben soon encountered a mysterious, overweight man who called himself the Duke. The man seemed to already know Ethan and his purpose.

However, this was not a key story NPC, but a merchant.

Here, players could upgrade their equipment, buy new firearms, and restock ammunition.

"This is quite unique!"

Looking at the merchant before him, Ben maxed out his ammunition.

Guns with dozens of bullets gave him an indescribable sense of security.

As he stepped towards the castle, he was about to face the first BOSS: Alcina Dimitrescu.

Before walking two steps into the room, Ben watched Ethan get captured by the noblewoman and her three daughters.

Then, a scene of blood-sucking unfolded. It was clear from this moment they could conclude that the bat lord from the previous cutscene corresponded to the noblewoman.

But it had to be said that Ethan's perspective of looking at the noblewoman in this section was invincible.

Especially the scene where she grabbed his arm to drink blood, which made him feel no fear at all, but rather a little excited.

Vampires, werewolves, firearms, along with a medieval castle and some religious content.

When all these elements were combined, the entire game became full of fun and was not as terrifying as the previous installments.

Although for some true horror game enthusiasts, this was a rather big flaw.

But for ordinary players, they felt completely thrilled.

This could be seen from the major live streaming platforms.

Last year, after Resident Evil was released, even with the Double Eleven event, not many players played it, including streamers.

They just didn't dare!

But this time in Resident Evil: Village, many people nervously tried it out. Although they experienced some scares midway, the more they played, the more they enjoyed it.

Especially after entering the castle, facing the models of the three sisters and the lady of the manor, they were completely unable to control themselves.

And here, it entered the classic hide-and-seek segment in Resident Evil, where the young lady continuously played hide-and-seek with Ethan in the castle.

However, here Ethan had plenty of bullets but could not inflict any damage on the young lady at all.

Logically, at this point, players should feel the fear of being chased.

But many thirsty players, instead of feeling fear, actively sought out the young lady, just to get closer to her and have her come close to them.

Because of the exquisite modeling in the game, even though the young lady was covered in blood, she had a kind of morbid beauty that made people unable to resist.

Of course, if they hadn't seen the scene of the three sisters turning into flies at the beginning, many people might have even had the brave thought that as long as they were bold enough, the ghost lady would take a break.

Furthermore, the interior of the castle itself, even some basement scenes, were adequately lit, not pitch black.

This kind of design, which was not gloomy, allowed players to fully enjoy the game. Even some people who were very timid could persist in playing and even had the energy to turn the red areas on the map blue, achieving the feat of full collection.

On SharkTV, in the familiar utility room, Sean, wearing a hood and headphones, was playing Resident Evil: Village with a few friends accompanying him.

Ever since he was terrified by Outlast years ago, he had vowed never to play horror games again.

But as someone who liked to stir up trouble, sometimes he got caught up in it. Shaving his head, appearing naked by the West Lake, although he wasn't completely naked and wore underwear, he never passed gas, which was also a characteristic of his.

He didn't really want to play Resident Evil: Village this time, but he got into trouble by stirring things up. Fortunately, he had some friends with him, which gave him a lot of courage.

However, he only truly realized after he started playing that this game didn't seem as gloomy as he had imagined.

Even though there were still scary parts, it was much better than the shadow that Outlast had cast on him, and the firearm and collection designs were actually a bit fun.

But now he was a little troubled.

"Damn it! Where do you want me to go? Do you want me to die?"

Seeing the young lady suddenly appear before him, Sean felt a bit frustrated.

He had already tried it before; shooting had no effect and just wasted his bullets.

Chased by the young lady all the way, Sean ran desperately in the dungeon.

Until he reached the kitchen hallway.

"Huh... this hint? You can break the window?" In the hallway, Sean noticed something different.

The window was sparkling, as if prompting the player to break it.

This was also a change made by Lucas.

In the original game, most of the plot in Resident Evil: Village was passively triggered by cutscenes. For example, when Ethan resisted the blood-sucking young lady, he accidentally hit the window, letting in a cold wind that froze and killed the three sisters.

But in the game, players can actively break the window.

Of course, the feedback is different on different difficulty levels. For example, on the easiest difficulty, there are obvious prompts, and the feedback is sparkling.

On hardcore difficulty, players can only rely on their own judgment or repeatedly go through the kitchen corridor to trigger this cutscene.

Looking at the approaching vampire young lady, Sean tried shooting at the window.

Bang! The window shattered, and a bone-chilling cold wind carrying ice shards swept in from outside.

A scream came from the vampire young lady, and she stumbled, clearly hurt by the cold.

"You foolish mortal!" she screamed, swinging her scythe, and the vampire young lady pounced on Sean.

"Hey... I can hit her now!" Sean, surprised, found that he could deal damage to her by shooting her twice with his pistol. This immediately lessened his fear a bit.

"Damn it! I'll give you a big one! Feel good!" Sean switched his weapon from his pistol to a more powerful shotgun.

He fired while shouting, dispelling the fear in his heart: "Feel good!"

As Ethan shot in the game, the cold-bitten vampire young lady's body became stiffer and stiffer, and she cried out in anger and fear: "Ah... my body... it's breaking!"

"Damn it! Feel good! Come on! I'll spray you to death! Damn it!" Sean, completely immersed in the game, ignored the dialogue and focused on blasting the vampire young lady with his shotgun.

Finally, losing her life force, she shattered into pieces, leaving only a crystal.

At this point, the bullet comments in Sean's live stream exploded.

They all entered a string of question marks, and his friends in the voice channel were also stunned.

"Holy crap, Brother Sean, what kind of wild language is that?"

"Is this lust conquering fear?"

(End of chapter)

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