E... Ethan!?
Hearing the familiar name, Anna and Rachel immediately looked at Lucas.
"That's right, it's Ethan's story." Lucas smiled.
The people in the office fell into a brief silence.
Is this a big FPS game!?
Although the game does have shooting elements, how is this related to being happy!
"Happy? That's a little gift for the players later. It was announced at the carnival, I didn't say anything about it." Hearing what everyone said, Lucas coughed lightly and said.
"But Boss Lucas, what kind of game is the new exclusive for Switch?" Thinking that Lucas had mentioned Switch before, Rachel asked with some curiosity.
Everyone looked at Lucas, each with a lot of curiosity in their hearts.
"It will be a very happy game, like Mario in 'Super Mario: Odyssey'. It will be a game using Mario as the main character. The main focus will be on both PVE and PVP. It's a platform jumping game, but the levels in the game are made by the players themselves." Lucas said with a smile.
"Alright, everyone, let me tell you about the arrangements for the next plan." Lucas clapped his hands: "Next, the first thing is the development of 'Hearts of Stone' and 'Blood and Wine', but there's no need to rush, just have them ready before the end of the year."
"As for the sequel to 'Resident Evil', I've codenamed it Village. Unlike the previous game, the monster design in the new game will be more in line with the players' tastes. After all, we at Nebula Games are also a company that listens to player feedback." Lucas said.
Everyone present was speechless. In line with the players' tastes, my foot!
Even if it's in line with their tastes, it's still 'Resident Evil'!
"In terms of gameplay, we will use sandbox gameplay. Collecting elements will take up the main core in this game. At the same time, there will be a special setting in the game, which is a mysterious merchant who can sell bullets and upgrade guns to players: the Duke." Lucas explained some of the settings of "Resident Evil: Village" to everyone.
It can be said that this "Resident Evil" in his past life was a culmination of everything, combining the traditional box-style exploration and resource management of the Resident Evil series, as well as the oppressive fear of death chase puzzle solving, and the combat system after the fourth game.
"Of course, the development progress of 'Resident Evil: Village' doesn't need to be too rushed for the time being. It's good if we can get the promotional CG out by the day of the carnival. During this period, our main focus will be on the new game for Switch." Lucas briefly described their main tasks for the next period.
.........
While Lucas was arranging the corresponding tasks within Nebula Games.
Players online were in heated discussions because of the news announced by Lucas.
One aspect was because Nebula Games was holding this kind of offline carnival event for the first time.
On the other hand, the focus was on the new game news mentioned by Lucas.
However, the focus of everyone's attention was not the news of the new games on the day of the carnival. After all, there was still some time before then, and it wasn't like players could just go if they wanted to. They also needed to test their luck.
What more players were paying attention to was the new collaborative happy little game that Lucas mentioned.
'I wonder what kind of happy little game Lucas is talking about!?'
'Something like "It Takes Two" and "Overcooked"?'
'Don't be silly, can that really be called happy?'
'Why isn't it happy? You want to break up with your girlfriend, but you don't know how to bring it up. Take your girlfriend to play a game of "Overcooked" and then break up directly. I'm asking you, is that happy or not?'
'There's even such a move? I learned it! But where can I get a girlfriend?'
'Boss Lucas is a game designer who never lies, it's just that sometimes the meaning Boss Lucas expresses is always a little different from what we think. Now I just hope this is really happy, and not scary, okay!'
Players on the internet were discussing this animatedly, but they didn't have to wait too long.
In less than a week, while players were still discussing the Nebula Games carnival, the theme park, and "The Witcher: Wild Hunt", whose popularity hadn't faded.
Many Nebula Games players discovered that their Nebula Games platform accounts had received a free game gifted by the system.
There were versions for mobile, Switch, and PC, but none for VR.
However, many players were not too surprised by this. After all, Lucas had made it very clear that it was a small game.
There was a video about the new game on the Nebula Games store promotional page.
Unlike the slightly depressing background music and atmosphere of "Bloodborne" and "The Witcher: Wild Hunt."
This little game was full of joy, and within the joyful atmosphere, it also had some silliness.
On a slightly rough garden platform, a little man who looked like white noodles fell from the sky.
With a thud, he landed on the ground, but then the little man shook and stood up again as if nothing had happened.
He took one step and wobbled two steps, looking like a drunkard. Coupled with his rubber noodle-like body, he was simply full of silly vibes.
Looking at the presentation video of this new game, many people were happy just watching it.
'Holy crap, what kind of game is this? It looks so silly!'
'This little man looks like he's drunk!'
'Haha, I'm getting Fall Guys flashback, this feels like a rubber man, doesn't he have any bones?'
'this style is too silly, isn't it?'
'The way he walks is just amazing.'
'I believe Boss Lucas really made a happy game this time!'
Many players were happy when they saw this game.
And the gift that Lucas gave to the players was a very well-known silly happy game from his past life, "Human: Fall Flat."
Of course, it also has another translation, which is "Human: Fall Flat."
In terms of gameplay, this is just an ordinary puzzle-solving adventure game.
But the best part about the game is its silliness.
The unique physics engine, coupled with the boneless rubber man setting, allows players in the game to perform many funny and interesting actions.
Of course, this unique physics engine was not the first of its kind in this game, but this game led the wave of silly games.
After the game landed in the store, many players immediately thought of a game called Fall Guys after seeing the video of "Human: Fall Flat."
But the difference is that Fall Guys still has PVP attributes, while "Human: Fall Flat" is purely PVE.
Plus the puzzle-solving label, instantly many players immediately had a picture in their minds.
How interesting would it be to play this seemingly silly game with a few friends?
(End of chapter)
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