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Chapter 538 - Chapter 538: Bringing Joy to Players, I Never Forget My Original Intention

On the official forum community of Nebula Games, a topic post titled 'Boss Lucas, Can We Have Some More Human-Like Stuff?' was pushed to the top.

In this post, the writer was a loyal old fan of Nebula Games, having been a dedicated player since Lucas's first 'shooting' game, "Mirror".

In the post, this old player described in a touching way the art style of Nebula Games over the years.

The witches, zombies, and dark elves in "Mirror", as well as the cute Overcooked and It Takes Two later on, although there were accidents like "Outlast" that were too down-to-earth and went straight to the underworld, were generally still very exciting.

But looking at some recent games, the writer said that Boss Lucas's monster designs were simply gone forever!

Let's leave "Hades" aside for now, since it is a game with a comic book art style.

Looking at "Bloodborne", besides the Doll and Lady Maria, is there anyone else worth looking at?

Before the game was released, many players were very excited about Lady Maria, but when they got into the game, they realized that she was the only good-looking character in the whole game!

You know, in the "Dark Souls" series, besides the Fire Keeper, there were also Yuria, the Fair Lady, Gwyndolin, Gwynevere, and other characters!

Then came "The Witcher 3: Wild Hunt", although the content of the game was indeed exciting, and there were many things that people loved in Novigrad, including Triss, Yennefer, and Ciri, who were all stunningly beautiful.

But the key is that the enemies in the game are also very dark!

As soon as this post was published, it immediately attracted a crowd of followers and became a popular post in the community forum.

However, what really made this post popular was a reply from Lucas.

At first, players thought it was a fake, until they saw the Nebula Games LOGO certification after the ID.

The content of Lucas's reply was also very simple.

'I have received the feedback regarding the fright you have experienced and the concerns about the future direction of the designs.'

'On my business card, I am the top leader of Nebula Games; in my mind, I am a game developer; and in my heart, I am a player.' [Note 1]

'Bringing joy to all players is the purpose of Nebula Games and my wish, and I have never forgotten my original intention.'

'Here I can reveal a piece of news in advance to everyone: Nebula Games will hold a carnival on September 1st, and the location will be in the Nebula Games theme park.'

'At that time, in addition to performances such as "Rainbow Six: Siege", "Call of Duty: Modern Warfare", and "Warcraft" tournaments and concerts.'

'At the carnival, we will reveal the new works and development plans of Nebula Games.'

'Of course, before that, we are about to send a gift to all players, a brand new cooperative small game, to make up for your once hurt hearts, and also to make everyone clear that Nebula Games has always been a company committed to bringing joy to players.'

Lucas's reply can be said to have surprised many players.

The news about the headquarters of Nebula Games and the content of the theme park had already been hyped up online two years ago. Corresponding concept drawings and local aerial photographs had also been reported by major media.

Many players sighed that it was good to have money, and there were also two main subway lines that could directly reach the park. Whether going horizontally or vertically, walking from the exit would not exceed 600 meters, so the transportation could be said to be very convenient.

Of course, these were not the points that players were most concerned about. If the theme park opened later, many players might go there specifically for a 'pilgrimage,' but for players, the point of greater concern was actually the game.

Lucas's simple official blog had actually revealed a lot of things.

For example, the development plan of Nebula Games will be announced at the carnival.

And there is a brand new small game?

Forum communities, blogs, and various player groups were all discussing related topics and content.

At the same time, the day after Lucas's reply, the official blog and official website of Nebula Games had also updated their corresponding content.

In the office of Nebula Games, Lucas also stretched.

The Nebula Games Carnival was actually something that had already been decided.

It was just that he was not the one promoting and responsible for it.

The headquarters building of Nebula Games is still under construction.

However, it is divided into different areas, and the theme park open to the public is not wholly owned by Nebula Games, because a large part of the audience of the theme park is actually children rather than adults.

Therefore, some well-known cartoon IP film and entertainment companies at home and abroad have related cooperation with Nebula Games, which is a win-win situation.

Of course, the main core is still the theme established by the IP games of Nebula Games.

This time is not considered an official opening, although it has passed three rounds of internal testing, so the external approach this time is to issue tickets for free.

All players who have spent money on the Nebula Games platform can enter a lottery.

As for the number of places, there are 3,000 in China and 3,000 overseas.

Of course, souvenirs, figures, and other items in the park, as well as food and drink, still need to be paid for by the players themselves.

Accompanied by

......

While players were eagerly discussing, many employees within Nebula Games were also excitedly talking about it.

After all, the opening of a new park, and on such a scale, was still quite able to inspire everyone's sense of pride.

"Boss Lucas, are we going to make happy games next?" In the office, Rachel and others could see that they were also very excited, but also a little curious.

After all, according to Lucas's previous statement, they were going to bring some happy games to players?

But in hand, aside from the works of other teams under them.

Their core team here actually has two main tasks at hand.

That is, the development of "The Witcher 3: Wild Hunt"'s DLCs 'Hearts of Stone' and 'Blood and Wine'. Although they are called DLCs, their size is almost completely equivalent to a sequel.

But during development, they couldn't feel any connection between this and happiness.

Among them, the new scene of Toussaint in Blood and Wine is like a fairy tale world, but Hearts of Stone is like a deep and dark fairy tale.

"You don't have to worry about the happy game part. Just have a small game team draw some people over to me. In addition to 'Hearts of Stone' and 'Blood and Wine', your main responsibility is two new games."

"One will be a Switch exclusive game, and the other will be a sequel to our FPS masterpiece from last year." Lucas showed a bright smile.

Last year, FPS masterpiece!?

Everyone was confused.

Did they release an FPS masterpiece last year!?

""Uncharted"!? But that's not right, Nathan Drake's story is already perfect and has ended!" Anna scratched her head, feeling a little strange.

According to her understanding of Lucas, it was obvious that the "Uncharted" series had come to a perfect conclusion, and it was impossible to add something unnecessary and bring Drake out again. Could it be the story of his brother Sam?

But Hector and Marcus next to her seemed to have thought of something, and they both swallowed.

"E... Ethan's story?"

This sentence was said by Satoru Iwata at the GDC Game Developers Conference in 2005~ I still remember it deeply~

(End of chapter)

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