Five days after "Assassin's Creed" officially went on sale, "Medieval: Saving" was also released as scheduled.
The time span of the two games' backgrounds is actually quite large, and the historical settings they depict are also different.
One is the Renaissance period, and the other is the Crusades.
But as games launched at the same time, one is a CosmosVR exclusive masterpiece, and the other is a Zeus platform exclusive masterpiece, and both are historical themes.
Players still compared the two games.
In terms of gameplay, the two games are completely different.
"Assassin's Creed" has more diverse gameplay. The assassinations in the game, including direct combat, are very rich.
Especially some skilled players, after turning on the chain kill system, can completely clear a city by themselves, which makes many players jokingly say that the so-called perfect assassination in "Assassin's Creed" is to kill all the witnesses.
As for "Medieval: Saving", the combat elements are more hardcore. Players need to attack enemies from multiple directions, a bit like a rock-paper-scissors game. Compared with the handsome assassination moves of "Assassin's Creed", the combat method of "Medieval: Saving" is more realistic.
For many players who like cold weapons and realistic and hardcore combat, "Medieval: Saving" has many fans in this regard.
But compared to ordinary players, "Assassin's Creed" is obviously more suitable for them.
Because unless you pursue perfect synchronization, the combat in "Assassin's Creed" is not difficult, and you can have a lot of fun.
Coupled with Ezio's cool assassin outfit and the execution animation, it's simply awesome.
The rest is the degree of historical restoration of the game's background. In this regard, "Medieval: Saving" does a good job, well reproducing the real performance of a certain period of history.
But compared to "Assassin's Creed", it is still a bit inferior, because in the game, the role played by the player is closely related to various major historical events. Players can control Ezio to talk with famous historical figures such as Da Vinci and complete related tasks.
You can even assassinate Savonarola and liberate Florence.
"Assassin's Creed" does not completely follow history, but instead puts a science fiction skin on it.
For example, the Apple of Eden, and the modern line plot as a adjustment.
Instead, it gives players a stronger sense of immersion. On the other hand, "Medieval: Saving" reproduces various details during the Crusades, but players don't feel as strongly involved in history.
The only thing that players couldn't stand was that after "Uncharted" made many players feel that Lucas was really starting to have love, as the plot of "Assassin's Creed" deepened, the obvious knives were revealed again.
First, a family of three all died, and then when players felt Ezio's old pervert nature and special charm, and felt the emotional connection between Ezio and Cristina, the final knife was inserted into the heart.
That would be all.
After successfully taking back the Apple of Eden and liberating Florence, Ezio collected more and more Altair letters. Finally, the Assassin organization pieced together a world map from them and found the legendary secret room through the Apple of Eden, but the secret room was in the basement of the Vatican.
So Ezio, in order to enter the underground secret room, sneaked into the Vatican alone and broke into the Sistine Chapel, had a battle with Pope Alexander VI Rodrigo, and finally defeated him and opened the hidden passage to the basement, and learned from the Precursors that mankind would face major disasters in the future. Compared with Desmond, who knew everything about the future, Ezio was obviously confused.
Back in Monteriggioni, the player had just spent a wonderful night with Caterina, and the camera was only outside the window.
This short, warm scene was instantly broken.
The elder who had been guiding Ezio towards becoming a mature assassin received a lunch box here, giving countless players another heavy blow.
The continuous blows directly collapsed many players who were immersed in the plot.
After all, compared to the original "Assassin's Creed", there are more enhancements to the shots and screen performance.
For plot-based games, better graphics and performance naturally bring a more immersive experience.
Compared to the beginning, just helping his younger brother find feathers, climbing towers with his older brother, and delivering letters for his father.
He gave Ezio a lot of guidance along the way.
Ezio used to fight for hatred and anger, accusing enemies of their crimes.
But in this process, Uncle Mario taught Ezio to respect life.
It can be said that although Uncle Mario is not Ezio's father, in some ways he is more like a father.
Under the guidance of Uncle Mario, Ezio no longer simply pursues revenge, and at the same time has a deeper understanding of the assassin's ideals and creeds.
'When others blindly pursue the truth, remember, nothing is true; when others are bound by morals and laws, remember, everything is permitted.'
This sentence is not to let assassins act recklessly, but a kind of knowledge, a kind of faith, and a guide to wisdom.
On the Internet, in addition to the gameplay of "Assassin's Creed", and how beautiful the scenery is.
Most of the players are focused on the discussion of the game plot. Of course, the emotions of the players are too excited when discussing.
"Hehe, I would rather believe that a sow can climb a tree than believe that Boss Lucas has love!"
"Damn it, the deaths of the brother and father at the beginning were just a test of the water temperature. When the refund time passed in the middle of the game, Lucas started to act unscrupulously, right?"
"Cristina, Uncle Mario, I won't be surprised if anyone else dies."
"Boss Lucas: Dear players, did you drop this golden knife, this silver knife, or this iron knife? Player: No, no, Boss Lucas, these knives are not mine. Boss Lucas: How honest, then I'll give you all three knives. [Stab!]"
Basically, all the players who experienced the game plot left various messages under Lucas's official blog.
Even some overseas players, because they were worried that Lucas would not read overseas official blogs, translated their various grievances into Chinese using translators and ran to Lucas's domestic official blog to reply.
Lucas in Nebula Games was also filled with emotion about these players' replies.
"I really want to reply to the players! But wouldn't replying spoil the plot? There really won't be any assassins sending knives to players later!" In the lounge, Lucas looked at the +9999 comment prompts on his mobile phone and couldn't help but sigh.
Rachel, who was playing a game with Anna next to him, couldn't help but curl his lips when he heard Lucas's words.
It's a question of whether the players believe it or not! Even if you reply, the players have to believe it!
(End of this chapter)
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