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Tiers and rankings

Item System Ranking

Tier 0 – Mundane

Category: Common objects, crude weapons, everyday tools.

Examples: Rusted swords, worn leather boots, kitchen knives, wood staffs.

System Tag: [MUNDANE]

Notes: Cannot hold enchantments or blessings. Breaks easily. Can block one or two strikes or attacks

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Tier 1 – Forged

Category: Properly forged weapons and armor, crafted by skilled blacksmiths.

Examples: Steel longsword, arquebus, plated cuirass, alchemical daggers.

System Tag: [FORGED]

Notes: Durable, can hold minor enchantments, but still mortal-bound.

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Tier 2 – Enchanted

Category: Items imbued with runes, blood rites, or alchemy.

Examples: Flame-touched blade, shadowwoven cloak, mercury-etched pistol.

System Tag: [ENCHANTED]

Notes: Begins interacting with mana corruption; may resist decay or grant minor passive abilities.

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Tier 3 – Relic

Category: Items tied to history, cults, or forgotten wars. Often unique.

Examples: Lantern of Hollowbrand Flame (Revyn's), Mask of the Veilwatchers, Bone-chime Amulet.

System Tag: [RELIC]

Notes: Possesses lingering will/memory; grants unique effects tied to its origin. May whisper to wielder.

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Tier 4 – Mythic

Category: Legendary weapons, artifacts tied to the Echoes of gods, or entities beyond the veil.

Examples: Godcleaver, Spear of Lanien the Lost, Chains of the Pursuer.

System Tag: [MYTHIC]

Notes: Items are alive. They feed, evolve, or demand something from their wielder. Cannot be broken by normal means.

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Tier 5 – Primordial

Category: Fragments of creation, bound fire, echoes of the first curses.

Examples: The Pale Flame, Veilshard Core, Breath of the Hollowbrand.

System Tag: [PRIMORDIAL]

Notes: Beyond mortal comprehension. Can warp reality, open the veil, or rewrite fate. Holding one corrodes sanity and soul.

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There is also an Item Growth System

Some items (like Revyn's Godcleaver or the Flame Reliquary) can evolve upward in tier through blood, feeding, or unlocking memories. For example:

Forged Sword → Enchanted Sword (after devouring a cursed entity)

Relic → Mythic (after awakening its true name)

Mythic → Primordial (if merged with Pale Flame or a god's echo)

Current example for Revyn right now:

Godcleaver = [MYTHIC, evolving]

Flame Reliquary (Pale Flame fragment) = [RELIC → PRIMORDIAL vessel]

Consumable System Ranking

Tier 0 – Mundane Draughts

Category: Simple, non-magical tonics, food, or drink.

Examples: Bread, boiled water, tavern ale, herbal tea.

System Tag: [MUNDANE]

Effect: Restores minor stamina or eases hunger/thirst.

Risk: Spoils quickly, no resistance to corruption.

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Tier 1 – Alchemical

Category: Basic concoctions made by alchemists or apothecaries.

Examples: Minor healing tincture, black powder bombs, crude antidote.

System Tag: [ALCHEMICAL]

Effect: Small boosts to health/stamina, cures minor poison, or enhances pain resistance.

Risk: Impure batches can cause sickness or hallucinations.

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Tier 2 – Infused

Category: Mixtures infused with mana, shadow essence, or beast ichor.

Examples: Bloodletting vial, Echo-infused draught, Hollowroot poultice.

System Tag: [INFUSED]

Effect: Restores moderate health or sanity, enhances physical stats for a short time.

Risk: Addictive, causes corruption build-up, damages veins and soul if overused.

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Tier 3 – Relic-Brewed

Category: Potions distilled with relics, forbidden rituals, or essence of slain horrors.

Examples: Choir's Black Nectar, Wailing Serum, Veilwater.

System Tag: [RELIC-BREWED]

Effect: Dramatically boosts health, sanity, or essence. Can temporarily grant an ability of the consumed creature.

Risk: Carries a will of its own—users risk possession or mutation.

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Tier 4 – Mythic Elixirs

Category: Liquids tied to ancient myths or god fragments.

Examples: Tears of Lanien, Hollowbrand's Bloodwine, Pursuer's Black Ichor.

System Tag: [MYTHIC ELIXIR]

Effect: Full recovery of health/sanity/essence. Can permanently raise stats or awaken hidden traits.

Risk: Consuming may rewrite flesh, mind, or identity. Not always reversible.

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Tier 5 – Primordial Draughts

Category: Substances from before the Veil — pure chaos, god-flame, void ichor.

Examples: Pale Flame Distillate, Breath of the First Worm, Liquid Echo.

System Tag: [PRIMORDIAL]

Effect: Warps reality, bends the Veil, can turn mortals into living echoes.

Risk: Instantaneous corruption or annihilation if soul isn't strong enough.

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Special Note: Revyn's System Interaction

Because Revyn's Living Shadow System devours traits, he can sometimes:

Absorb the essence of consumables instead of drinking them → gaining a permanent mutation or trait.

Store consumables inside his shadow inventory → preventing spoilage.

(His shadow storage will be revealed soon)

Fuse consumables → e.g., mixing an [INFUSED BLOOD VIAL] with [CHOIR'S NECTAR] to make a higher-tier hybrid item.

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