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Loen, southern Desi Bay, inside an inn.
Checker Ward wore a stiff smile as he watched an old man, dressed in the robes of a God of Knowledge and Wisdom Church clergyman, depart.
On the desk in front of him lay stacks of books, including various language books common to the Northern and Southern continents, as well as some psychology books.
According to Bishop Montra, a true Hunter does not rely solely on instinct, nor does he focus only on information about his prey; he must also understand their psychology and possess a wealth of additional knowledge.
Learning and mastering the main languages of the Northern and Southern continents is just a basic skill; a qualified Hunter must be proficient in various knowledge and skills.
Checker recalled the subtle expression on Bishop Montra's face each time he received Checker's completed test papers, and his heart was filled with mixed emotions; psychology, for him, was truly a bit much.
Checker watched the distant Bishop, then glanced at the books on the table. Seeing that it was already dusk, he closed the books as if giving up and left the inn.
Standing at the harbor, looking at the turbulent sea and feeling the sea breeze, Checker, as a native inlander, found it hard to be happy despite the scenery.
However, half a month earlier, when he first arrived in the coastal city of Sevia after crossing the Feynapotter Kingdom, Checker had indeed been excited for a while, until they left Sevia by passenger ship.
Perhaps it was because they had left the Feynapotter Kingdom that the clergymen of the God of Knowledge and Wisdom Church stopped pretending; they immediately changed into their clerical robes and began their proud work of education.
The smile on Checker's face disappeared at that time. As a key focus, Bishop Montra and several priests were extremely attentive to his studies.
Checker shook his head, trying to shake off those unpleasant memories. Looking at Escoson Port, where he had only been for two days, he didn't know much about it.
He only knew that Escoson Port indeed belonged to Desi Bay, but it was not located anywhere on the coastline.
This was because it was an island, and the southernmost island in Desi Bay; crossing it meant entering the Berserk Sea.
After pausing for a moment at the harbor, watching the ships come and go, Checker turned and left, finding a harbor bar named "Oak Bar."
As soon as he stepped through the bar door, his Hunter's intuition told him there were several faint spiritual fluctuations nearby. Out of caution, he ignored them and instead called a waiter to order food.
The bar was extremely noisy, with many drunkards chatting away, but not all of it was nonsense.
A stubble-faced drunkard, dressed as a pirate, said excitedly:
"Someone saw Blazing Danitz in Harman Harbor, to our east."
Another drunkard quickly interjected, somewhat incredulously: "Are you talking about Blazing Danitz, the subordinate of Vice Admiral Iceberg Edwina Edwards, the fourth Sailor of the Golden Dream?"
The first drunkard to speak said mysteriously:
"It's him, and I also heard that Vice Admiral Iceberg and her Golden Dream have recently appeared in this nearby sea area, seemingly searching for something."
A drunkard nearby excitedly added: "Indeed, and not just Vice Admiral Iceberg, several other Pirate admirals also seem to be searching. The rumor is that it's a key from ancient times."
"Tsk tsk, but this has nothing to do with us. They wouldn't dare come here directly, wouldn't Loen have some kind of military base here?… "
Towards the end, the drunkards' topic gradually veered off, and they began to argue about which lady in the Red Theater was the most attractive.
Checker, seeing that he couldn't get any useful information, withdrew his attention and began to enjoy his dinner.
"Desi pies use much more ingredients than Azshara's, but they like to add some local spices. Although the first few bites might feel a bit strange, once you get used to it, you'll find it quite unique…"
Checker sat near the bar, secretly evaluating his dinner. He nodded to himself, deciding on his main meal for the next few days. He took a bite of the oily pie and finished the last bit of cool and refreshing sweet iced tea.
Just as Checker was about to get up to pay, he felt a slightly violent aura appear behind him. He suddenly turned his head to look at the bar entrance.
A young man with deep features, rugged contours, bronze skin, and short blue hair stood at the entrance.
He had a scar on his face, seemingly a knife wound, and fierce eyes. He wore a black leather jacket, and a gleaming battle-axe was strapped to his back, emanating a violent aura.
The entire bar instantly quieted down. Many people recognized him: Ferran Eddas, an adventurer who had recently risen to fame.
It was said that he came from Desi Bay over a month ago and had continuously hunted down several wanted pirates in the past month.
Even though they were all minor pirates under 300 pounds, this was enough to intimidate the rabble in the bar.
Checker listened to the whispers around him, always feeling that he was very similar to the person in his memory: the same mixed-blood appearance, the same Sailor pathway.
However, due to the obstruction of the dark golden mist, he could only see the general outline and features, unable to clearly see the specific appearance, which prevented him from confirming the other party's identity.
Ferran Eddas clearly felt the gaze, frowned, and turned to look, and a strange sense of familiarity also surfaced in his heart.
However, due to the teachings of those clergymen these days, Checker's demeanor and attire had changed, and Ferran only felt a sense of familiarity.
Feeling a faint sense of threat from the other party, Ferran concluded that the other party was at least a Sequence 8 Beyonder.
Since coming here, Ferran had gone through several life-and-death struggles and hunted many pirates, so he was very confident in his intuition.
Especially after he officially became a Sequence 8 Folk of Rage last week, his intuitive premonition of danger had improved again, which also helped him avoid many fatal dangers.
Ferran did not proactively provoke him. After a simple nod, he walked directly to the bar, tapped the bar, and ordered a glass of strong rum, drinking it down in one gulp.
Staring at the smiling bartender opposite him, he spoke in a deep voice:
"Inott, you know why I'm here. Give me the information about your other opponents. Remember, I only want those with bounties."
Inott King, the owner of this "Oak Bar," working as a bartender was just his bad habit, and he was also an agent for a pirate crew.
Ferran was able to complete multiple hunts within a month, largely thanks to the information provided by this owner.
Inott King took out a pre-prepared note from under the counter and handed it to Ferran with a chuckle. For them, such a cost-free business was naturally welcome.
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