TRAIT TYPES:
Traits are classified into three categories:
Body Traits: Physical adaptations (e.g. regeneration, virility, strength).
Mind Traits: Mental capacity or influence traits (e.g. charm, domination, analysis).
Soul Traits: Magical/spiritual traits (e.g. mana reserves, aura manipulation, reincarnation bonuses).
Trait Grades:
Like monsters, traits are graded: F, E, D, C, B, A, S, SS, and ??? (Mythic or Unique).
CORE STATS (Range: 1–999, Rank-scaled)
Stats grow through combat, training, mating with high-grade monsters, and profession progress.
STR (Strength): Physical power
AGI (Agility): Speed, reflexes
VIT (Vitality): Health, endurance
INT (Intelligence): Magic casting, trait manipulation
WIL (Willpower): Resistance to charm, fear, and magic domination
CHA (Charisma): Persuasion, monster interaction, seduction
LUK (Luck): Random rolls, rare trait inheritance, crits
MAGIC TYPES (Unlocked Through Traits or Learning)
Elemental Magic: Fire, Water, Earth, Wind, Lightning, Ice
Support Magic: Healing, Barrier, Buffs
Dark Magic: Curse, Domination, Mind Control (rare)
Beast Magic: Monster communication, taming, bonding
Fertility Magic (Unique): Accelerated breeding, trait swapping, sensory link with partners
MONSTER GRADES
F → SS Rank (and ??? for ancient/mythic)
F–C: Animalistic, low-intelligence, good for labor or combat training
B–A: Semi-sentient, kemonomimi/hybrid-style, often used for breeding and skill inheritance
S–SS: Sentient, intelligent, rare bloodlines — highly fertile or trait-rich offspring
??? Rank: One-of-a-kind monsters, divine beasts, demon queens, etc.
BREEDING IMPLICATIONS
Each monster has:
Race: (e.g. Wolfkin, Lamia, Slime, Harpy)
Heat Cycle: Some breed year-round, others only in seasonal cycles
Womb Capacity: Affects gestation length, litter size
Trait Transfer Rate: Higher for SS-rank monsters