Ficool

World System: Traits, Stats & Magic

TRAIT TYPES:

Traits are classified into three categories:

Body Traits: Physical adaptations (e.g. regeneration, virility, strength).

Mind Traits: Mental capacity or influence traits (e.g. charm, domination, analysis).

Soul Traits: Magical/spiritual traits (e.g. mana reserves, aura manipulation, reincarnation bonuses).

Trait Grades:

Like monsters, traits are graded: F, E, D, C, B, A, S, SS, and ??? (Mythic or Unique).

CORE STATS (Range: 1–999, Rank-scaled)

Stats grow through combat, training, mating with high-grade monsters, and profession progress.

STR (Strength): Physical power

AGI (Agility): Speed, reflexes

VIT (Vitality): Health, endurance

INT (Intelligence): Magic casting, trait manipulation

WIL (Willpower): Resistance to charm, fear, and magic domination

CHA (Charisma): Persuasion, monster interaction, seduction

LUK (Luck): Random rolls, rare trait inheritance, crits

MAGIC TYPES (Unlocked Through Traits or Learning)

Elemental Magic: Fire, Water, Earth, Wind, Lightning, Ice

Support Magic: Healing, Barrier, Buffs

Dark Magic: Curse, Domination, Mind Control (rare)

Beast Magic: Monster communication, taming, bonding

Fertility Magic (Unique): Accelerated breeding, trait swapping, sensory link with partners

MONSTER GRADES

F → SS Rank (and ??? for ancient/mythic)

F–C: Animalistic, low-intelligence, good for labor or combat training

B–A: Semi-sentient, kemonomimi/hybrid-style, often used for breeding and skill inheritance

S–SS: Sentient, intelligent, rare bloodlines — highly fertile or trait-rich offspring

??? Rank: One-of-a-kind monsters, divine beasts, demon queens, etc.

BREEDING IMPLICATIONS

Each monster has:

Race: (e.g. Wolfkin, Lamia, Slime, Harpy)

Heat Cycle: Some breed year-round, others only in seasonal cycles

Womb Capacity: Affects gestation length, litter size

Trait Transfer Rate: Higher for SS-rank monsters

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