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#13 Gorefield Horrorscope Gauntlet + Sorcerer Supplement

[Gorefield Horrorscope Gauntlet]

Gauntlet Made By Lokilo85, original work by Lumpy Touch

There are infinite universes out there, but you already knew that by experience. What you might have not known is that there is one omniversal constant: Each universe, including every universe that you have jumped to, will jump to, and even your home universe, they all have a Jon and a Garfield.

Their destinies are connected. Jons and Garfields come in a variety of shapes and sizes. An oddly high percentage of Garfields are bizarre monsters, these are referred to as "Gorefields" for identification sake. 

In this gauntlet, you will become the JON of this universe. You're from one of the Zodiac Universes, and you are currently being hunted by the Gorefield corresponding to your Zodiac Sign.

This is a gauntlet so you will be limited to your body mod. If you want to survive, pay close attention to the following information, as you only start with 0 LP (Lasagna Points).

Location:

The planet that gave birth to humans and is slightly less of an omniversal constant than Garfields & Jons themselves. You will start at your home if we are going to be more specific, but other than that you know what to expect. Only difference is the existence of your gorefield, which will be hinted at by folklore and ancient history. Maybe brushing off on history in this world will help you?

Origin : (Gender - Male)

You are Jon, that is not up to debate. Fortunately that is no different than any other person, Jons can be as varied as their Garfield counterparts. You are mostly a mundane human, with the only difference being that your fate is connected to that of your respective Gorefield. Optionally, you may assume the life of a more traditional cartoonist Jon, and take an appearance more inline with the default Jon and have it as an alt-form post jump. Or you may simply take on a life very similar to the one you had before your chain started. Your name however will still be Jon, or a variation of it anyway. As Jons also come in many shapes and sizes, you can freely decide your gender.

Gorefield 1 - Leo Gorefield, the Sublime [Door-Sized] charismatic Ruler of the Void

A statute brought to life by its dying sculptor. Has become the guardian entity of the underworld. Years later, it's shocked to learnt that Jon is identical in appearance to its creator, and seeks them out to test their valor.

„You felt it, haven't you? Someone watching you."

Places to avoid - Gravewards (Gorefield dwells here)

Your Sanctuary - Churches/Temples (you're safe here)

Lucky Item - Ring (Will protect you against your Gorefield)

Your Lasagna - Gemini (people you like. Attracts your gorefield)

Your Monday - Taurus (People you dislike. Repels your gorefield)

Scent meter - Around 50% (Gorefield is getting closer)

Zodiac Power Rank - 8/13

MISUNDERSTANDING

My friends have been getting mad at me for things I'm not even doing! I'm a nice person. I wouldn't do a prank like that. People could get hurt! Whoa, I didn't type all of this! I swear! ...I think? It did come from my account... Something really strange is going on.

THIS IS SACRED GROUND, JON.

Power - Necromancy

Leo Gorefield summons an undead rival to hunt Jon. This rival is randomly selected from the nearest graveyard, and is able to use all the skills the rival had while alive. They actively work to ruin Jon's life, and sometimes attack violently. If the rival is defeated, a new rival is summoned.

Stats

Attack - 3/5

Speed - 3/5

Vitality - 3/5

Defense - 3/5

Intelligence - 2/5

Wisdom - 3/5

Charisma - 4/5

Hunger - 1/5

Special Victory Loot - Necroworm

This parasite burrows into someone dead and instantly revives them into a healthy state. However, they are technically undead, and slowly decay. Can act as a 1-up even in a gauntlet (you would be on the clock to finish the gauntlet before rotting), and when not limited by drawbacks/gauntlets, you can use this to get the body of someone you have met in your chain and restore their soul by other third party means.

Gorefield 2 - Cancer Gorefield, The Abyssal [Car-sized] Dwells quietly in the deep

A small undiscovered island in the pacific contains a variety of new species, including giant feline crustaceans. These ancient beings possess psionic abilities and prey on sailors in the area. Cancer Gorefield has left the island to search for Jon.

"You're very special, I can tell. I think it w as our destiny to meet."

Places to avoid - The Beach (Gorefield dwells here)

Your Sanctuary - Living Room (you're safe here)

Lucky Item - Key (Will protect you against your Gorefield)

Your Lasagna - Taurus (people you like. Attracts your gorefield)

Your Monday - Sagittarius (People you dislike. Repels your gorefield)

Scent meter - Around 50% (Gorefield knows where you are)

Zodiac Power Rank - 11/13

NEW RECORD

I've been getting really good at holding my breath. It's crazy! It used to be one minute. Then I managed two. Then I did three. Four. Five. Now it's like I don't even need to breathe at all! Going for a new record today. Wish me luck!

WE LIVE IN A DREAM, JON.

Power - Hubris

Cancer gorefield makes Jon much more skillful than they actually are. Jon is tricked into thinking they are incredibly talented. At any given moment, Gorefield can remove the buff, making Jon revert back to their default skill level. Jon's overconfidence is their downfall

Stats

Attack - 2/5

Speed - 1/5

Vitality - 3/5

Defense - 5/5

Intelligence - 1/5

Wisdom - 2/5

Charisma - 2/5

Hunger - 2/5

Drawbacks:

Jon - (+0 LP)

The whole point of this gauntlet; you are now Jon. Jons in general tend to have... Let's call it "humble lifes" to not be offensive. You live with as much luxury as a lower middle-class citizen, if a more lonely one than usual. Yes, being lonely is part of being Jon. But what makes Jons special is their fated connection to Garfields, you have noticed the quotes spread out through all the Zodiac Gorefields entries, right? Those cryptic warnings from that stranger seem to apply to every Jon. It's fate, you are going to inevitably meet with your Gorefield one way or another.

Your Lasagna - (+300 LP) (Gemini)

Hurray! Free Companion import!... But if you have been paying attention to the entries, you can already see the catch. You can import companions that match up with your "Lasagna Sign" according to the entries, or you can get a normal person you find yourself quickly matching whether platonically or romantic. The issue is that being nearby that person attracts your Gorefield down to the conceptual level, and it also ramps up their aggressiveness/hunger when nearby your Lasagna. But the version that gives you +300? They also happen to have their own respective Gorefield after them, and worst still you might be caught in the crossfire! They don't get any of their loot if you winbut they get to survive, but if they do manage to beat their Gorefield they get the rewards for themselves.

Your Monday - (+200 LP) (Taurus)

Now the opposite of the previous drawback. See, you can import somebody who you DON'T get along with, at minimum you despise them down to a petty level or you may actually be sworn enemies with zero goodwill between you. This can be either somebody you have met before, or some new person you will quickly find new and interesting ways to hate about them. This could vary from normal dislike to you thinking they are an abomination to all that is sacred, it's random. At least they have the opposite effect of the Your Lasagna companion, they conceptually diminish a bit of your Gorefiend's presence and aggression, but good luck cooperating with somebody like that. For an extra +200 they will be aware of the game, that it's your fault that they are being hunted by their Gorefield, and you did it for more points. This still gives less points than the Your Lasagna counterpart despite its extra caveats because you won't really feel bad about them dying. If somehow the threat of death made you bond with Your Monday against all odds, you can take them as a companion. Also if they somehow manage to beat their Gorefield, they get their respective loot, nothing you can do about that, fair's fair.

Smelly x2 - (+200 LP)

You probably should have taken a shower before all this started, oh well, it's too late for regrets. You smell so much that it's 50% easier for your Gorefield to track you down, no, this doesn't stack with the Scent %. For an extra +100, this effect is permanent for your stay no matter if you shower or use deodorant.

Odie - (+200 LP)

You have yourself a good boy! Why is that a bad thing? You already know. You are deeply attached to this dog from your origin's memories and you cherish him, even if you don't remember what exactly happened to this dog's original owner... Anyway, while far from the brightest even by dog standards, this dog is very loving and very loyal, he loves to lick you. Normal Garfields already tend to already be quite aggressive towards Odies, and I don't have the heart to tell you what happens if Gorefield catches your Odie.

Off to a Bad Start - (+200 LP) (+200 LP extra for 100%)

You start off in the place where you should avoid, this varies with which Gorefield is yours, but this place is the inverse of your sanctuary and allows your Gorefield to play into his strengths. This gives +200 extra if picked with the 100% drawback, you brave son of a gun.

Zodiac Curses - (Varies)

The following 13 drawbacks are all themed after the various Gorefields, but you aren't limited to picking the drawback of your Gorefield. You may select a maximum of TWO of those at your leisure, and you can get the drawback corresponding to your sign as well, giving you a total of THREE of those drawbacks. Though picking the drawback that allows your specific Gorefield to push their strengths into your new weaknesses doesn't sound very wise.

Leo Disgrace - (+300 LP)

You struggle to find value within yourself, to notice your good traits and make you "worthy" of anything. You might think yourself too cowardly to face your fears, which will stunt you in your journey as the first step in achieving anything is believing that you can or that you deserve to try in the first place.

Capricorn Madness - (+300 LP)

With everything that is bound to happen to you, everything that already did, is it any wonder how your touch with reality is so flimsy? You aren't mentally ill with this alone, but you are more sensitive to becoming as such with trauma, especially if your Gorefield has abilities related to the mind.

Taurus Negotiation - (+600 LP)

Information is king, but you can trade away information you got here for more points. Hm, a gambit involving sacrificing what you know to gain something, sounds similar to one of those guys we read about. For just +300, you forgot the details of just what you read in your Gorefield's entry, you still know the Jump's theming, your win conditions, your sign and that you are bound by fate with your Gorefield. For +600, you forgot everything related to Gorefield, including your choices here. You will remember that this is a gauntlet and this has something to do with Garfield, other than that you're clueless.

Double Trouble x2 - (+600 LP)

You... You're actually crazy! One wasn't enough, you want another Gorefield chasing you down? Alright, so be it. Even if you weren't born on the cusp of two signs, you can pick the second nearest sign you were born under to be your second Gorefield. For +300, if you beat both of them, you get both rewards. For +600, no matter what you just get the reward for your main Gorefield.

100% - (+300 LP)

Forget the scent meter, now your Gorefield will ALWAYS know where you are and will hunt you down to the best of their ability. You either can run or hide, best of luck.

Monday Mode - (+600 LP)

This is the "hard mode" of this jump, it's always monday. Besides the dystopia capitalist hellscape with no weekends this world becomes, Gorefields become much more aggressive on those blasted days, so much so they become twice as competent/powerful and half as reasonable as before, good luck trying to challenge them as they are out for blood. Even the most "friendly" Gorefields will just want to murder you now.

Perks:

Horror Game MC Sense - (Free)

You technically qualify for that title, and it seems fair to give you this freebie. In dangerous situations an appropriate soundtrack will follow you, if the music gets more suspenseful you should be more cautious, if you are being chased around the music will become far more erratic, which will help you with getting the adrenaline needed to save your bacon.

Wise Man - (-100 LP)

There is this odd tendency you have of finding old men who just happen to know important things, typically regarding mythical beings and your own fate. Who are these guys anyway? You find one once per jump or during this gauntlet, they can't save you but they can guide you.

Lasagna Boy - (-100 LP)

You are a great cook, terrific even. Especially when it comes to making lasagnas. This is a pretty good perk to take if you are trying to win by making the secret lasagna, now all you have to do is find the right ingredients.

Lore Hunter - (-200 LP)

This perk helps with your endeavors in finding lore, specifically lore of someone (or something) you are searching for. This doesn't make it obvious, but you have instincts that tell you where to look, and you become more perceptive when digging up info. This perk also ensures that in future worlds there will be recorded ancient lore about creatures as mystical/mythical as any of the Gorefields, and if there was already, there will be double.

Stalking the Stalker - (-200 LP)

Research of your Gorefield and his actions will prove to be crucial, unfortunately you run into the issue of having to multitask finding info while the very thing you are trying to research is trying to maim you. This perk provides something to help with that issue; the more something hunts you down, the more you find it easier to note their tendencies, understand them, and even while desperately focused on your survival your mind will not fail to analyze any detail that will be important to note about your pursuer.

Praying - (-200 LP) (RNG-esus)

The ability to pray, and because you are paying with Lasagna Points, somebody actually listens. This can cause a myriad of effects depending on what deity you are praying to and how much favor with you, but the chances of something actually happening, let alone something very useful happening, are rare. Though nothing's stopping you from spamming prayers. It says here that post-gauntlet you can choose any deity and have it scale upwards relative to you. But who are you praying to for this gauntlet exactly?

Divine Lasagna - (-300 LP)

You know a special lasagna recipe, no, it isn't that one that makes you win against your Gorefield, but it's the best next thing. This surprisingly affordable recipe is more of a skill than any special ingredients, it tastes amazing. It tastes so good that it is loved by even the most picky of eaters, and more relevant to your survival: It temporarily pacifies your gorefield for a few hours. Post-gauntlet, this lasagna will work on any beast, even the eldritch, and it makes them be more favorable to you, unless they were already dead set on killing you. In the latter case they will just be pacified temporarily.

GOREFIELD!!! - (-300 LP)

In most universes, Jons are the owners of Garfields. Though their authority over their respective cat isn't all that in most cases. You though seem to be the exception, as you gain SOME authority over anybody, be it eldritch beast or not, that seems to be owned by you or linked by fate. You can't with this alone command something that wants to kill you and/or is stronger than you, but if you leverage this perk for just a brief moment, you can use that moment to spray them with water as if they were a misbehaving pet, that can buy you precious time as a distraction. Though if you somehow manage to prove yourself superior to your Gorefield somehow, in either power or something that they deem equally as important, you can tame them and get them as a follower/companion.

Sorcerer Fight - (-400 LP/-200 LP for Merge) (-2100 LP for the Supplement)

Eh? Surprise crossover time? That's pretty random... Well, there WAS another Jon in this multiverse that had jujutsu, so why not you too?This perk grants you access to the Sorcerer Supplement found in the link of this perk's title, you don't get the sorcerer points stipend, nor do you qualify for the Aberration reward because you didn't get the stipend. Though you can take the binding vows and you can trade LP for SP at a 1:1 cost. Alternatively, should you already have used this supplement in the past, you can just pay the 800 value to carry over your build to this gauntlet. And you can still exchange LP for more SP at the same rate. Should PriorPossible834 make an update to that supplement, you may pick the most recent version. You can discount this perk by half and gain +400 SP to use in the supplement by accepting to merge this gauntlet's world with the physics of Jujutsu Kaisen, this does mean your Gorefield has access to cursed energy and qualifies as a cursed spirit of some sort, and his unique ability translates into being a cursed technique with all the versatility and potential that implies.

Items:

Pookie - (-100 LP)

This is pooky, your universe's pooky anyway. Pookys are usually Garfield's favorite stuffed bear, and you lucked out in finding the equivalent to your universe. This item will by all accounts just be a toy, slightly broken and off putting, the exact form it takes depends on your Gorefield's aesthetics and origin, but even your Gorefield will care about their Pooky. You can even use this as a bargaining chip, they still prioritize killing you over the teddy bear but ideally they want both, and are willing to make deals and bargain to make sure they get it. Post-Gauntlet, you get a fixed version of Pooky for collection sake, and per Jump you can ask for one stuffed toy that has a similar effect on another specific monster of your choice.

Lucky Item - (-200 LP) (Ring of Leo: Shows off your value and your best traits)

A regular mundane item that is tied to some weakness of your Gorefield or maybe it's just handy to have for the specific situation? For 100, this is just a mundane item with fiat banking, if it breaks or is lost you recover it next time you have some breathing room. For 200, this obtains a mild supernatural effect that further capitalizes in its usefulness against your Gorefield. For example, the Lighter from Aries will have the ability to force invisible paranormal creatures to be seen, the Aquarius Phone could have the effect of no one being able to tell you are using it and allow you to call a trusted confidant even while being watched, while the Ring from Leo could have a supernatural effect of showing off your value and your best traits, you can customize this effect but it will be as mild as the examples provided.

Companions:

Cuspfield - (Free) (Cuspfield Leo)

Even if you weren't born on a Cusp date, you can take this fluffy little thing. Either the generic variant or the variant of the Gorefield you have defeated. Because what Jumper wouldn't want to remember the eldritch monster that hunted them down at their weakest? Still immortal, but still harmless. Maybe if you raise them right they would morph into a good version of their Gorefield self?

End Rewards:

Sanity Heal - (Free)

Oh right; trauma. It would suck if this scarred your mind, especially since some Gorefields do have abilities to mess with your brain directly. You can either opt to be more "artificially" healed instantly or have your natural processing of the events sped up in an instant.

Special Gorefield Loot - (Free) (Necroworm)

This is the item your Gorefield grants you, even if it isn't stated, you can summon it even while locked only to your bodymod. If you had a Cuspfield in your journey, not the free companion version, the version if you were born on a cusp date, you also gain the promised lasagna.

Lasagna of Legend - (Free)

More like a pseudo-recipe than an item, this teaches you the ways of cooking for supernatural monsters and eldritch gods, similar to the secret lasagna you made/could have made for your Gorefield. The catch is that to pacify other beings similar to Gorefields, you would have to find their exact preferred ingredients, but this perk also ensures that you CAN find out about those ingredients if you dig hard enough into the lore. Go on, calm down Groudon and Kyogre with their favorite dish if you can find it. This even works on Azathoth, though the second catch is the more powerful/esoteric the creature is, the rarer and more complex the ingredients will be. I heard the deities from Lovecraft like some abstract conceptual sea food mixed with worcestershire sauce? In this context, "pacified" will mean the creature/deity will stop their harmful actions, their aggression will vanish, and they will be satiated enough for at least until your time in the jump ends.

Tamed Sign - (Free) (Leo)

You have bested the monstrous manifestation of the sign you were born under, so as a result you have gained an increased domain over it. Perks/items/powers related directly to your sign will be boosted by x3, while perks/items/powers more abstractly/loosely/conceptually connected to your sign will be boosted by x1.5 (Purity for Virgo, duality/multiplication for Gemini etc)

The Threats of Fate - (Free)

Having lived as a Jon, and having faced and a triumphed over your Gorefield has made you more aware of the concepts of fate, the connection between souls and what that means. You are by no means an expert in that, but you are starting to perceive the lines of this force similar to gravity. For now however, this only gives the ability to perceive the fate of things and get a more instinctive awareness of such forces as you travel. This ability may grow in time, maybe it will turn into something far more grandiose?

[Sorcerer Supplememt]

By: u/PriorPossible834

„90% of being a Sorcerer is the Drip"

-A Philosopher

This is a supplement intended for use with thee Culling Gaame Gauntlet to allow Jumpers to design their powers as a Sorcerer, it can however be used as a Out of Context Supplement if you wish allowing you to become a Sorcerer even in Jumps that do not allow for it.

(+400 CP) (+2100 CP)

Strength of a Sorceror:

Cursed Energy Quantity Tier 4 - (-400 CP)

If the previous option could be described as a bottomless well of Cursed Energy this option can only be described as a limitless ocean of Cursed Energy enough to compete with the efficiency of the Six Eyes with pure energy quantity. Think Sukuna.

Advanced Cursed Energy Output - (-200 CP)

You have more than double the Output of other Sorcerers allowing you to enhance your techniques by pouring more Cursed energy into them. However this obviously means that you burn through your reserves faster. In addition an advanced output allows you to release your Cursed energy in the form of destructive beams as a form of attack.

Advanced Reverse Cursed Technique - (-400 CP)

You are able to make user of Reverse Cursed Technique (otherwise known as positive energy) to heal yourself own body and reverse yourself innate technique.

You can use Reverse Cursed Technique outside of your own body to heal others from injuries.

Cursed Energy Trait - (-200 CP) (gamma radiation)

Your Cursed Energy has an unusual trait emulating something found in the real world, perhaps electricity? Which would allow your attacks to electrify victims? Or Sharp Cursed Energy that cuts those struck? You may select any form of trait you wish within reason.

No Ritual - (-100 CP)

You require no hand signs, chants, or other ritualistic component to use your Cursed Techniques at 100% efficiency, in fact you're capable of using it without moving at all! Using ritual components gives your technique a boost, capping out at an extra 100% for a particularly cumbersome action.

Six Eyes - (-600 CP)

You have the Jewel of the Gojo Clan, the Six Eyes of Legend, these eyes grant you impossibly precise vision and Cursed Energy sensing capabilities, allowing you to know pretty much everything about someone's ability as a sorcerer by glancing at them- even being able to almost effortlessly deduce their technique. But that's not the most impressive ability of these eyes, no that would be the Impossible Efficiency with which you can use your curse Energy, in fact these eyes allow you to use techniques that would be incredibly strenuous for another Sorcerer so efficiently that you are regenerating more Cursed Energy than you use.

Cursed Technique:

Your Technique may have any effect you wish, however it's power is determined by the purchase below- meaning that of you have a strongest effect like ‚Revers the flow of time' but only but Grade 4 potential your technique will be so weak that it's almost imperceptible.

Therefore it you plan to buy a weaker technique it would be better to choose simpler abilities for that technique. Striking a balance between both could allow you to gain aa strongest tool in your arsenal even at lower levels.

While these techniques are split up into the rankings of Jujutsu Society I should make it clear that they don't paint the full picture even with as weak innate technique with Grade 4 potential it is possible to rise through the ranks and become stronger with enough skill in other fields of Jujutsu- therefore even a Grade 4 Innate Technique could be attached to a Grade 1 Sorcerer.

Special Grade - (-600 CP) (Chaos and Harmony)

Your technique has the potential to match a Special Grade Sorceror on it's own, a Special Grade Sorcerer is a monster who can only be threatened by Sorcerers on their level or the very strongest of Curses…

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