I tapped a button inside the room, and instantly, a glowing barrier sealed the outside from the inside, blocking any nosy intruders…
Entry and exit? Check. No one's watching right now since my real body's HP isn't dropping… Okay, check!
"Mirror, mirror, on the wall, who's the fairest of them all?"
Vwoom~
As Sasamel touched the center of the mirror for about 8 seconds while reciting that ultra-classic line, the mirror—framed in plain wood with just a captivating teal-blue magic orb at the bottom—glowed with a radiant golden light. Text appeared in English, the language of our original world, with a language-switch button in the top right. It's crystal clear who this was made for! Sure, people in this world can use it, but they wouldn't understand the text…
Oh, and that line? Just a fancy password I set to claim ownership and make it sound epic. It's not like you have to say it!
What to say… When you first hear about it, you might think it's some OP magic item that shoots world-destroying beams or something. Nope! It doesn't do anything that flashy. The people here know it's valuable but have no clue why, so they guard it like it's got some mysterious power scripted into it…
Hmm, a game script by those goddess gals, maybe? Probably…
The only issue? It's text-only, no visuals. No wonder the locals don't care much about it.
Alright, let's see how it works. After messing with buttons, scrolling through text, and poking at every command, I figured it out. This mirror can alter the "intent" of dungeons across the continent (check Chapter 57 if you forgot!). It can also buff monsters, increase their numbers, and speed up their spawn rates in dungeons and forests everywhere—if it consumes enough MP or EXP.
There's even a special option to move monster spawn points or swap dungeon difficulties, but that burns a ton of MP, EXP, and life force.
If you're just a clueless hero who stumbles here first and finds this thing, you might use it to tweak a dungeon's intent, sending monsters to wreck rival cities, maybe even sending threatening letters to demand surrender for your kingdom's glory. It won't show results visually, but if you check guild reports, you'd figure it out. Sounds like a problem for other heroes, right? But not exactly a game-changer…
Now, imagine a hero years later—say, 10 or 20 years after some big event—finding this item. If they realize it can send monsters to other continents "for victory" with their personal goddess, even non-psycho, win-hungry heroes could cause havoc.
Order more monster spawns, set a dungeon's intent to invade the nearest city, and let them rampage. If your allied heroes are strong enough to kill those monsters, they could farm them, sending waves to other servers to overwhelm them. If those servers can't handle it, their cities get flattened. No escape, no support, just game over.
And if it's a victory-obsessed or outright unhinged hero? They could shift spawn points to focus monsters on one server, sacrificing massive life force to do it. Imagine a Mind Break hero sacrificing civilians to fuel this thing, spawning monster hordes on one server at a time!
Total chaos! If that server's heroes aren't strong enough, they're dead instantly. More monsters flood in, the continent falls, game over, everyone dies. But if those heroes are cocky and strong, wiping out the monsters, the cycle repeats—hordes flood other servers, spawning tougher monsters until every server's overrun with OP monsters. Boom, server crash! I'm not even sure how it'd end…
And that's not counting sneaky types who'd send "manageable" monsters that turn out to be OP, killing their own server's heroes, or party betrayals…
You get the picture, right?
It's not just heroes in trouble. The people of this world—who I see as more than just NPCs or background props, with real lives and souls—are in danger too.
...
End of Chapter 91
Secret Weapon