Ficool

Chapter 8 - RTS or Real Life?

Galen was awakened the next day by Varokal. After eating roasted spider legs for breakfast, Galen returned to his tent to check on the base's situation.

 

He sat down cross-legged, closed his eyes, and slowly a bird's-eye view of the base appeared in his mind. Galen noticed that it wasn't Cliff who was building the barracks, but another farmer. At this time, the base's population count showed nine people, but other than the one building the barracks, only three people were logging, and the lumber mill construction had also stopped.

 

What's going on? Where did the remaining five farmers go? Switching the view, he found these farmers sleeping in the town hall's courtyard, including female farmers.

 

Galen suddenly realized that this was a real world, and his base was not a base in a game. Farmers couldn't mine and log around the clock. Although they were trained by the base, they were intelligent and needed rest.

 

Galen confirmed his guess from the awakened Cliff: the units trained by the base were all real humans. In addition to being instilled with the belief of being loyal to Commander Galen, they also had the skills that each unit should have. Farmers trained could mine, log, build, and repair, and combat units trained would have various military abilities. They also needed to eat to maintain normal physical exertion, and they needed to rest when tired.

 

According to Cliff, they normally worked twelve hours a day. If the commander needed it, they could extend their working hours, but their work efficiency would decrease if they were overworked.

 

Similarly, Galen also understood that the situation of combat units was not constant, only measured by the data of health points. If the army marched quickly in the future, their combat effectiveness would decrease when they were tired, far less than when they were well-rested.

 

Thinking that he had trained farmers at midnight yesterday, and then made them collect resources overnight, this was already a landlord exploiting his long-term workers.

 

He was too excited last night and needed to hurry, so he didn't communicate with Cliff carefully and was negligent.

 

Realizing that he couldn't use the logic of the game to operate the base, and Galen had a premonition that the subsequent buildings would also be very different from the game, this base was built in reality.

 

Looking at Cliff and the others sleeping in the corner of the courtyard, Galen thought of something. He immediately arranged for the farmer who had just been trained from the hall to choose an open space on the south side of the hall and start building a farm.

 

This base is a farming game, this is a farming game, this is a farming game, it is important to hypnotize yourself three times. It's good to change the gameplay from fast-paced real-time strategy to the Total War series, Galen thought to himself, comforting himself.

 

Galen, who had gone to bed too late last night, seemed to be in poor spirits, so he didn't plan to go out. He only arranged for Omar and Varokal to take turns going out to capture raptors, collect raptor leather, kill giant grassland spiders, collect spider silk sacs, and capture highland wild horses. Raptor leather can be used to make leather armor, and spider silk sacs can be used as tailoring or engineering materials. These raw materials are hard currency in the human world.

 

Highland wild horses are a unique breed of horse in the Arathi Highlands, and are known as the three major horse breeds along with the Alterac Mountain Horse and the Elwynn Forest Horse, each with its own advantages.

 

The Arathi Highlands have abundant rainfall and fertile grasslands. A good highland warhorse can sell for a high price of hundreds of gold coins. The highland wild horses captured in the wild are strong, wild, and have good endurance and load-bearing capacity. They can be used as stallions in horse farms, or they can be tamed for warhorses.

 

Galen originally wanted to draw a detailed map of the Boulderfist Hall area these days, and collect some highland specialties for trade. Now that the base has been built, it automatically scans the map, and Galen can view it in his mind. Moreover, as Galen moves, it automatically detects the surrounding environment and records it, just like opening a map.

 

The task of drawing the map no longer needs to be done, but Galen can't leave this area now. He still needs to wait for the base's construction to get on the right track, and he needs to have the ability to protect himself before he can leave with peace of mind.

 

Three more days passed. During these three days, in addition to continuing to train farmers, Galen arranged for Cliff to take four farmers to the mountains in the east to mine. And Galen saw that the wood in the resource bar was finally enough to build a barracks, so he deployed the barracks next to the town hall, and also deployed the blacksmith shop.

 

At this time, there were already three farms in the base.

 

Farm:

 

Produces an average of six units of food per day

 

Requires farmers to reside

 

Current farm crops default to magic wheat

 

Farm crops can be changed by farmers

 

This was also a small surprise. In the future, there is no need to worry about the source of food. Galen currently has no intention of changing the crops. After all, at this stage, the main food of this world is still wheat.

 

Zooming in to observe, the farm is a dome-shaped rectangular building. The interior is relatively simple, divided into two parts. The front half is the living area, with a fireplace inside, and a simple kitchen next to it. In the middle is a wooden dining table, and further inside is the resting area, with six bunk beds. The back half is a warehouse, which is also equipped with a small stone mill.

 

Outside there is a farmland, with a simple wooden fence as a fence, and what is planted inside should be magic wheat. The entire farm covers an area of about one mu.

 

Farmers consume one unit of food per day. The grain produced by the three farms and the town hall has a large surplus, so there is no need to worry about new populations being trained being starved.

 

According to Cliff, the land of each farm has been applied with a constant spell, increasing fertility and accelerating the growth of grains, and wheat can be harvested every ten days.

 

That's great!

 

Cliff said that in addition to planting wheat, farms can also be used to plant other grains, vegetables, or raise livestock and poultry, and can even be used to plant medicinal materials. The premise is to provide new seeds.

 

After listening to Cliff's introduction in the remote connection, a voice seemed to sound in Galen's mind: Ding! Congratulations on obtaining the achievement "I Have a Farm on the Mountainside." With such an awesome farm, I wonder if I can grow Nether Ore? Galen complained in his heart.

 

At this time, there were twenty-eight farmers in the base. In order to speed up the construction of the barracks, Galen arranged for five farmers to knock on the barracks together. In order not to get stuck in the population, the farms were also continuing to be built.

 

Finally, before evening, the barracks were completed. This is a square building more than one hundred meters long and wide, made of giant wood and giant stones, with white stone walls throughout, decorated with red flags, and four towering watchtowers at the four corners.

 

Galen concentrated his mental power on the barracks and connected to the light sphere inside the barracks.

 

Barracks: Used to train combat units and upgrade combat units.

 

Trainable:

 

Human Footman, heavily armored unit, equipped with a broad-bladed longsword and a heavy shield, can learn defensive skills. Formally trained, can serve as vanguard and defensive unit. Can be promoted.

 

Strength: Tier 2, gain experience by killing enemies to improve.

 

Training Requirements: 135 units of gold.

 

Musketeer, ranged attack unit, equipped with a musket and bayonet, can attack aerial units. Replacing and upgrading weapons can improve the musketeer's combat effectiveness.

 

Strength: Tier 3, gain experience by killing enemies to improve.

 

Training Requirements: 75 units of gold, 125 units of wood.

 

Knight, currently unavailable, requires upgrading the town hall.

 

More Chapters