FlyFlash powers:
1. He can densify specific parts of his skin at will, drastically increasing its durability. This hardened form allows him to;
- Kinetic Blow: Though these punches appear less powerful at first glance—often generating faint sparks on impact—they disperse kinetic energy across the target area. Instead of focusing damage on one spot, they spread pain and micro-fractures, making the surface more vulnerable to follow-up attacks.
- Impact Reduction: By concentrating skin densification to specific areas—like shoulders, torso, or limbs—he can significantly dampen the pain and force from incoming attacks.
This allows him to; Survive blunt trauma such as being struck by a bus—or potentially even a train or Withstand falls from tall structures. Walk away from explosive shockwaves or building collapses with minimal damage.
Note: The exact height he can survive remains unknown and untested.
- Friction Deflection/Parry: A precise combat maneuver that relies on densifying the fingers, palms, toes, or soles. This friction-based technique allows him to:
Parry or redirect bullets, punches, or thrown objects.
Redirect the path of a bullet (left, right, upward, downward, 8 o'clock) upon touch, using the enhanced texture of his skin to "slide" the impact away.
Parry massive threats like incoming vehicles; using his Ki particles to shift the momentum. In doing so, he simultaneously pushes his body in the opposite direction of the force, almost like a graceful combat dance with death. Requires extreme precision and timing.
- Flash Flick: Unlike Friction Parry, which deflects—this one repels. By channeling K-i particles/energy into a flick (fingernail flick), he can release a burst of reactive force that:
Sends back objects or attacks with 3x the original impact.
Repels bullets, energy blasts, or fast-moving objects, reversing them with terrifying velocity.
Under specific conditions, it can nullify or cancel out powerful energy forms, like lightning or plasma bursts.
If used on stationary objects (like walls or grounded enemies), it won't trigger the 3x
multiplier but still hits harder than a Kinetic Blow—strong enough to stagger or unbalance an opponent.
2. Flight – Frictional Lightning Propulsion: His lower body (from the waist down) becomes a conduit for a unique electric-friction propulsion system, generating bursts of energy that spark and ignite the air around him.
These sparks aren't just for show—they're the result of micro-frictional explosions between his body and the air molecules. These micro-explosions;
• Create rapid bursts of propulsive force, launching him into flight.
• Produce a bright, yellow, lightning-like glow, as if tiny storms are erupting beneath him.
• Cause localized air disturbances rather than physical blasts—So, he doesn't create shockwaves or "actual explosions" when flying. Civilians safe.
The beam of light beneath him isn't solid—it's a shimmering, transient surge of energy that fuses with the air before fading. Think of it like miniature lightning bolts dissolving into the sky.
Control & Maneuvering :
Scarvora's flight is less "hover and float" and more "ride-the-lightning-and-hold-on". He controls his flight using precise physical motions:
Jump Activation: Flight must be sparked—not summoned. He needs contact. A wall, a rooftop, anything solid. No ground? No go.
No Hovering: He cannot stay suspended in one spot. Once airborne, it's all momentum-based.
Barrel Rolls: To move left or right, he must roll his body toward the desired direction.
Sharp Turns: He swings one leg outward (left or right) to shift trajectory—then quickly pulls both legs back together to stabilize.
Ascent/Descent: He flies straight forward. So, to climb or drop, he has to chain together turns and rolls, creating zigzag flight paths.
Landing: To touch down safely, Scarvora decelerates mid-air, then performs a front flip and lands in a controlled ground drift, absorbing the final friction burst on impact.
Note: Can't re-ignite mid-air if he stops. Once halted in the air, he must land to restart flight. Flight gradually drains energy, limiting how long he can stay airborne. Extended use could leave him vulnerable. Maneuvering requires precision; poor form can cause dangerous spirals or hard landings.
3. Friction Dash (Speed): With each step, his K-i particles ignite concentrated bursts of kinetic force beneath his feet—not fire, not heat, but raw momentum—hurling him forward.
How It Works :
His feet manipulate surface friction itself, converting resistance into propulsion.
Each stride releases a concentrated kinetic burst, launching him forward in a flash.
The more friction he builds, the more speed he gains—like charging lightning through his soles.
Speed Control & Agility: By tweaking the intensity of the friction force, he can adjust his acceleration or deceleration instantly.
He can drift around corners or enemies, using rapid friction shifts to slide or pivot like a breakdancer on lightning skates.
Sharp changes in direction are no problem—he redirects the frictional force mid-stride, cutting corners like a spark-charged bullet.
Signature Visuals :
Every dash leaves behind temporary streaks of yellow-white light, trailing like burning threads across the battlefield.
The ground beneath him often crackles with light—like tiny flashbangs popping off at his heels.
Scarvora's trail isn't blinding or too theatrical. The explosive force is tightly packed beneath his soles, striking the ground, not the air. The visuals stay low—more crackle than flash—so bystanders don't get blinded. Nearby people might feel a pressure pop or static tingle, but unless they're directly in his path, they're safe.
Note: Doesn't work as well on slick surfaces, like ice or mud—he needs grip to build ignition. if he's not careful while decelerating he might crash. His Friction Dash is similar to how he's able to deflect bullets with his hands.
Weakness:
a. He struggles in crowds due to his claustrophobic speed, which makes dashing hazardous without collisions. Friction dashing is out of the question; he resorts to normal running. Near-distance sprints aren't his forte either, often ending in awkward crashes.
b. His presence is hardly subtle, leaving temporary sparks that betray his movements. Pickpocketing requires stealth, but he's prone to getting caught. However, he's developed 'Ninja Dash,' a technique where he leaps forward with one leg, allowing him to dash past unaware enemies while minimizing sparks.
Though slower than Friction Dash, Ninja Dash enables stealthy(ish) jumps between pillars, with quick starts and stops.
4. Enhanced Visual Perception: He possesses Advanced Telescopic Vision, He can clearly observe objects at astronomical distances with zero visual distortion. He can spot an astronaut on the moon as easily as a bird in the sky. From orbit, he could lock eyes with a man waving a flag on a rooftop.
Useful for tracking, reconnaissance, sniping support, or just bein' the biggest surveillance flex alive.
Note: Telescopic not Microscopic
5. Enhanced Photographic Memory: Scarvora's mind is a living archive, a vault of crystal clarity. He can; Recall conversations, events, battle details, or surroundings with vivid detail—as if watching a playback, Reconstruct entire scenes mentally down to lighting, tone of voice, or the number of footsteps, Even after months or years, he can repeat an entire dialogue word for word, and remember who stood where, what was said, and how it smelled if needed.
6. WhirlTrap: By sprinting in a tight, high-speed circle around his target, Scarvora creates a friction-charged cyclone—a glowing yellow vortex crackling like bottled lightning.
Once inside, escaping is nearly impossible. The whirlwind creates a self-contained barrier of chaotic air and frictional repulsion. You wanna touch it? The friction vortex repels and shocks, leaving whoever disoriented, staggered, or cooked.
Scarvora can maintain full control over the whirlwind's shape, size, and positioning, guiding it (steer it to move) like a predator with a leash.
While trapped inside, Scarvora gets home turf advantage. he can fire off precision lightning-like bolts, zapping enemies.
Note: WhirlTrap is low-cost on the energy scale, meaning Scarvora can use it frequently. However, for every 70% energy accumulated while active, 50% is funneled to keep the vortex alive—like feeding a beast to keep it spinning.
7. Dash Blows: By dragging his feet across the ground or hands along a surface (like a wall or railing), he builds up an electric-friction charge. That charge is then released in the form of a powerful strike—kick or punch—infused with explosive, sparky force.
Since, he's not generating energy internally but transferring existing frictional energy, this move is energy-efficient and perfect for prolonged battles. Hits burn and stun, thanks to the electric charge.
Note: When Scarvora drags a finger or limb across a surface, running at speeds exceeding Mach 2, the stored frictional energy automatically discharges in the form of a lightning-like strike. This bolt launches in a straight line, targeting enemies in its path.
8. StuntDoubles: Scarvora summons StuntDoubles—energy-sculpted statues crafted from his own Friction Energy Layer (think...onions). Each one is a perfect still-frame of Scarvora, frozen mid-pose like a paused fight scene… but deadly.
These aren't just dummies—they're kinetic projectiles with style. Once launched, a StuntDouble either slides or flies toward its target based on Scarvora's input. It doesn't move by itself, but its momentum builds fast. The longer it travels, the more devastating its knockback impact. The kinetic energy accumulated from the slide translates into a devastating push or slam, depending on pose.
Pose Variations: Flying Kick, Running Pose, Standing Fist or whatever
Since Scarvora uses his own frictional armor(attire layer) to construct them, it drains his energy notably, especially if multiple statues are deployed.
Note: Scarvora can deploy a StuntDouble as a decoy, tricking enemies mid-fight with a flash of motion. From a distance? They won't know if it's him or a statue barreling toward their spleen.
WhirlTrap+StuntDoubles: Trap an enemy in the vortex, then project statues from the vortex walls to pummel 'em from inside like a living pinball machine. Doesn't drain energy cause he's gaining more by running.
9. Defibrillating Push (Ultimate Move): Scarvora rubs his hands for an extended period, storing up friction energy.
He doesn't absorb it. He let's it swell, stack, spark and sizzle... until the moment he unleashes it in one massive push.
The longer he rubs, the more energy he stores, He must stand still or move (run normally) while charging.Then releases it in a shockwave-infused push. It's like being hit by a lightning strike packed into a sledgehammer. Sends them flying, Can incapacitate or potentially kill, depending on:
How long he rubbed his hands and The enemy's durability/resistance.
10. Arm Transformations (Drains Energy):
- Prey Mantis Arms: Not blade-sharp, but good enough to cut paper and light stuff. Focused on precision and stunning, not exactly slicing and dicing.
Deflect bullets with angular deflection. Powerful, balanced strikes that can knock enemies out. On impact, releases a "shock spark"—a jolt that can Disorient, Disrupt balance, Or outright knock foes unconscious.
-Gorilla Arms: Elongated and power-packed for reach & force. K-i particles assist in managing weight and momentum. Long-range punches. Grab-and-throw tactics made easy (think car tossing, enemy hurling). Can deflect/redirect big incoming attacks—cannonballs, boulders, etc. Can even stop high-speed objects dead in their tracks by decelerating them mid-air using his friction control.
Note: For some reason he spins or flips before grabbing a heavy object. He "might" be able to deflect huge objects but he "can't" carry objects the size of the titanic or a house. Gorilla arms isn't about super strength.
Gorilla arms drains more energy. So he doesn't use it often, cuz using it could mean dropping from moving at 800km/h to 407km/h.
FlyFlash Weakness and Detransformation Methods
Water (The Weakness): When Scarvora gets submerged or splashed with water, the K-i particles responsible for his powers begin to escape. This causes his friction energy to dissipate, forcing him back into his base human form.
A single drop of water won't even make a dent. A splash or small pour may shake him up a bit, but it won't be enough to fully detransform. It will just expel some K-i particles, and the energy will refill.
Now, a large amount of water, like, say, dumping a whole bucket or, god forbid, a massive wave, will cause him to detransform for sure.
Final Scarvora!!!: Usually to detransform he shoots all this destructive kinetic energy into the sky causing it to dissipate into the atmosphere. As the energy is released, his bioluminescent form and K-i energy transformation collapse, reverting him to his baseform.
Note: This process is risky, as it creates a visible energy signature that can attract unwanted attention. Scarvora would perform this in isolated areas or at N.E.X.U.S.F.O.R.G.E. Taking a bath is the most subtle way to detransform.
Final fla... Sorry, Final Scarvora!!! is a last resort against powerful enemies but it also causes him to detransform.
SCARVORA — ENERGY RECHARGE 101
He's got two main ways to get his power back up:
1. Rubbing His Hands/Body (Like a Madman)
Think of it like charging a phone with a fast charger. Even though we don't know the exact time, the theory is this:
"5 minutes of intense rubbing = BIG ENERGY boost."
2. Running: it still works, but a bit SLOWER than the previous method.
Here's the breakdown:
Every time Scarvora gets 70% energy, he loses 30% of it again. Like, energy leakin' out his boots.
That means to get full power, "he has to run for 8 minutes just to match what rubbing gives him in 5.
But here's the twist:
Running doesn't slow him down. In fact—
> The more he runs, the faster he gets!
SPEED ZONE – HOW FAST IS HE, REALLY?
Basic Running Speed: He usually stays between 300 km/h to 887 km/h.
That's his comfort zone, where he can think, and not crash into a flying pigeon.
Emergency Speed: He can zoom up to Mach 2 if he's in big trouble. But going that fast makes movement... DIFFICULT. So he only does it when the world's about to explode(Jk) or something.
Fact :
Scarvora is always building up energy through every action he does—walking, running, even breathing(probably).
BUT...
He doesn't know that his clothes (his hero attire) is stealing most of that power like a sneaky battery pack.
The energy gets split:
66% goes into his outfit (backup storage). 34% goes into his powers directly. So what does that mean? His true potential is being capped?
Though, his attire secretly saving his life, keeping him transformed even when he's running on empty.
If Scarvora ever found a way to tap into the power inside his outfit, he could hit speeds like:
Mach 7 to Mach 9 or even higher
That's all
Midgets
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