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Chapter 4 - The Prince of Darkness - Part 2

POV: Ethan

I watched the screen for a while, trying to understand its meaning. So it seems my name is Alarion and I am a Master of Dark Arts and a Prince of Darkness. I do not know how important those titles are, but they sound badass.

I ignore the numbers as I can't make any sense out of them until I can compare them with someone or something. All I can deduce from them is that agility is my weakest stat and intelligence is the highest. 

I have never been a physical type. I always thought that the power of the mind is greater. These numbers reflect my personality. Maybe underneath I am still me. 

Thinking about a different command, I command, "[Talents]". The first screen did talk about talents. 

A wall of text appears before me. I take a deep breath and continue reading. 

[Talents]

[Reincarnation]: The Prince of Darkness exists in the realm beyond life and death and cannot die from natural means. If killed, the Prince of Darkness rises once more with full health and mana. [Reincarnation] cannot trigger more than once in a lunar day. 

[Rage]: Upon [Reincarnation], the Prince of Darkness enters a state of rage and unleashes it on his victims, increasing his spell amplification by three times for a brief period. Rage cannot activate without [Reincarnation].

[Master of Magic]: As the originator of magic, the Prince of Darkness can learn and employ any magical spell, regardless of its type or element. The Prince of Darkness is also capable of creating customized, unique spells. 

[Natural Attunement]: The Prince of Darkness experiences increased passive mana and health regeneration due to his close connection with Nature. 

[Eye of Providence]: The all-seeing eye of the Prince of Darkness penetrates any deception spells or invisibility and offers basic information about allies or enemies when activated. 

[Free Will]: The Prince of Darkness is free from divine or demonic influence. The Prince is the maker of his own fate.

It's no wonder that with that high intelligence, I can cast a lot of spells. Although I am not sure how. The talents are more like passive abilities. They do not help me directly in a combat situation.

Thinking about spells, I command once more. "[Spells]".

Another screen full of text opens in front of me. I let out a sigh and take another deep breath. I was not a person who read instruction manuals for the stuff I bought. I believe more in practical experience. But learning about what I can do is important. My survival in this game or world depends on it. 

[Spells]

[Legendary Spell - Perfect Hypnosis]: Puts the target under complete hypnosis, masking all of its senses. Allows the caster to use [Observe], [Summon] and [Mind Link] on the affected target, irrespective of the target's location. The effect of this spell stays active as long as the caster does not withdraw it. Can be used only on one target at a time. Can only be cast on targets whose levels are lower than the caster's. This spell cannot be blocked or reflected.

[Legendary Spell - Demonic Conversion]: Converts a stationary, living target into a demon, irrespective of their race and class. The converted target becomes bound by the caster's will for all eternity. The caster can alter the target's body and ego during the conversion. However, once the conversion is complete, it cannot be updated. The conversion enhances the target's abilities and grants them new abilities or talents based on their existing class. The converted target is connected with the caster via [Mind Link], and the caster can use [Observe] and [Summon] on the affected target, irrespective of the target's location. [Demonic Conversion] is permanent. However, the caster can [Disintegrate] the converted target at any time, killing it instantly. Demonic Conversion will fail if the target's resistance is too high. Consumes 75% of the caster's mana. The current maximum number of conversions is - [5]. 

[Sub Spell - Observe]: Opens a one-way dimensional portal to view the target affected by [Perfect Hypnosis] and [Demonic Conversion]. No direct or indirect interaction with the target is possible through the dimensional portal.

[Sub Spell - Summon]: Summons the target affected by [Perfect Hypnosis] and [Demonic Conversion] in front of the caster, irrespective of the target's and the caster's location and state.

[Sub Spell - Mind Link]: The caster can open a communication channel between him and the target affected by [Demonic Conversion] or [Perfect Hypnosis], irrespective of their locations.

[Sub Spell - Disintegrate]: Discards a converted target and opens up the slot it occupies. The converted target disintegrates to nothingness and dies instantly.

There are more spells to go through, but I take a pause after reading up to this point. Are these really my 'legendary skills'? I do not know what I was expecting, but I can't help but feel disappointed. How am I supposed to defend myself with these? 

No, wait! I did manage to defend myself against those men and women who attacked me. I try to remember what I did back then. I do remember casting some offensive spells to get rid of them. They must be there somewhere.

I go back to the screen and read the rest of my spells. 

[Rare Spell - Mass Hypnosis]: Put all targets within range under hypnosis for a limited duration. The effect is nullified if the target becomes aware of the spell. Only effective on targets that are at a lower level than the caster. Reduces the affected target's resistance towards [Demonic Conversion]. Current proficiency level - [1].

[Rare Spell - Wave of Fear]: Releases an invisible pulse of dark energy in all directions surrounding the caster. Targets hit by the wave are paralyzed in fear for a short duration. Applies a curse on the affected targets, which decreases the target's magic resistance. The curse also increases the effectiveness of the caster's subsequent spell cast on the affected target. Reduces the affected target's resistance towards [Demonic Conversion]. Current proficiency level - [1].

[Rare Spell - Summon Familiar]: Summons two wraths to fight for you. The summoned wrath's level depends upon the caster's level and proficiency level of this spell. Current proficiency level - [1].

[Common Spell - Dark Nova]: Channels five subsequent pulses of dark energy in all directions surrounding the caster within five seconds. These pulses deal shadow damage to the enemies. Any movement from the caster during channeling will cancel the channel. Current proficiency level - [1].

[Common Spell - Shadow Maelstrom]: Gathers dark energy in the shape of a sphere for two seconds. The sphere explodes upon impact, and deals shadow damage in the surrounding area. Current proficiency level - [1].

[Common Spell - Mind Flare]: Allows the caster to gaze inside the target's memories. The target's memories get saved inside the caster's mind. Channeling time is five seconds. The caster must maintain physical contact with the target to continue the channel. Current proficiency level - [1].

I despair. Now I know how I managed to defend myself. Those men must have been some low-level fighters. If they were at my level or higher, I would be dead by now. 

My spells are not exactly combat-oriented ones. But my [Master of Magic] talent does allow me to learn new magic skills. I need to leave and explore the world, searching for the strongest spells. Then I can learn them. 

I look at the corpses of the men that attacked me, and another comes to my mind. What if they are part of an organization? If they don't return from here, the organization is bound to send more people after me. The next group of enemies will probably be stronger than this one as well.

I need to get out of here. 

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