Power System in the most basic of summaries.
—[—[The Lattice]— ]—
■ In this world, abilities are not random or chaotic but are governed by a hidden, universal framework within the mind known as the lattice.
■ The lattice is an invisible, multidimensional lattice that permeates reality, connecting all anomalous phenomena. Each individual who gains access to the lattica can "tap into" its nodes to manifest unique abilities, but doing so comes with significant risks and costs.
[Structure of the Lattice]
The Lattice is a vast, interconnected network of Decrees, Nodes, and Orders. Each Decree represents a broad category of Nodes that have similar properties.
Nodes are specific manifestations of power within the lattice.
Orders are the routes users take to navigate the lattice, often requiring them to master multiple Nodes before accessing more advanced abilities.
First Order [Fragments 0/1] -> Basic Node
Second Order [Fragments 0/10] > Basic Node
Third Order [Fragments 0/20]-> Intermediate Node
Nodes (Basic, Intermediate, Advanced, Prime)
Fragments : Crystals found within the Gates. The higher the clearance rate, the greater the purity of the fragment. The higher the purity of the fragment, the better the node will be when creating a node.
Rule of thumb: Average of 60% purity before forming a node. Otherwise, there is a high risk of forming a fracture.
High fractures -> Cognitive Shard.
—[—[Known Decrees]— ]—
Illusionist Decree
Grants the ability to create illusions to mislead or deceive others.
Can disguise appearances and surroundings.
Sentinel Decree
Provides enhanced defensive capabilities.
Used for guarding and protection.
Shepherd Decree
Gives the ability to control or guide anomalies.
Stronger beasts can be commanded as the decree level increases.
Mender Decree
Allows the user to restore health.
Healing power depends on the decree level; higher levels can heal multiple people at once.
Temporal Decree (spelled "Temperal" once)
Manipulates time-related effects.
Abilities scale with decree level.
Conceptualization Decree
Enables the user to manifest abstract concepts into reality.
Very rare and highly versatile.
Elemental Decree (Light specialization)
Focuses on light-element abilities.
Likely has parallels with other elemental specializations.
Hunter Decree
Grants tracking and hunting powers.
Useful for locating and pursuing targets.
Sonorous Decree
Related to sound-based abilities.
Can manipulate sound for offense, defense, or communication.
Warden Decree
Related to the nullification of powers.
Can cancel the powers of certain anomalies for a brief moment.
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—[—[Known Decrees]— ]—