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On July 21st, in the afternoon, The Elder Scrolls: Skyrim was officially released on all platforms. The game's publicity, combined with the buzz surrounding its launch, attracted the attention of the entire gaming industry. The same day, Essence's King's Sword also made an unanticipated choice, launching in the afternoon at full price without any discounts.
John didn't pay much attention to King's Sword, choosing to go online on the same day as The Elder Scrolls: Skyrim. Due to the quality of Skyrim, John was fully confident in the game.
This confidence was not solely because of the game's impressive results in the Memory Bank. After all, it is just a collection of memories, and factors such as timing also influence perceptions. What gave John enough confidence was that he had tried the game himself and was captivated by the Skyrim experience it displayed.
Compared to the memory of the previous game, Skyrim had undergone significant changes. First was the enhancement of graphics and materials, followed by improved in-game action performance. Using special effects within the official engine, the game features magic, weapons, fists, bows, and arrows. It's almost possible to feel the impact of fists hitting flesh.
At the same time, the game introduces many elements not present in the memory version, such as climbing, rolling, lying down, etc. Additionally, there are no scene loadings; everything, underground mazes, houses, cities, is seamless.
Of course, one more important aspect is the character models. They have been appropriately adjusted. They are not as handsome or beautiful as characters in Resident Evil Resistance, but that's understandable.
It's normal to make excuses for your favorite game. However, if you like the game and try to describe its flaws as advantages, it can be quite unacceptable. For example, the sense of shock in the game feels weak, and the character models seem unconvincing. It must be said that Skyrim is an RPG; players should experience the game's freedom and story, rather than focusing solely on modeling and striking, the feeling of realism is more important.
Why? Why can't it be realistic? If the game doesn't perform well, that's a problem. If you want to experience the gameplay and immerse yourself in the story, then don't add excessive action elements. These shortcomings have been addressed with advances in game development technology and increased funding. Skyrim is a completely new experience, a new story.
As for King's Sword, John didn't pay much attention unless the game was exceptionally good. Otherwise, it had no chance to compete with The Elder Scrolls: Skyrim, especially considering the price difference. It's like running a race in pulley shoes, how can you expect to beat others?
If King's Sword were a better game, even surpassing Skyrim, then John wouldn't have anything to say. Witnessing the birth of a great game and willingly losing oneself in it is a remarkable experience.
With The Elder Scrolls: Skyrim unlocked, John didn't take a break. There were still many areas to explore, and upcoming features such as MOD tools, additional content, and multiplayer testing kept them busy.
Meanwhile, they also needed to address player feedback promptly. Compared to earlier stages, this was the busiest period right after the game's release.
[ ===== ]
Countless players eagerly purchased and downloaded The Elder Scrolls: Skyrim almost immediately. Facing the massive game, many players felt a mix of excitement and sadness.
Why aren't the latest games available for pre-download? The game is just too large! Barton nearly deleted all his old games from his hard drive to make space for Skyrim. Don't let me down, I'm willing to be a "scumbag" just to play. This game has accompanied me through countless days and nights since I was expelled from home.
Watching the download progress, Barton chattered in his mind. After checking the estimated download time, he decided to take a nap before playing again.
As for watching a livestream? He never considered that option. Not only did he refuse to watch live streams, but he also blocked the game group on his phone, including friends' updates.
He wanted to avoid spoilers, even though the game had just been released and contained a lot of content. He preferred to personally experience the magnificent adventure. That's the essence of his gaming experience. If not, why would he spend money on games? Wouldn't it be better just to watch a livestream?
[ ===== ]
At 3:30 p.m., the alarm sounded on time. Barton, waking up confused, immediately thought about what would wake him.
"Finally finished!" Looking at the prompt confirming the game's installation and the shortcut for The Elder Scrolls: Skyrim on his desktop, Barton's face lit up with a smile. Without hesitation, he clicked to start the game.
"Such simple graphics?" He was surprised when he saw a huge dragon shadow in the background and a soothing background music.
The menu included options for starting a new game, reading archives, options, and quitting. The five basic function buttons were straightforward. Interestingly, there was also a "production team" option, which 99% of players would never access. This was the interface of a rudimentary AAA-level game, not a semi-finished product. Why was it sold so cheaply? Barton wondered.
He moved the mouse over the new game options. The screen gradually turned black with a metallic sound, and a narration began.
"Scroll: It was predicted that black wings would appear in winter; when the brothers kill the world, the disaster of Auduin and the kings, the shadow of darkness and its delusions of devouring the world, will be unleashed."
The narration was set to a familiar melody, similar to the one in the promotional video, sung in Dragon language.
Before he could write down this passage, the scene appeared, accompanied by the same soothing, melodic background music. White fog draped over big trees covered with silver snowflakes and rocks. The world of The Elder Scrolls: Skyrim unfolded before Barton for the first time.