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Chapter 133 - Chapter : 132 : Is This Really A Business Trip?

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"The Elder Scrolls: Skyrim" will undoubtedly be a large-scale AAA game. If you count the outsourcing team, about three or four hundred employees will be involved. Of course, this includes a series of art, planning, and procedures. A large game always has a lot of details.

It can even be said that when a game player is truly amazed, countless employees have spent great effort implanting numerous details into the game, stacking them together to create a whole. As in the game, players walk on the ground, leaving footprints behind.

With changes in the weather, such as continuous sunny days, the soil is dry and hard, and the footprints left by the player after walking are very shallow. But the day after a heavy rain, the soil becomes soft, and the footprints left by the player walking on the ground will be deeper. These seemingly small yet realistic details require the art and programming teams to work meticulously.

And the standard for measuring AAA games? The first intuitive aspect is the game's visuals. The gameplay, the playable plot, and even game optimization may have issues here and there; even bugs such as model clipping, where a character's head suddenly disappears while walking, are common in AAA-level games. But for AAA-level games, one thing remains consistent: at least among games of the same generation, their graphics performance must be top-tier.

For most players, visuals are an essential factor in determining whether a game is truly of AAA scale. For the art in "The Elder Scrolls: Skyrim," John is working very hard. He leads the entire company's art department and takes them on trips together.

The only awkward thing? The company's current art department consists entirely of women. A mighty group of dozens gathered around, with only John waiting at the airport terminal, and passersby looked at him with curiosity and surprise.

"Quick, help us take a picture," Luna said, handing the camera to John while posing with a group of beautiful girls in front of the glass lookout window.

Shaking his head with a smile, John took a picture with the camera, then another with his phone, posting it in the workgroup.

[ ===== ]

At the same time, Gemtechs had officially negotiated with Armani regarding their cooperation. This included the motion capture studio and related technical issues, where Gemtechs would provide priority, of course, for a price.

Mercury Studio was responsible for the development of The Elder Scrolls: Skyrim. Additionally, 20% of Gemtechs' investment projects, including the domestic release, would be handled by them.

The conditions were excellent, and the main reason Gemtechs agreed was the rapid growth of PixelPioneers Studio, whose recent work, including Resident Evil and Resident Evil Resistance, was making waves.

After receiving the news from Gemtechs, Martel and Malcolm immediately rushed over, hoping to visit PixelPioneers Studio for the latest project updates. But upon arriving at PixelPioneers Studio, they were met with unexpected news.

"John went on a business trip?" Martel, visiting PixelPioneers Studio for the first time, was stunned when greeted by Koch, who was temporarily managing the studio.

"Yes, President John and the art team have already gone abroad on business, mainly to seek artistic inspiration for the game," Koch replied, coughing twice as he resisted the urge to sound envious.

Yes, he was not envious at all. After John left, he entrusted the temporary management of the studio to him. What did that mean? It meant the higher-ups had faith in his potential. What was there to envy?

Seeing his colleagues share exotic foods and scenic pictures, Koch silently chose to ignore them. He wasn't jealous; why should he be? It was just a paid vacation. Just an overseas trip funded by the company for food, drinks, and fun. No reason to be envious at all!

Hearing his phone alarm, he took out the dog food he had prepared in advance from the cupboard. Koch grabbed the measuring cup and fed it to the dog.

Traveling? Seeking artistic inspiration? Listening to his words, Martel and Malcolm exchanged glances. There was some helplessness. They should have called in advance to coordinate, but it wasn't as if they didn't have his number.

Martel, who hadn't thought of it at the time, was speechless. "Can you show us the materials for The Elder Scrolls: Skyrim?"

"Of course. The initial version of the GDD has been completed by President John, and we are already preparing," Koch nodded.

John had briefed him on these matters before leaving. Additionally, Armani had contacted him earlier, confirming that Gemtechs had already signed the contract, and Mercury Studio was allowed to disclose some project details.

Half an hour later, as they reviewed the preliminary GDD, Martel and Malcolm couldn't help but be impressed.

"Big imagination, big scope," Martel murmured in admiration.

The core content, such as plot pacing and main gameplay mechanics, wasn't detailed in this GDD. After all, this was just the initial version, but the game's overall direction was already clear. Was it great? Martel wouldn't judge just yet, but there was no doubt it was a massive production.

Thinking about it, Martel couldn't help but envy John. As a developer, working on a full-fledged AAA title was a dream. Of course, the most enviable part was having complete creative control. Few in the industry had the budget and freedom to develop an AAA game like John did.

After his moment of admiration, Martel took out his phone and snapped a picture with Koch, ready to post it on his account. A little promotional boost for the game, after all; Gemtechs and Mercury Studio were both involved in the project.

But after posting, Martel suddenly froze when he noticed an update from someone on his follow list. Then he silently turned and looked at Koch, who was playing with the dog in the lounge.

A few pictures, accompanied by a short caption.

"Fiordland National Park (√), next stop: Queenstown!"

Two people posed together, surrounded by delicious food and breathtaking scenery. Was this a business trip to find artistic inspiration?

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