Ficool

Chapter 55 - 55 "sealing" dimension

(A.n: i had multiple dreams these 2 weeks so here are 3 of them.

in the first dream i was inside some apartment and the whole world was in an ice age so i was scavenging but i soon froze to death and woke up.

in the second dream i was inside a room that had many large beds and on them there were many girls (mostly vtubers) they were half naked in pajamas and most of them were just talking or flirting with each other, i just walked to one of the vtubers (mitsuri) and started undressing her before groping her and doing lewd stuff {sadly i woke up before i could stick it inside:( }

the third dream about me being Ichigo Kurosaki will be on this paragraph.)

After giving the golems orders i stayed there until the storage room was ready at which point i just started strolling tghourgh the dungeon to see how the dungeon golems will act.

After a few minutes of observing them they seemed more aggressive, less intelligent and used less tactics which makes sense considering the dungeon golems are more closely related to puppets then regular golems since the dungeon core controls every golem directly and without its input the golems would just become statues.

After finding that out i started teleporting out of the dungeon and once i was on the surface i wanted to find some of the portal dungeons so i just started teleporting upwards to the sky until i was about 1000km in the air at which point i just started using my observation skill to basically download a rough map of everything i saw and when it downloaded enough detail that i could see the icon of dimensional dungeons at which point i just started free falling to the ground while i asked rin about his general future knowledge about dimensional dungeons.

[C: hey can you tell me your general knowledge about dimensional dungeons?

R: sure, first off all every dimensional dungeon is a broken off piece of a different dimension that becomes mostly self sufficient turning into basically a micro dimension however for it not to become unstable it needs to make spacial anchors that are connected to one of the main dimensions like the one we live in,

but if two micro dimensions accidentally anchor to each other they fuse into one and if those two dimensions are extremely incompatible, like if a fire dimension fuses with an ice dimension the energies inside both dimensions would try to mix together and harmonize the best they can but due to their incompatibility it would cause the dimensions inhabitants to mutate drastically which makes them more stronger and dangerous while also making them somewhat insane.

For the regular dimensional dungeons, well they vary a lot and i do mean a lot one can be just filled with regular unintelligent monsters or in the larged dimensional dungeons there can even have intelligent civilizations. Oh by the way you don't have to worry about the dangerously fused dungeons or the large dimensions with intelligent life since those tend to be much closer to the cores of the galaxy because of the increased gravity which causes instability in space and since we live on the outskirts of the galaxy we only get the weakest dungeons that barely even send out monsters.

C: interesting, well i will be entering one of these dungeons once i get back to the ground, should i watch out for anything?

R: if the sky is cracked and those cracks are black or rainbow get out of that dimension ASAP, either the black cracks means the dimension is collapsing which will mean the void will soon take and erase its existent or in the rainbow case some other dimension is trying to eat it. But that is highly unlikely since we are so far away from any strong dimensional dungeons.

C: got it]

Looking away from my chat i look at the ground that is slowly approaching.

'hmm, i have like 2 more minutes of falling... I'll just swan dive to the ground and see how far i get imbedded into the ground'.

Soon i pierce the earth and make a hole with my body so i climb out and look at the depth.

'not nearly as deep as i thought it would be' i thought as i walked to the dimensional dungeon.

Looking around i see that i am in a dessert 'according to my map the closest sign of a civilization should be roughly 500 kilometres from here, which is nice since that means no one will annoy me while i go inside the dungeon' i thought as i observed the large swirling bright grey portal.

[Portal leading to a lesser dimension that has the concept of sealing inside it, making it a "sealing dimension"]

(A.n: i decided on the dimension randomly from 23 dimensions with a random number generator)

'I'll ask Rin just to be sure' i thought and wrote to Rin.

[C: i am infront of the portal and apparently it has the concept of sealing making it a sealing dimension. Is that rare or normal?

R: it just means the monsters and things inside will have the power of sealing, same as a fire dimension having fire related things.

And it's pretty common but a sealing dimension will automatically just seal away some of your strength.

C: thanks just making sure]

Taking out my sword i turn on most of my active skills and i cast an agility buff on myself before i step inside the portal.

As soon as my whole body enters the portal i see that i am inside a forest with grey trees, greyish green grass, greyish brown dirt basically everything was slightly grey but before i could even theorise about why that is, i can feel myself get weaker in most aspects.

[!warning! The energy of this dimension is sealing away your stats, for as long as you remain in this dimension your strength, vitality, agility, perception, and mana control are being sealed by 40 points. Estimated time to fully adapt: 8~ hours]

'ugh having my mana control sealed feels like mentally swimming in thick honey when i try to use my mana' i thought as i created a lightning sword in my left hand before i dispelled it and looked around to see no living creatures close by so i observe the tree.

[Oak tree infused with the concept of sealing making its wood and leaves good for making items that use sealing magic or almost anything else with the concept of sealing.]

'might as well collect some material while i am here' i thought as i uprooted a tree with my telekinesis before putting it in my inventory and repeating the process for 10 minutes which left me with many tons of wood and a bunch of leaves that will be useful if i need some sort of potion that seals away stuff.

Looking around i see a group of 5 greyish red gorilla's with a scorpion tails that have been observing me for the last 3 minutes but because they didn't seem to want to go any closer to the portal behind me i just let them be since they only were powerful enough to be considered A rank adventures.

'hmm roughly 100 meters away from the portal i wonder why...' i thought as i threw a rock into one of their faces which which angered them so they started screaming and running towards me as their fists were surrounded by this grey smoke and when they get to about 30 meters away from me so i snap 3 of their necks with telekinesis, i threw one into the portal behind me head first but sadly for the gorilla it's head slammed against the portal as if it were a solid wall making its head explode.

Looking at the last gorilla i see that it is enraged running at me faster than before and as it tries to punch me i weave to the side and make two small slices on the ape to curse him with feebleness that cut its strength by half for the next 6 hours so i just decided to train some of my skills for the next hour so one i parried one of his strikes i saw that a ball of sealing mana was attached to my sword which made the swords effect weaker.

'i had a feeling the monsters in this dimension would have some sort of innate sealing skill or magic' i thought as i used energy dispersal multiple times on the blade to get rid of the sealing effect.

I sheathed my sword and decided to see how effective the sealing will be so i let the ape hit me 18 times.

'hmm first hit sealed 8 stat points on all of my physical stats, the second 4, the third 2, the forth 1 and then he needed double the hits to lower by 1 which continued until the 18th hit at which point it did nothing' i thought as i just continued training some of my skills.

Over the next hour a few more monsters came at me but non of them were strong enough to fight me so when the hour was up i killed my training dummies and started teleporting upwards to see how big this place is and upon further inspection i saw that the size of this dimension was probably as big as half of Australia which was big but considering that this is only a fragment of a dimension probably means the main sealing dimension is as big as the universe 'probably'.

After some teleporting i was closer to the middle of the dimension and the closer i got the stronger the monsters became but non of the monsters even reached 1400 combined stats but they did somewhat make up for it with mutations and evolutions which made them quite diverse but they did not seem to be able to do much actual magic besides sealing magic.

For now i just decided to make a telekinetic drill to mine some ores since they should also be infused with the concept of sealing.

(End of chapter)

[name: connor gray]

[Race: special vampiric shapeshifter 99%, adaptable fiend 1%]

[main class: tier 2: game hacker

lvl: 25/100 Exp: 97.2%] (2ep/lvl)

[Sub class: tier 1: death bringer lvl:42/100 Exp: 31.1%] (1ep/lvl)

[Jobs:

Archer 30/100

(2)Advanced actor (2) 35/100

Thrower 27/100

Swordsman 50/100

Hunter 25/100

Brawler 27/100

Assassin 20/100

Miner 1/100

Thief 10/100

Merchant 6/100

Adventurer 1/100

Spearman 30/100

Axeman 30/100

Blunt weapons beginner 30/100

Scythe beginner 30/100

Lancer 30/100

(2)Advanced mage (2) 28/100

(2)Advanced alchemist (2) 15/100

(2)Advanced enchanter (2) 20/100

(2)Advanced scholar (2) 40/100

Gunner 40/100

Telekinesist 80/100

(1)Dungeoneer (2) 11/100

Craftsman 60/100

Researcher 60/100

Necromancer 10/100

Summoner 20/100

Smith 12/100

Teacher 44/100

Hacker 21/100

Coder 15/100

]

‌[Hp: 31800/31800 (vit×10={x+A}•1)

regen: 363.3/s (vit:10={x+A}•2)]

‌[Mp: 72500/72500 (int×10={x+A}•1)

regen: 362.6/s (will:10={x+A}•1)]

‌[Sp: 31900/31900 (vit×10={x+A}•1)

regen: 356.4/s (vit:10={x+A}•2)]

[Status]

(TB=tattoo buff, EB=equipment buff)

[Strength: 290] (TB:X, EB: +40)

[Vitality: 504] (TB:X, EB: +40)

[Agility: 290] (TB: +30 to 45, EB: +40)

[perception: 340] (TB: +20 to 30 EB: +51)

[Intelligence: 582] (TB:X, EB: +40)

[Will power: 398] (TB:X, EB: +40)

[Charisma: 295] (TB:X, EB:X)

[Luck: 279] (TB:X, EB:X)

[Free stats: 0]

[Evo points: 99]

[Adaptation focus: 0/7]

[Potential (unlocked): 0.003%]

[Equipment buffs (251/base vit:2):

+40 to strength, vitality, agility, intelligence, will

+51 to perception

]

[Permanent buffs:

25% skill exp gain

ignore 10% dmg

perfect motor control with no micro movements

When using consumables retain 20% effects permanently

potion buffs:

Thought speed: +20%

Mana core stabilization: +200%

2/10 of your brain can be regenerated naturally

tattoo buffs:

+ 30 agility, +45 if active,

+ 20 perception, +30 if active,

]

[Mana stats:

Control: 125.9

Density: 30.0 (density=+power,-controllability)

Purity: 70.0 (purity=+controllability)

Formula for controllable mana:

{100×C} ÷ {1×D} × {1×P} = CM

Formula for cast time:

(1×mp) ÷ (10×C) ÷ A ÷ (1 OH)/(2 TH) + (fm) = CT

Formula for dmg:

(1×Mp) × (1×D) × (0.1×PrLvl) × A × (W/R) = dmg

]

[affinities:

‌Fire: 5/100

‌materialisation: 79/100

‌Earth: 18/100

‌Water: 38/100

‌Air: 78/100

‌Ice: 15/100

‌Healing: 75/100

‌Illusion: 74/100

‌Electric: 91/100

‌Light: 55/100

‌Sound: 24/100

‌Shadow: 62/100

‌Enchanting: 93/100

‌Summoning: 37/100

‌Necromancy: 50/100

‌acid: 22/100

‌Death: 99/100

‌sealing: 42/100

‌tattoo: 75/100

‌Information: 44/100

‌Mind: 31/100

‌Soul: 52/100

‌dimensional: 15/100

‌Holy: 60/100

‌Unholy: 1/100 (unlearnable until affinity is 2 or more)

‌curse: 40/100

‌buff: 52/100

]

[Magic proficiency lvl:

(Tier=T)

( Exp bonus: +400% untill T:2: fire, earth, water, air, ice, healing, illusion, electric, light, sound, shadow, necromancy, acid, mind, soul, dimensional, holy, unholy, curse, buff

+500% untill T:3: enchanting, sealing, information

+200% untill T:4: sealing)

(Note: if there are multiple bonuses to exp on one proficiency then only the strongest one will take effect)

‌{Fire magic (T:1): 87/100}

‌{Materialisation magic (T:1): 88/100}

‌{Earth magic (T:1): 82/100}

‌{Water magic (T:1): 75/100}

‌{Air magic (T:1): 90/100}

‌{Ice magic (T:1): 84/100}

‌{Healing magic (T:1): 80/100}

‌{Illusion magic (T:1): 85/100}

‌{Electric magic (T:2): 50/100}

‌{Light magic (T:1): 75/100}

‌{Sound magic (T:1): 85/100}

‌{Shadow magic (T:1): 75/100}

‌{Enchanting (T:2): 32/100}

‌{Summoning (T:1): 75/100}

‌{Necromancy (T:1): 75/100}

‌{Acid (T:1): 75/100}

‌{Sealing (T:1): 75/100}

‌{Tattoo (T:1): 75/100}

‌{Information (T:1): 75/100}

‌{Mind (T:1): 75/100}

‌{Soul (T:1): 75/100}

‌{dimensional (T:1): 75/100}

‌{Holy (T:1): 75/100}

‌{Unholy (T:1): 0/100}

‌{curse(T:1): 75/100}

‌{buff(T:1): 75/100}

]

[Titles:

{reincarnatee: +5 to base luck.}

{The one who met a true god: your mind cannot be read or looked into by skills or items that read minds bellow the rarity of epic.}

{Monster massacre: +10% dmg to monsters.(7,243/10k)}

{humanoid killer (3): 15% more dmg to humanoids (10,693/100k)}

{Fast magus: any spell you cast is done 20% and 6.4 second faster} (0 af)

{vampire: weakness: you're considered undead}

{Archangel slayer:it is 50% more effective to use fear against holy creatures, evil/negative creatures feel 50% more respect towards you}

{copy cat: 100% easier to understand and recreate someone's technique, power or technology}

]

[Perks:

[Heat vision]: let's you see heat

[shadow runner]: you make 50% less noise when running or walking in the cover of shadows.

[Synthesis]: combine 2 or more skills, items, magics or perks into 1 (they have to have some similarities to synthesize) max combined strength: 400% if you combine 8 of the same thing (7af 150 days remaining)

[better magic]: any magic you do is 20% better

[Lier]: all your lies sound a little more convincing, heightened effect when telling half truths (lies sound 20-30% more convincing)

[Armour piercer(2)]: ignore 10% of armour when doing physical dmg

[mana sense]: you can see and feel all types of mana around you my

[all speak]: you can talk with any sentient creature or object and you learn any written languages 20 times faster

[anaerobic]: you don't need oxygen to survive

[summoner]: the beings you summon have 20% higher stats

[Karmic sight]: you can see karmic values of creatures

[level shortcut]: you need 15% less exp to level up main class, sub class and job classes

[fleeing]: when fleeing enemies, you move 50% faster

[Painless]: you don't feel pain

[Life force sight]: you can see life force up to 200meters away

[book of many potion recipes]: all potions are thrice as effective in every way

[Mana conductor]: you can now store mana inside your mana circuitry system, +200% mana capacity, +25 mana control

[Strength limit slightly broken]: 4 times strength (not strength stat)

[Talented psion]: your natural psychic talent is multiplied 5 times, unlocks special options

]

‌[Passive skills:

‌{intermediate MBS (mind, body, soul) adaptation: you adapt to things. Each 10 levels in this skill you get an additional adaptation focus. Each level in this skill adapting to things becomes 0.1% faster than it already was. (multiplicative meaning at lvl 100 it will be 170%~ faster). 51/100 epic+~}

‌{Unarmed combat(T:1): your unarmed attacks are 5% faster and do 5%more DMG per lvl. 70/100 common}

‌{Hiker(T:2): you move 100% faster and 2% faster per lvl when not in danger. 21/100 common}

‌{Archery(T:1): your aim with bows is 10% better and yo do same % more bow DMG per lvl. 40/100 common}

‌{Tracking(T:1):animal tracks become a little bit more easier to see and distinguish. 15/100 common}

‌{Acting(T:2): you act better (includes lying and pretending), your body language and your speech seem more pleasant. 75/100 uncommon}

‌{Throwing(T:1): throw things 5% more accurately and they do same % more DMG per lvl. 35/100 common}

‌{Sneak(T:2): you are less noticeable per lvl. 35/100 common}

‌{Mining(T:1): 5% faster mining speed per lvl. 10/100 common}

‌{swimming (T:1): you swim 1% faster per lvl. 40/100 common}

‌{stealing(T:2): you have an easier time stealing things be it pickpocketing or stealing from a house. 46/100 common}

‌{Mixed martial arts (40 arts) (T:2): better techniques with most types of melee combat be it unarmed or armed combat. 70/100 super rare+}

‌[(Melee) jack of all trades(T:1): 5% faster attack speed and do same percentage more dmg per lvl while using a melee weapon. 95/100 rare]

‌{gaming mastery (438 games)(T:2): playing games is easier. This skill gives you small bonuses. 32/100 uncommon++)

‌{trading(T:1): makes it easier to buy and sell things 17/100 common}

‌{math(T:2): doing math is easier for you. 92/100 common}

‌{super fast reading(T:3): you read faster per lvl. 38/100 rare}

‌{lockpicking: you can unlock locks easier. 1/100 common}

‌{torture: you inflict 2% more pain to others per lvl. 80/100 common}

‌{fast learning(T:2): you learn things 200% faster and 2% faster per lvl. 53/100 rare}

‌{super instincts(T:1): most of your instincts get better per level. 96/100 rare}

‌{Contract defier (T:1): the stronger this skill the less you have to abide to a soul contract and the less severe the consequences for breaking said contract. 15/100 rare}

‌{Block(T:1): your blocks/parries are 5% more defensive per lvl. 45/100 special and common}

‌{better soul(T:1): your soul is better than most making it harder to damage. You can slowly repair your soul. 49/100 epic}

]

‌[Active skills:

‌{Game inventory: an infinite slot inventory. Lvl:max special}

‌{Game world: let's you choose to go into 1 game of 3 randomly selected games. 1 minute trial with 1 hour cooldown. Time dilation: 1/3. lvl:Max special}

‌{Blood sacrifice(T:2): -6.0HP/s, -6.0SP/s for +220 str +110 agi +110 per as long as active. 60/100 rare}

‌{Focused strike(T:2): your melee strike is 10 times stronger for 40sp. 60/100}

‌{Toughen body(T:2): your body hardens to that of mythril, uses 1.0sp/s. 80/100 uncommon}

‌{bloodlust(T:2): an aura reeking of death gushes from you, you can control this aura. 40/100 rare}

‌{eyes of knowledge(T:3): gain in-depth information of items or people just by looking at them, you gain more information per lvl. 8/100 super rare}

‌{mid range teleportation(T:2): teleport up to 560 meter from your location. cooldown 0.1 seconds. 45/100 rare} (10)

‌{recycle: recycle things into their basic components. Cooldown:1min Lvl:max special}

‌{Meditation(T:3): while meditating you become calmer, you are much more concentrated, you have amazing focus and it is easier to fight off mental intrusions 21/100 rare}

‌{External mana manipulation(T:2): you can manipulate mana outside your body. Your control over external mana is decided by your mana control stat plus the level and tier of this skill. 99/100 uncommon}

‌{Alchemy(T:2): the act of making and strengthening potions. 72/100 uncommon+}

‌{possession(T:1): hijack a creatures mind. When successful you can read the creatures mind. Unsuccessful possession will result in a big headache. 70/100 super rare}

‌{soul talent: item duplication: you can duplicate anything unless it is alive, dead/undead or has a conscience, this skill uses mana, duplication time is instant and only depends on your mana reserves and regen. Lvl:max. legendary}

‌{Innate power: shapeshifting eater: you can shapeshift into the creatures you eat either partially or fully. This skill uses mana and stamina. Lvl:max epic}

‌{dominator's control(T:2): move things with your mind power and will. Uses mana. 83/100 rare}

‌{(Organ skill) Speed overdrive(T:2): +68.0% speed while active. 60/100 rare}

‌{research(T:2): you research faster per lvl. 38/100 uncommon}

‌{crafting(T:1): the things you craft get a bit better per lvl and you can craft them faster. 56/100 common}

‌{energic defense(T:2): infuse your body with mana to decrease damage done to you by energy attacks. Lowers all energic dmg by 1000. Costs 12.5mp/s. 50/100 rare} (0.25)

‌{possessive disorientation(T:1):the person you are trying to possess will get highly disoriented making it easier to possess them. 60/100 rare}

‌{blood manipulation(T:2): you can manipulate your own and others blood. Let's you infuse your blood with mana to make this skill stronger. 41/100 rare}

‌{sword energy(T:1): you can use sword energy to do long ranged attacks or make your swords swing more damaging. Uses sp and/or hp. 35/100 rare}

‌{spell making (T:2): you have an easier time creating new spells and spell components. 17/100 Rare}

‌{Quadruple ghost strike(T:1): when activated your physical attack will have 4 ethereal copies that do 19.0% damage of the real strike. Cost:910sp, 182mp. 10/100 Rare}(0.9,2,10)

‌{eyes of critical perception(T:1): while active you can see the weak points of anything. The area of the weakness will get slightly larger per level and it will be harder to heal/repair said wound. Activation cost: 310mp and 77.5mp/s to keep it active. 70/100 super rare}(10,2.5)

‌{dominate mind(T:1): with the power of your will (and mana) you can dominate a person's mind for them to do what you tell them. 500mp to activate and 25mp/s to keep active. 22/100 super rare+}

‌{Dashing (T:1): your speed is increased by 5% per lvl. 1sp/s per agility stat point to keep active. 60/100 special and common}

‌{aura of death(T:1): you can use this aura to coat your weapons or empower your death related skills/spells. 50/100 epic}

‌{Energy dispersal technique (T:1): disperse energy by making your Qi flow around your body or items. 76/100 super rare}

‌{inner Qi control (T:1): control your inner Qi faster and with higher precision. 87/100 uncommon}

‌{elemental empowerment (mana) (T:2): imbue yourself with elemental mana to empower yourself. 18/100 rare}

‌{Lesser body of aegis (T:1): all defenses are multiplied by 3.5, -45.0% sp,mp regen, -82.5% speed while active. 25/100 epic} (0.1, 0.2, 0.3)

‌{Coding (T:1): how good you can code things. 65/100 uncommon}

‌{hacking (T:1): how good you can hack. 55/100 uncommon}

‌{teaching (T:1): how good you can teach subjects. 60/100 uncommon}

‌{smithing (T:1): smithing ability. 40/100 uncommon}

‌{golem creation (T:1): how good you can make golems. 75/100 rare}

]

‌[Resistance skills:

‌{temperature resistance(T:2): you are more resistant to lower and higher temperatures. 63/100 uncommon}

‌{electric resistance(T:2): resist higher electric voltages. 30/100}

‌{Curse resistance(T:2): curses cast upon you have a lower effect and disappear faster (at higher levels you are imune to weaker curses). 41/100 uncommon}

‌{poison resistance(T:1): resistance to poison, paralysis, venom and drugs. 91/100 common}

‌{Disease resistance(T:1): resistance to diseases and necrosis. 73/100 uncommon}

‌{Sealing resistance(T:2): it is harder to seal you or your power. 34/100 rare}

‌{deafness resistance(T:2): it is harder to make you deaf by natural and unnatural means. 5/100 rare}

‌{blindness resistance(T:2): it is harder to blind you by natural and unnatural means. 2/100 rare}

‌{acid resistance(T:2): it is harder to dissolve you in acid. 21/100 common}

‌{mutation resistance(T:2): it is harder to mutate your body unwillingly 66/100 rare}

‌{Mana syphoning resistance(T:2): it is harder to take mana away from you without your consent. 34/100 rare}

‌{Mind shelter(T:3): makes your mind more deffensive against mental effects/attacks and illusions. 67/100 Super rare}

‌{holy resistance (T:1): resist holy dmg. 1/100 rarity: rare}

‌{polymorphing resistance (T:3): you are harder to polymorph. Complete immunity to tier 2 polymorphing or below. 1/100 super rare}

‌{magic resistance(T:1): nullify 100 magical damage per lvl. 45/100 rare}

‌{physical resistance(T:1): nullify 100 physical damage per lvl. 45/100 rare}

‌{Death energy resistance(T:1): death energy has a harder time damaging you. 88/100 super rare}

‌{potion side effect resistance (T:1): negative potion side effect are easier to deal with. 64/100. Rare}

]

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