Crimson Genesis: Rise of the Arcane Vanguard
In the fractured world of Eryndor, magic and steel are the breath of life.
A thousand years ago, the gods sealed the Celestial Gate, dividing the once-unified world into Ten Nations — each blessed and cursed with a different Nature of Magic. From the flaming forges of the Ignis Empire to the space-bending sanctuaries of the Astralis Realm, power defines worth, and every child is tested by destiny at age seven.
Those who awaken as Mages or Warriors enter the National Academies, training to master their elements and defend humanity from the horrors that leak through the sky: Space Cracks, Beast Tides, and the cosmic invaders called Void Beasts.
Amid these nations is a small border village — and a boy who doesn’t belong anywhere.
Ares Valen, with hair of gold and eyes of crimson, awakens not one element, but all of them. Fire, water, wind, earth, lightning, gravity, and even the forbidden force of space bend to his will. His power shatters the awakening crystal itself, marking him as something no one has seen in centuries — an Omni-Nature Mage, a being whispered to descend from the gods.
Feared by rulers, hunted by scholars, and coveted by the nations, Ares is sent to the Ignis Capital Academy to be “studied.” But within its walls, he meets rivals, friends, and enemies — youths destined to become the heroes and tyrants of their generation.
Together, they will enter dungeons that reshape reality, fight through the Grand Ascension Exam where all ten nations compete, and face creatures that descend from the stars.
Yet as Ares’s strength grows, so too does the pulse of the power sleeping inside him — the Celestial Core, a divine fragment that once sealed away the Abyssal Monarchs, rulers of the void beyond creation. When the cracks in the heavens widen, the monsters return, and nations turn their blades against one another, Ares must decide:
Is he the weapon the gods left behind to save Eryndor…
—or the key meant to destroy it?