Ficool

blood+

The trinity of Death: The Swordsman of Rolling Heads.

# The Trinity of Death: A Dark Fantasy Epic **In a world where suicide should have been the end, it became the beginning.** Ayronee died by choice—a fall from a rooftop to escape a life of relentless mockery and failure. But death offered no peace. Instead, an angel forced him into a second chance he never wanted: reincarnation in a medieval fantasy world as Hexia, blessed with impossible power and cursed with one unbreakable rule—he can never take his own life again. **Eighteen years of training. Three years of emptiness. One massacre that birthed a legend.** By eighteen, Hexia has become the "Swordsman of Rolling Heads"—a protector whose perfect horizontal strike, the Guillotine, leaves trails of severed heads across blood-soaked roads. His crimson eyes hold no warmth. His heart feels nothing. He kills fifty bandits in five minutes and walks away as empty as he began, trapped in an existence he cannot escape, waiting for death that will never come. **Then she arrives—silver-haired, stubborn, refusing to look away.** Sirenia sees what others fear: a man dying inside while his body refuses to stop. She saves him from a bandit attack, and he heals her without knowing it would crack the ice around his heart. For six months, she returns, patient and persistent, slowly teaching him that surviving isn't the same as living. That emptiness isn't peace. That maybe—just maybe—being forced to exist might become choosing to live. **But the past never stays buried, and destiny has other plans.** When childhood friend Lhoralaine reappears with her manipulative lover Fred, Hexia's fragile healing shatters. One tavern confrontation. One execution. One rolling head. And suddenly, the world learns what happens when the Swordsman's mercy runs dry. **Then angels and demons descend, and everything changes.** Fred's death wasn't just murder—it was the key that broke ancient seals imprisoning six god-like monsters called Ancients. In six years, the first will rise: Ignarok, the Eternal Flame, who will turn continents to ash. Every six years after, another awakens. If all six rise, the Primal Ancient returns—and existence itself ends. **Six heroes marked by divine blessing. Six elements to master. Six years until apocalypse.** Hexia, Sirenia, and Lhoralaine must find four more heroes across four continents—each marked with a hexagram, each wielding an Ancient's element, each carrying their own trauma. From the void-wielding dwarven princess Nerissa to heroes yet unknown, they must forge a team from broken people and prepare for battles that will likely kill them all. **This is not a story about chosen ones who wanted to be heroes.** This is about a suicidal man forced to save a world he doesn't care about. About two women fighting for the heart of someone who's forgotten how to love. About finding reasons to live when living is agony. About whether healing is possible when the wounds run soul-deep. **The Ancients are waking. The mark burns. The clock counts down.** In a world where heads will roll and gods will bleed, six damaged souls must answer one question: Can those who've lost everything find something worth fighting for before existence ends? --- **"Heads will roll. Hearts will break. But maybe—just maybe—broken things can still save the world."** *The Trinity of Death: Where psychological depth meets epic fantasy. Where trauma meets destiny. Where the question isn't whether you're strong enough to fight—it's whether you're strong enough to keep living.*
Jhunzkie_Rakabuba · 4.9k Views

Dragon Age: The Wolf's Awakening

“Everything I’ve done was for them… and now, no one can stop me. No one, except, perhaps… her". For centuries, civilizations have been built upon stories. Some sacred, others forbidden. But every story is a form of power. And every truth, a form of rebellion. For an entire year, Solas, the Dread Wolf, wandered through the sealed world he himself had created, burdened by the weight of his crimes and convinced that there could be no redemption for what had been born under the shelter of his Veil. Until he met Elentari: the Herald of Andraste, an elf who embodies the very storm he once helped unleash. She is not merely a spark in the fire. She is burning lightning. And unlike the Evanuris, Elentari walks barefoot among the ruins, weeps with the blood of her kin, and carries the weight of a cause she does not yet fully understand. Because there is no revolution without loss. And no freedom without history. All recognizable characters, settings, names, and lore belong to EA and BioWare. This is a fan work based on the Dragon Age universe. Original characters may appear, but the story remains grounded in the world created by BioWare. I am not affiliated with the copyright holders in any way. No copyright infringement is intended. It took me a long time to find the right tone and turn for this story. This is the third time I write about them, and the first time it truly feels like the story moves forward. Solas is a character who touched something deeply personal in me, a thread of rebellion that runs through my own life. I always felt I owed him a fic. Though perhaps… I owed it to myself. Writing this was beautiful. A personal journey, through and through. This is my little gift to the community, but also, to the apostate I became. “The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.” Inspirations: All the Dragon Age novels, codex, and games. Epic: The Musical by Jorge Rivera-Herrans The Misery - Sonata Arctica (Cap "Lady Pain") "The Grand Design" by Stephen Hawking "Escape from Freedom" by Erich Fromm "Sapiens: A Brief History of Humankind" by Yuval Noah Harari "Nexus: A Brief History of Information Networks from the Stone Age to AI" by Yuval Noah Harari "A Long Way Gone" by Ishmael Beah "An american slave's journey to freedom" by Frederick Douglass "Perreo. Una revolución" by Cazzu "Everything I'll say to you tomorrow" by Elísabet Benavent "The Spinoza problem" by Irvin D. Yalom
Elen_Dread_Wolf · 22.6k Views

Illusion Forms The Saga of Hidden Identity

ILLUSION FORMS — THE SAGA OF HIDDEN IDENTITY "Can a single thought become a death sentence? Can a spoken word reshape reality?" Legend speaks of an ancient era where power was so absolute that even a faint thought of betrayal or harm towards the Supreme beings resulted in instant death, regardless of distance. Their every word was an immutable law, and their 'Vows' were unbreakable chains of destiny. It is said that these terrifying powers were eventually bound within primordial Seals, for no mortal vessel could ever contain such a devastating cosmic weight without shattering. But where those powers went remains the world's greatest mystery. In a modern era dominated by vampires and shadows, three strangers find themselves entangled in a fate they cannot comprehend: The Silent Mask: A child who survives behind a fragile veil of innocence. Trusting no one and relying only on himself, he is a master of manipulation, subtly controlling the minds and circumstances of those around him for his own protection. He is the quiet storm that no one sees coming. The Invisible Pull: A youth with defiant eyes and unwavering confidence. He is haunted by an unexplainable magnetic pull toward people he has never met, as if his very soul is searching for its missing fragments. The Stern Shell: A ruthless protector who has turned his heart into stone to shield his own. Wary of outsiders and fiercely loyal, he guards his secrets with a cold, lethal precision. As the ancient Seals begin to crack, a terrifying question arises: Are these three merely victims of fate, or are they the very catastrophe the world tried to lock away? "A true ruler does not need a blade to conquer. He only needs to speak—and the world shall kneel."
Rahila_Khanam · 1.3k Views