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The Red Warhound

Synopsis: In a land torn by fifty years of relentless war, three mighty kingdoms clash for dominance, leaving countless lives in ruin. Amid the chaos, a boy is born not into nobility, but into chains—sold into slavery at a tender age. Separated from his family, forced to endure the cruelty of men, he learns early that only strength, wit, and courage can secure even a single day of survival. Drafted as a child into the brutal armies of Northwatch, he fights not for glory, but simply to live. Yet, in the crucible of war, he proves himself unmatched in skill, cunning, and resolve. From the frozen mountain passes to the fertile plains and fortified cities, his name begins to spread—a name whispered in fear by enemies and in awe by allies. He rises through the ranks, earning his place among the kingdom’s elite knights, attending noble banquets and exploring lands few common soldiers ever see. Bonds of friendship are forged in campfires and blood, but victory comes at a terrible cost. Betrayal strikes, comrades fall, and he is left alone, his once-pristine armor drenched in the blood of both friend and foe. Now a lone wolf, he walks a path of vengeance and legend, feared as the Red Warhound. Yet even in exile, he cannot ignore the suffering of the land. With cunning, strategy, and unmatched martial skill, he begins to gather a force of outcasts and warriors, challenging the power of kings and the fate of nations. In a world where loyalty is bought with blood and survival is earned with steel, one man’s rise will decide the fate of all. Will he remain a traitor, a mercenary, a ghost of war… or will he become the man who unites a fractured land under a single banner? Themes: War, survival, loyalty, betrayal, friendship, the rise from nothing to legend.
Mere_Fungus · 6.8k Views

Born to Be a Necromancer

In 2030, the world did something it had never done before — it calmed down. Wars halted at the negotiation table, political conflicts faded into reasonable compromises, and global trade flowed without the poison of greed. By 2031, even the poorest could eat, study, and receive medical care. Technology soared forward, pushing humanity into what looked like a golden age of peace. In 2032, that same united world released a game. "Last Chance"—a full-immersion ARMMO created in partnership by every major game studio on the planet. Hundreds of classes, no fixed quests, no rails. Just freedom: to grow, to explore, to fight, and to carve your own legend in a living, breathing virtual world. Within a year, almost half of humanity was playing. "Last Chance" became more than a game. It was culture, economy, religion, and addiction rolled into one. And in 2040, reality shattered. The truth emerged: not just the era of peace, but all of human history—every war, every revolution, every miracle and disaster—had been part of a colossal simulation. An endless cycle of births and deaths, victories and tragedies, all designed with a single purpose: to forge the strongest possible souls. Outside that artificial history, the true human race stood on the brink of extinction, clinging to a desperate plan. From countless simulated lifetimes, they would select a handful of reincarnated players and call them "heroes," sending them back to the real world as humanity's final weapons. Among those chosen, one name barely deserved to be on the list. Blake Dranver Rabengard—statistically the weakest of all selected heroes, and the only one bound to the forbidden class: Necromancer. While the other saviors command holy light, elemental storms, and swords that split the sky, Blake walks a different path: one that controls death itself. In a dying reality where every living warrior is already not enough… perhaps the only hope left is the man who can command the dead. Because if the entire history of humanity was nothing but a training ground, then this world is no longer asking to be saved— It's asking to be rewritten.
Bollado · 4.3k Views