HEX: THE POINT ZERO
In a world where superhuman abilities are born from the brain’s hidden potential, HEX was once a ruthless government program designed to create living weapons. Thousands of genetically modified children were raised under brutal conditions, each forced to master a domain of reality — psychic, biological, shadows, weather, digital systems, or atomic forces. Only the strongest survived. From this crucible, six ultimate weapons emerged.
Among them was Blur (Dr. Albert Stephan Strange), a brilliant quantum physicist turned reluctant soldier, engineered as the pinnacle of atomic manipulation. He never wanted the life forced upon him, preferring the peace of stars over the horrors of quantum warfare. Yet, bound by his past and haunted by Jennifer Strange — the woman who gave him his true name — Blur cannot escape the legacy of HEX.
Years later, HEX has reformed into a secretive, independent organization led by Blur himself. Its surviving members — Watcher (the manipulative psychic), Vision (the cold data-seer), Shadow (the ghost-like infiltrator), Storm (the weather-warrior with a gangster edge), and Angel (the strategist and moral compass) — form the new core. Together, they intervene in global conflicts, protect hidden knowledge, and balance on the knife-edge between saviors and monsters.
But the sins of their past are never buried. Old enemies, fractured loyalties, and Blur’s own defiance of HEX’s policies threaten to tear the group apart. As the organization becomes entangled in wars it swore to avoid, each member must confront the cost of survival, the scars of their creation, and the terrifying truth:
they were never meant to be heroes — only weapons