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Indiana Jones: Antiquity Defense Guild

David Webb, a veteran museum curator, dies only to wake up in 1932 Manhattan in the body of James Caldwell, a wealthy socialite with a dangerous cocaine habit and a wasted fortune. He quickly discovers he is bound to the Antiquity Defense Guild (A.D.G.) System, a cosmic directive tasked with a singular goal: prevent the weaponization of ancient supernatural power. While Indiana Jones hunts for fortune and glory, James is building a global shadow organization. Using his future knowledge of archaeology and the System's management tools, he recruits agents, secures artifacts before the Nazis can find them, and prepares for the awakening of ancient darkness in the East. He isn't just a treasure hunter; he is the architect of a secret kingdom standing between humanity and the things man was never meant to wield. The System: Antiquity Defense Guild (A.D.G.) Artifact Classification & Attunement: The system identifies the "Threat Level" of ancient relics. James can "Attune" to specific artifacts to unlock their powers or safely "Contain" them within the Guild's specialized vaults to prevent them from corrupting the world. Organization Management (The Guild): A kingdom-building interface that allows James to manage finances, build secret bases (like the New York HQ or the Singapore branch), and recruit specialized personnel. He can track agent loyalty and skill progression through the Agent & Personnel System. Temporal Proximity Alerts: The System provides countdowns to "Significant Events" (such as the 1935 Temple of Doom timeline), allowing James to position his resources and agents years in advance to mitigate catastrophe. Research & Development (R&D): By analyzing artifacts and historical data, the Guild can develop "Wards" and protective technologies that allow normal humans to face supernatural threats without being instantly overwhelmed.
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